Search found 175 matches
- Tue Dec 01, 2009 11:37 pm
- Forum: The Tavern
- Topic: Dome-Caps
- Replies: 1211
- Views: 1038639
Re: Dome-Caps
Awesome! Start a thread 2 years ago, and it's still going strong.
- Fri May 08, 2009 12:03 am
- Forum: The Tavern
- Topic: Dome-Caps
- Replies: 1211
- Views: 1038639
Re: Dome-Caps
Wow, I can't believe this thing is still around.
- Sun Dec 14, 2008 5:07 pm
- Forum: The Garbage Chute
- Topic: Online Poker?
- Replies: 14
- Views: 16243
- Wed Nov 05, 2008 7:30 am
- Forum: The Research Lab
- Topic: new contractor status
- Replies: 10
- Views: 10143
- Thu Oct 30, 2008 10:27 pm
- Forum: The Research Lab
- Topic: Remove belts?
- Replies: 29
- Views: 21333
tekkamanblade wrote:change the fields so that they can be destroyed and regenerate over time like aliens, possibly even dropping resources. use the same sort of thing in the code that determines whether its a super alien or not pick to make "super asteroids" that explode doing splash damage when they are destroyed.
- Thu Oct 30, 2008 7:30 am
- Forum: The Research Lab
- Topic: [IDEA] 1st annual Death Race!
- Replies: 7
- Views: 8019
I don't think their should be rules. It's called a 'Death Race'. Players start at Point A with whatever they want, First Person to get to Point B wins. Racers will be shootin' nukes at each other, they may have to decide if they want to reshield and possibly lose position, etc. That'd be pretty bada...
- Wed Oct 29, 2008 4:48 am
- Forum: The Research Lab
- Topic: [IDEA] Tokens to Customize your Own Ship!
- Replies: 20
- Views: 19779
This isn't over powered. 20k, non-refundable tokens is perfect. A point scale would have to be implemented. This would definitely encourage token buying. Offensive Ship: Awesome Invading Ship Vulture Secondary 16k shields ISC Top Speed Seth Turning ISC Energy Regen 24 Hardware Bays 20 Cargo Holds 12...
- Wed Oct 15, 2008 8:06 am
- Forum: The Research Lab
- Topic: [IDEA] For another new galaxy
- Replies: 11
- Views: 10528
- Sun Oct 12, 2008 9:31 pm
- Forum: The Research Lab
- Topic: [discussion and ideas] Possible mine changes
- Replies: 15
- Views: 13656
- Wed Oct 08, 2008 8:26 am
- Forum: The Research Lab
- Topic: Windowed Mode
- Replies: 36
- Views: 31165
- Wed Oct 08, 2008 8:18 am
- Forum: The Research Lab
- Topic: [IDEA] Personal Distress Call
- Replies: 34
- Views: 26809
- Sun Oct 05, 2008 7:33 am
- Forum: The Research Lab
- Topic: [Idea] Colony Trading Abuse
- Replies: 11
- Views: 9920
- Sun Oct 05, 2008 7:30 am
- Forum: The Research Lab
- Topic: [IDEA] Waypoints
- Replies: 16
- Views: 14398
- Mon Sep 22, 2008 11:34 pm
- Forum: The Research Lab
- Topic: *Nuke Explosions and Destruction*
- Replies: 10
- Views: 9053
- Sat Sep 20, 2008 6:11 am
- Forum: The Research Lab
- Topic: Death on d/c
- Replies: 24
- Views: 17767
- Tue Sep 09, 2008 6:02 pm
- Forum: The Research Lab
- Topic: New idea , holdings
- Replies: 6
- Views: 7376
- Sun Sep 07, 2008 9:57 am
- Forum: The Research Lab
- Topic: New ship
- Replies: 5
- Views: 6738
- Sat Sep 06, 2008 6:55 pm
- Forum: The Research Lab
- Topic: Capital Ships
- Replies: 12
- Views: 11691
- Sat Sep 06, 2008 6:52 pm
- Forum: The Research Lab
- Topic: [IDEA] Real Life Invasion Alerts
- Replies: 10
- Views: 9896
Re: [IDEA] Real Life Invasion Alerts
Pfft, everyone knows that you wont have the biggest Starport Empire if you deal with those.toast wrote:You might even see a girl
- Thu Sep 04, 2008 9:44 pm
- Forum: The Research Lab
- Topic: [IDEA] Real Life Invasion Alerts
- Replies: 10
- Views: 9896
- Mon Sep 01, 2008 5:06 pm
- Forum: The Research Lab
- Topic: WINE/Linux feedback
- Replies: 15
- Views: 14687
Other than the visuals, the crap on the right isn't really a problem. I'm more concerned about the playability. I still can't get starport to run from the 'GEClient'. I have to re-install every time I want to run it. After it's installed, it gives me the option of playing starport, which works. When...
- Mon Sep 01, 2008 3:07 am
- Forum: The Research Lab
- Topic: WINE/Linux feedback
- Replies: 15
- Views: 14687
Running Starport through X11. Notice off on the right is a part of the loading screen. It remains there through out the whole time playing in a weird gitchy half-animating state. On the Log-on screen it is very laggy, it takes awhile to get past it. http://i44.photobucket.com/albums/f7/elemayo/Pictu...
- Sat Aug 30, 2008 5:11 pm
- Forum: The Research Lab
- Topic: New mines
- Replies: 32
- Views: 22829
- Tue Aug 26, 2008 3:03 pm
- Forum: The Research Lab
- Topic: Vote extra powers for emperors?
- Replies: 171
- Views: 115128
- Wed Aug 20, 2008 6:19 pm
- Forum: The Research Lab
- Topic: Vote extra powers for emperors?
- Replies: 171
- Views: 115128
- Tue Aug 19, 2008 3:20 pm
- Forum: The Research Lab
- Topic: Vote extra powers for emperors?
- Replies: 171
- Views: 115128
As far as the limits on money is concerned. I think that there should be a limit for the bank account, but not a limit for how much you can have on hand. Let the player decide how much they carry. You're taking a bigger risk by how much you carry anyway. This is just in general, not Emperor benefits...
- Thu Aug 14, 2008 1:16 am
- Forum: The Research Lab
- Topic: [Idea] Fuel and Time and the chore of system maintaince.
- Replies: 23
- Views: 19538
- Sat Aug 09, 2008 5:17 pm
- Forum: The Tavern
- Topic: MAC Toonces PLEASE READ!
- Replies: 18
- Views: 17294
- Sat Aug 09, 2008 4:07 am
- Forum: The Research Lab
- Topic: WINE/Linux feedback
- Replies: 15
- Views: 14687
- Sat Aug 09, 2008 3:11 am
- Forum: The Research Lab
- Topic: WINE/Linux feedback
- Replies: 15
- Views: 14687
Ok, so in an attempt to get Starport running on my Mac, Naturally I ran into a few problems. First off, let me state that I'm using Darwine . I ran the SGE setup through it and it installed fine and all that jazz. It then prompted me to run SGE and I choose to do so. Initially nothing great happened...