Search found 17 matches

by xi
Sun Jun 14, 2009 7:40 pm
Forum: The Research Lab
Topic: Allow us to place multiple DOMES on a planet.
Replies: 12
Views: 10384

Allow us to place multiple DOMES on a planet.

i was wondering, would it be possible to find a way to place more domes on a planet at the cost of space...so you would have to consider placing more domes, since the more you place the less turrets/mines you could have. benefits: makes colony bigger, can produce more/work on different things at the...
by xi
Thu Dec 27, 2007 8:22 pm
Forum: The Research Lab
Topic: IDEA: 1 Special UFO npc
Replies: 52
Views: 50464

why not just have it shoot the solar cannon missiles?
by xi
Thu Dec 27, 2007 8:20 pm
Forum: The Research Lab
Topic: colony repair...
Replies: 1
Views: 3442

colony repair...

well i think u should be able 2 select repair ship under things colonies are constructing...like instead of entertain, they would repair all ships docked in colony...and u could rush if u just basically wanna buy shields for urself, but rushing is a bit more expensive than a starport...idk just an i...
by xi
Fri Mar 02, 2007 6:34 am
Forum: The Research Lab
Topic: [idea] Homeworlds! (the stronghold of your galactic empire)
Replies: 29
Views: 26957

i always support homeworlds/corp HQs, you are just the person who can voice the ideas the best...good work Milo
by xi
Fri Feb 23, 2007 6:30 pm
Forum: The Research Lab
Topic: Vote on new ship
Replies: 13
Views: 14758

yes but if you are forking over 10k tokens you want a good ship...
it has to be able 2 compete w/ the 16k shields...and it should be the fastest...but b/c of its 2nd weapon it would suck at invading...
by xi
Fri Feb 23, 2007 6:13 am
Forum: The Research Lab
Topic: Vote on new ship
Replies: 13
Views: 14758

if i wasnt clear enough about the secondary weapon plz let me know...
by xi
Fri Feb 23, 2007 6:12 am
Forum: The Research Lab
Topic: Vote on new ship
Replies: 13
Views: 14758

Vote on new ship

read the ship before you vote...be very careful you only get one vote... Creator: XI Type: Sonic Boom Price: 3mil 10k admiral tokens (maybe a new admiral token ship will earn some cash for the game) 25 colony caps, 100kills, and 1mil xp Shields: 18k Cargo Holds: 100-150 Equiptment Bays: 10 Max speed...
by xi
Fri Feb 23, 2007 5:55 am
Forum: The Research Lab
Topic: [idea] POST NEW SHIP IDEAS HERE!!
Replies: 258
Views: 226552

Creator: XI Type: Sonic Boom Price: 3mil 10k admiral tokens (maybe a new admiral token ship will earn some cash for the game) 25 colony caps, 100kills, and 1mil xp Shields: 18k Cargo Holds: 100-150 Equiptment Bays: 10 Max speed: 10,000 Turning: 90 Thrust: 900 Energy regen: 9 Warp: 8 special weapon: ...
by xi
Thu Feb 15, 2007 3:27 pm
Forum: The Research Lab
Topic: how did the negative tax rate get locked?
Replies: 9
Views: 10689

i still find it to be an interesting idea, and just b/c it is old is no reason to throw it away, and yes occasionally i have posted useless things, but thats the forums bud get used to it...
by xi
Thu Feb 15, 2007 6:49 am
Forum: The Research Lab
Topic: how did the negative tax rate get locked?
Replies: 9
Views: 10689

lol mb u gotta lighten up m8...i mean this is what i do when the devs dont provide a forum for useless banter...
by xi
Thu Feb 15, 2007 6:15 am
Forum: The Research Lab
Topic: how did the negative tax rate get locked?
Replies: 9
Views: 10689

how did the negative tax rate get locked?

does this forum lock stuff WAY to much??
by xi
Thu Feb 08, 2007 3:04 am
Forum: The Research Lab
Topic: (idea) able to trade resources to players outside of system
Replies: 12
Views: 14450

soooooooo easy to exploit...just building colonies from miles away lol...
2ppl + 1 fully loaded w/ recources = tons of easy building...
by xi
Tue Feb 06, 2007 4:25 am
Forum: The Research Lab
Topic: [IDEA] On aliens, artifacts, small planets and more
Replies: 30
Views: 30134

idk about aliens ruling supreme on a server, but i like your other ideas... i think they should add new defenses maybe some uncraftable ones, obviously new ships (i also think ship custimization would be fun, like u have 15 points to place in either speed, armor, energy regen, dmg, turning, thrust, ...
by xi
Mon Feb 05, 2007 5:36 am
Forum: The Research Lab
Topic: New Ship
Replies: 22
Views: 22784

now heres a cool idea...integrate the corpmates... CEO ship gets an upgrade... the tractor is much more powerful, impossible to shake once it is close enough...but uses more energy... shields up to 16k up turning to 70 up thrust to 800 energy regen should be 9 now the corpmate ship 16k shields max s...
by xi
Sat Jan 20, 2007 6:24 pm
Forum: The Research Lab
Topic: Capital Planets...
Replies: 23
Views: 20729

i'm all for it...i think it would help weaker players, i didnt say it would upset the balance of the game, it would balance it more...i think a capital planet should have 2 domes, so double everything, turrets solars, ppl...EVERYTHING, and if they are captured the 2nd dome should be instantly entire...
by xi
Fri Jan 19, 2007 7:42 pm
Forum: The Research Lab
Topic: Capital Planets...
Replies: 23
Views: 20729

the high level people wont like this idea, b/c it evens them out w/ everyone else...I mean if a bunch of people have 1 col, they make it their main home planet, and that means they cant be attacked by the high ranked ppl, so all the high ranked people will have to work harder to take planets, and wo...
by xi
Wed Jan 10, 2007 7:13 am
Forum: The Research Lab
Topic: Can I get a Starport Banner for my Website?
Replies: 67
Views: 151609

lol the movie dune confused me...what the hell was with that one guys zits???