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Search found 66 matches
- Thu Sep 11, 2008 1:32 pm
- Forum: The Research Lab
- Topic: "CORP ALL" Button
- Replies: 13
- Views: 11424
- Wed Sep 03, 2008 8:41 pm
- Forum: Engineering
- Topic: Constant crashing?? - not lag
- Replies: 9
- Views: 10471
- Fri Aug 15, 2008 2:52 pm
- Forum: The Research Lab
- Topic: [IDEA] "Total" ranking for rebangs.
- Replies: 34
- Views: 27798
- Sun Aug 10, 2008 5:38 pm
- Forum: Engineering
- Topic: LAG ISSUES:TOONCES/SINISTRAD PLEASE READ!!
- Replies: 7
- Views: 10377
- Sat Aug 09, 2008 5:28 am
- Forum: The Tavern
- Topic: Starport Video Page
- Replies: 913
- Views: 942317
- Sat Aug 02, 2008 3:48 am
- Forum: The Research Lab
- Topic: Restart option
- Replies: 4
- Views: 5652
- Mon Jul 28, 2008 1:46 am
- Forum: The Research Lab
- Topic: Global Talk
- Replies: 12
- Views: 12460
- Mon Jul 28, 2008 1:11 am
- Forum: The Research Lab
- Topic: Global Talk
- Replies: 12
- Views: 12460
Re: Global Talk
Hey, various other games I play allow you to talk to not only your friendly, or not friendly people on your server but globally. I think it would be glorious if there was a global talk incorporated so you could talk to people in other servers. But in the other games, you would need certain certific...
- Sun Jul 27, 2008 12:33 am
- Forum: The Research Lab
- Topic: [idea] introduce quests? ;p
- Replies: 27
- Views: 17896
- Sun Jul 20, 2008 3:33 pm
- Forum: The Research Lab
- Topic: [Idea]Legacy Rebang
- Replies: 19
- Views: 15300
- Sun Jul 13, 2008 2:32 am
- Forum: Engineering
- Topic: ***Resource Supply/Demand and Who's Online Missing**
- Replies: 27
- Views: 24738
- Sun Jul 13, 2008 1:22 am
- Forum: The Research Lab
- Topic: [IDEA] New Research to Improve Mine Production
- Replies: 7
- Views: 7865
Has been suggested a few times already: This was my idea a few months back... (read the first reply on mine LOL) http://starportgame.com/sgeforum/viewtopic.php?t=12372&highlight= There is also a link to a more previous one in my post. Must be a good idea then! Can't believe it hasn't been implement...
- Sat Jul 12, 2008 1:02 am
- Forum: Engineering
- Topic: ***Resource Supply/Demand and Who's Online Missing**
- Replies: 27
- Views: 24738
- Sat Jul 12, 2008 12:07 am
- Forum: Engineering
- Topic: Resource price sometimes missing (Refer to unlocked thread)
- Replies: 8
- Views: 11253
- Fri Jul 11, 2008 7:42 pm
- Forum: The Research Lab
- Topic: [IDEA] New Research to Improve Mine Production
- Replies: 7
- Views: 7865
[IDEA] New Research to Improve Mine Production
My research team needs the ability to discover a way to increase mine production. There are industrial complex for turrets and advanced aerodynamics for missiles, but nothing for mines.
I would love having my colony be a huge mine factory!
I would love having my colony be a huge mine factory!
- Wed Jul 02, 2008 9:54 pm
- Forum: The Research Lab
- Topic: [IDEA] Choose what type of Corporation you will run.
- Replies: 8
- Views: 9047
[IDEA] Choose what type of Corporation you will run.
Was thinking it would be nice to choose what type of corporation you want when you form it. Of course getting bonus's with which ever one you choose. :) Pirating Corporation Gain: Double experience and negative reputation points for invasions, kills, and aggression against the innocent. Not allowed ...
- Mon Jun 30, 2008 7:22 pm
- Forum: Engineering
- Topic: Potential colony trade bug
- Replies: 5
- Views: 8523
Starblazer, is that (the /takecolony and /givecolony thing) a bug? I guess what I'm saying is there something I should fix here :). The /takecolony and /givecolony commands aren't the problem. What I meant was if you trade a colony you shouldn't have to use the commands in order for your corp membe...
- Mon Jun 30, 2008 4:09 pm
- Forum: Engineering
- Topic: Potential colony trade bug
- Replies: 5
- Views: 8523
A new trend for rebangs is to trade your colonies to your corp mates then leave corp and that one person gets all the experience. Or for perma's, if we're invading I like to cap the colonies without corpmates getting mad. So I trade them colonies to take care of. I know if you trade a colony to a co...
- Wed Jun 25, 2008 5:09 pm
- Forum: The Research Lab
- Topic: portraits/avatars...
- Replies: 35
- Views: 27760
- Thu Jun 12, 2008 2:19 am
- Forum: Engineering
- Topic: Cant Play
- Replies: 5
- Views: 7738
- Thu Jun 12, 2008 2:16 am
- Forum: The Research Lab
- Topic: Developer/Coder/Alpha server
- Replies: 26
- Views: 80127
- Wed Jun 11, 2008 10:03 pm
- Forum: Engineering
- Topic: Cant Play
- Replies: 5
- Views: 7738
Re: Cant Play
Lol, no one gets that message man. You should just email support with what the pop up says word for word.Jtak wrote:I cant play, i log in to a lag storm , then i cant log and and get "GE CLIENT HAS STOPPED WORKING" plz fix, im in a bang in open space if i die grrrrr.
- Thu Jun 05, 2008 2:56 pm
- Forum: Engineering
- Topic: Holdings is all broked again
- Replies: 8
- Views: 10406
- Sat May 31, 2008 1:20 am
- Forum: Engineering
- Topic: i cANT GO ON P4 OR RING OF FIRE
- Replies: 6
- Views: 9097
Re: i cANT GO ON P4 OR RING OF FIRE
More time to spend with the girlfriend .Reaper5669 wrote:WTF IM GONNA LOSE MY COLONYS TO POLLUTION SOON I CAN LOG IN AND EVERYTHING BUT I CANT GO ON P4 AND RING OF FIRE :'(
- Fri May 30, 2008 12:54 pm
- Forum: The Launchpad
- Topic: Why only 1 short term PAX?
- Replies: 2
- Views: 5764
- Fri May 09, 2008 8:46 pm
- Forum: The Research Lab
- Topic: Customizable ships
- Replies: 45
- Views: 38497
I love the idea and would add some unique aspects to the games simple and sometimes bland game play. Would be cool to be able to just change a ships colors, but will be awesome to pick what ship components you want or need for a particular task. Expensive ship upgrades will give players on permavers...
- Sat May 03, 2008 11:50 pm
- Forum: The Research Lab
- Topic: Battleship Upgrade Suggestion
- Replies: 3
- Views: 4576
It would be nuked and torped too easy....would only really be good for taking solar hits. Or if you use teamwork you can use it in a space fight, others will flank you while you're fighting. Also I think an adjustment in ship size's would be sweet. Have the battleship large, scout ship tiny, speeds...
- Sat May 03, 2008 10:46 pm
- Forum: The Research Lab
- Topic: Battleship Upgrade Suggestion
- Replies: 3
- Views: 4576
Battleship Upgrade Suggestion
My idea for making the battleship unique is to increase the shields to 20,000; decrease max speed by 2 kps, and increase fuel efficiency to 14 gpw, and increase pulse rifle strength. In my opinion it would make it useful in some situations but not in others. Not overpowering and different than the o...
- Fri Apr 25, 2008 7:00 pm
- Forum: The Research Lab
- Topic: Official Free For All's and other mini games
- Replies: 16
- Views: 14187
- Mon Apr 21, 2008 8:34 pm
- Forum: The Research Lab
- Topic: In-Game Moderators
- Replies: 9
- Views: 8806
Um Idea? Make it so you can't have an account on the server u Admin on? Admins should get money and ulimited fuel to help and teach newbies but should only be allowed up to 10 planets so they can give planets out to newbs and use em to teach newbs to invade We don't want to give away colonies for n...