Search found 35 matches
- Mon Jun 22, 2009 4:31 am
- Forum: The Tavern
- Topic: Starport Banners for Your Website
- Replies: 38
- Views: 91439
Re: Starport Banners for Your Website
just download them, convert them (changing the filename on windows XP or better will convert it automatically), then upload them to imageshack or mediafire or something
- Mon May 25, 2009 3:29 am
- Forum: The Research Lab
- Topic: Can I get a Starport Banner for my Website?
- Replies: 67
- Views: 152552
Re: Can I get a Starport Banner for my Website?
4 years later, toonces, you found a solution for this yet?
- Wed Feb 18, 2009 2:16 am
- Forum: The Research Lab
- Topic: Physics!
- Replies: 28
- Views: 19312
*sigh* I wish people could all be smarter than fifth graders... Earth does NOT orbit around the sun every 24 hours. Earth DOES orbit around the sun every 364 days 6 hours 9 minutes. Earth DOES rotate 360 degrees on its axis (tilted 23.5 degrees) every 24 hours okay, I've had today's correction rampa...
- Tue Feb 10, 2009 1:32 am
- Forum: The Research Lab
- Topic: Just an idea...
- Replies: 37
- Views: 31057
- Thu Jan 15, 2009 12:17 am
- Forum: The Research Lab
- Topic: Just an idea...
- Replies: 37
- Views: 31057
- Tue Jan 13, 2009 2:52 am
- Forum: The Research Lab
- Topic: Just an idea...
- Replies: 37
- Views: 31057
- Sun Jan 04, 2009 8:41 pm
- Forum: The Research Lab
- Topic: Just an idea...
- Replies: 37
- Views: 31057
- Sat Jan 03, 2009 10:58 pm
- Forum: The Research Lab
- Topic: Just an idea...
- Replies: 37
- Views: 31057
Someone tell me what language Starport is coded in and I'll work on making an AI system that Toonces could easily implement. AI is my thing (*cough* I have experience making bots that play games for the player, my work has been said to be "awesome", "extraordinary", and "revolutionary". My bots even...
- Sat Jan 03, 2009 2:48 am
- Forum: The Research Lab
- Topic: Just an idea...
- Replies: 37
- Views: 31057
- Fri Jan 02, 2009 2:35 am
- Forum: The Tavern
- Topic: Starport Banners for Your Website
- Replies: 38
- Views: 91439
- Wed Dec 31, 2008 9:34 pm
- Forum: The Research Lab
- Topic: Just an idea...
- Replies: 37
- Views: 31057
- Fri Dec 19, 2008 8:10 pm
- Forum: The Research Lab
- Topic: Developer/Coder/Alpha server
- Replies: 26
- Views: 80203
- Thu Dec 18, 2008 10:43 pm
- Forum: The Tavern
- Topic: Starport Banners for Your Website
- Replies: 38
- Views: 91439
any news on making admiral tokens? I just thought of something too: Use an "affiliate link" system, like a person gets an ID when they register and someone who clicks on the starport picture and joins starport inputting the ID would give hte person an extra 5k starting creds and the person who's ID ...
- Fri Dec 05, 2008 8:04 pm
- Forum: The Research Lab
- Topic: Weather Effects on planets
- Replies: 27
- Views: 16650
It would take time to implement, but it would not be hard... Currently the planets all have their own stats on slideability and such. Weather will be a modifier... public int dragAmount; dragAmount = currentPlanet.getDrag() + randomWeather(currentPlanet.getType()); Of course that won't be able to be...
- Sun Nov 30, 2008 9:23 pm
- Forum: The Research Lab
- Topic: Controlling which resources to harvest. (slightly)
- Replies: 26
- Views: 19218
if you don't mine something its effects don't happen in my plan. What i was saying is "if you mine this it causes x amount of good reproduction minus y amount of bad reproduction and b amount of good morale minus p amount of bad morale. This way stuff like spice, while great for whatever purposes, a...
- Sun Nov 30, 2008 9:20 pm
- Forum: The Research Lab
- Topic: [IDEA] Building Queue
- Replies: 11
- Views: 9372
- Tue Nov 25, 2008 9:31 pm
- Forum: The Research Lab
- Topic: Controlling which resources to harvest. (slightly)
- Replies: 26
- Views: 19218
- Tue Nov 25, 2008 7:38 pm
- Forum: The Research Lab
- Topic: Controlling which resources to harvest. (slightly)
- Replies: 26
- Views: 19218
@Meliza: Agreed, morale drops increased if organics, aneroobes, medicine or oil aren't produced to supply the population Okay, so here is what I think should happen: Resource harvesting should be controllable by the colony owner. Morale and reproduction will be heavily affected by resource harvestin...
- Tue Nov 25, 2008 7:33 pm
- Forum: The Research Lab
- Topic: [Idea] Pirate Protection for Red Players
- Replies: 11
- Views: 9767
- Sun Nov 16, 2008 4:31 am
- Forum: The Research Lab
- Topic: new contractor status
- Replies: 10
- Views: 10143
/** @param Name of corporation receiving/losing the contract @param Name of corporation giving/taking the contract @param If true removes any current contracts w/ that corp, if false adds corp wide contract @return Did it work? **/ public boolean contractCorp(String contractee, String contractor, b...
- Sat Nov 15, 2008 9:28 pm
- Forum: The Research Lab
- Topic: [Idea] Same old proposal
- Replies: 86
- Views: 57284
- Mon Nov 10, 2008 4:13 pm
- Forum: The Launchpad
- Topic: How NOT to get backstabbed
- Replies: 10
- Views: 13391
How NOT to get backstabbed
I was looking around and was amazed at all the backstabbing that goes on. A few rules of thumb that will stop you from being back stabbed: 1. Never trust anybody that asks to be made CEO of the corp to do something. If they absolutely must land on personal colonies in the corp give them contractor s...
- Fri Nov 07, 2008 1:58 am
- Forum: The Tavern
- Topic: Starport Banners for Your Website
- Replies: 38
- Views: 91439
Any updates? If you haven't gotten very far in the tokens thing I'll give you an example (I don't know PHP very well, I hate it ;P) 1. User clicks banner 2. Banner sends info to "affiliates" database that increments the owner's admiral tokens up by x amount. 3. Affiliates database confirms transacti...
- Thu Nov 06, 2008 3:02 am
- Forum: The Research Lab
- Topic: A fix to autopiloting around asteroids
- Replies: 1
- Views: 3049
A fix to autopiloting around asteroids
First off: I'm not saying I'll be the one to do this, but I will if nobody else is willing to dedicate the time. Now, here is what I have to say: The current autopilot uses mostly straight lines and some random turning. In my experience botting Runescape that is a big no-no. Always ends up bad. What...
- Thu Oct 23, 2008 11:51 pm
- Forum: The Research Lab
- Topic: WARP FUEL
- Replies: 9
- Views: 10615
/Smack bad /Backhand bad /punch bad /chuck-norris roundhouse kick newb! /M9 pistol shoot idea /shoot w/ MP5 would /shoot w/ M16 unbalance /shoot w/ M14 game /shoot w/ AK-47 completely /shoot w/ S.A.W. LMG !!! /shoot w/ RPG-7 Rocket launcher I think I made my point. (with a few millions one could buy...
- Mon Oct 20, 2008 12:41 am
- Forum: The Tavern
- Topic: Starport Banners for Your Website
- Replies: 38
- Views: 91439
- Mon Jul 07, 2008 7:01 pm
- Forum: The Research Lab
- Topic: [IDEA] Leaning Ships
- Replies: 26
- Views: 21689
- Mon Jul 07, 2008 7:00 pm
- Forum: The Research Lab
- Topic: [Coolest Idea(s) Ever!] MORE VARIETY!
- Replies: 20
- Views: 17161
or somebody could write the baseline code for this and e-mail it to toonces who would then switch the variables and such to hook into starport after checking it over for exploits. Before anyone writes it I wanna see a big long post describing the specifics of each and every detail. (No, it isn't gun...
- Mon Jun 23, 2008 8:11 pm
- Forum: The Research Lab
- Topic: Some New Titles Would Be Neat
- Replies: 15
- Views: 13254
I like the idea of a ship name. I got this idea from someone on CoD 4: Bleh , pilot of the ship Bleh Ship was shot down by TheDestroyer , pilot of the ship TheDestroyer's Bullets :P. This came from a guys name in CoD 4 bringing up this when he kills you: You were killed by Mike's Bullets\ So yea, sh...
- Fri Jun 20, 2008 8:53 pm
- Forum: The Research Lab
- Topic: (Idea) Trainer Department
- Replies: 14
- Views: 15464