The Black Hand (P2 back in 2006)
Mordor's Lokie (P2 2006-2008ish)
Search found 361 matches
- Sat Dec 28, 2013 5:26 pm
- Forum: The Tavern
- Topic: All Your Corps
- Replies: 71
- Views: 79371
- Mon Sep 24, 2012 7:25 am
- Forum: The Tavern
- Topic: Your Best Players?? For Vets Only!!
- Replies: 217
- Views: 204517
Re: Your Best Players?? For Vets Only!!
I has been forgotten
- Sat Sep 10, 2011 5:46 pm
- Forum: The Tavern
- Topic: For Toonces
- Replies: 12
- Views: 11622
Re: For Toonces
great game, great company, great community. too bad real life caught up with me
- Mon Mar 01, 2010 9:22 pm
- Forum: The Research Lab
- Topic: [idea] POST NEW SHIP IDEAS HERE!!
- Replies: 258
- Views: 227881
Re: [idea] POST NEW SHIP IDEAS HERE!!
well i think the idea for the isc is to be some sort of super destructive mother ship. so i don't mind it having more default shield capacity than a battle ship. however i do agree that the battleship should be more evenly matched against the isc. perhaps they should give it a radically higher defau...
- Fri Feb 26, 2010 3:05 am
- Forum: The Research Lab
- Topic: Reduce port shield costs
- Replies: 31
- Views: 21600
Re: Reduce port shield costs
if you are talking about spending 13 mil to build a colony on a rebang you are wasting your money. i win rebangs and spend less than 5 mil the whole game and most of that is on resources. if you build right there is no need to rush buildings. i agree with omlow and major here. the shield prices go u...
- Thu Feb 25, 2010 10:35 pm
- Forum: The Research Lab
- Topic: [idea] POST NEW SHIP IDEAS HERE!!
- Replies: 258
- Views: 227881
Re: [idea] POST NEW SHIP IDEAS HERE!!
glad this thread still exists. i see it got unstickied
edit-----
uhh sorry for the bump, i was just having a moment of nostalgia
edit-----
uhh sorry for the bump, i was just having a moment of nostalgia
- Thu Sep 24, 2009 2:17 am
- Forum: Engineering
- Topic: game crash when activating autopilot on planets and ports
- Replies: 14
- Views: 13478
game crash when activating autopilot on planets and ports
game crash when activating autopilot on planets and ports. it seems that the plotting calculation for the autopilot is started before you are put into space thus the calculation uses uninitialized variables or something which causes the game to have a fatal error bla bla bla. not terrible but irrita...
- Tue Sep 22, 2009 11:37 pm
- Forum: The Launchpad
- Topic: An Invader's Guide to Properly Defending a Colony
- Replies: 34
- Views: 92658
Re: An Invader's Guide to Properly Defending a Colony
probably the best guide of it's length. all sound suggestions
- Tue Sep 22, 2009 7:21 pm
- Forum: The Launchpad
- Topic: [Software] SGE Colony Managment Calculator V1.0
- Replies: 126
- Views: 252447
Re: [Software] SGE Colony Managment Calculator V1.0
wow that's new. not sure i'm gonna like it.This is pretty much impossible now, since you can choose what % of each resource to harvest.
- Mon Sep 21, 2009 6:43 pm
- Forum: The Launchpad
- Topic: how many colonies per planet?
- Replies: 5
- Views: 10245
Re: how many colonies per planet?
you don't get double defenses but you do still get double solar cannons don't you? or did they change that?
- Mon Sep 21, 2009 5:31 pm
- Forum: The Launchpad
- Topic: [Software] SGE Colony Managment Calculator V1.0
- Replies: 126
- Views: 252447
Re: [Software] SGE Colony Managment Calculator V1.0
i'm back. but no gaurentee on a new program. i'll see how much things have changed then i'll see if it is worth doing. if it is i doubt it will have graphs like my spreadsheets since those are a nightmare to program. instead it would just have a simulator that you could run at some fraction of real ...
- Mon Sep 21, 2009 2:12 am
- Forum: The Research Lab
- Topic: [idea] POST NEW SHIP IDEAS HERE!!
- Replies: 258
- Views: 227881
Re: [idea] POST NEW SHIP IDEAS HERE!!
i'm back for a bit so i'll get this post updated tomarrow.
- Sat Jan 31, 2009 12:29 am
- Forum: The Research Lab
- Topic: [IDEA] Holdings merged with Galaxy map
- Replies: 26
- Views: 23258
- Sat Jan 31, 2009 12:27 am
- Forum: The Research Lab
- Topic: Scout maurauder tweak?
- Replies: 8
- Views: 8924
- Sat Jan 31, 2009 12:25 am
- Forum: The Launchpad
- Topic: [Software] SGE Colony Managment Calculator V1.0
- Replies: 126
- Views: 252447
hey everyone i just started programing a new colony calculator. this one will actually have a gui instead of being a spreadsheet in an effort to make it easier to use. however i will not be able to reproduce all those pretty graphs that excel makes. i'm pretty excided about this one even though i'm ...
- Thu Jan 15, 2009 6:44 am
- Forum: The Research Lab
- Topic: [IDEA] Building XP
- Replies: 31
- Views: 22744
One possible variation would be to distribute the XP among the corp memberws with a 10% bonus to the planet's owner. now that i could go for. the major reason i don't corp on rebangs is cause noone willing to corp with me can keep up with me. so i get nothing out of corping with peeps. a bonus to t...
- Thu Jan 15, 2009 6:40 am
- Forum: The Research Lab
- Topic: special effects button to increase performance
- Replies: 12
- Views: 11106
- Mon Dec 15, 2008 8:01 pm
- Forum: The Garbage Chute
- Topic: Theoretical Physics
- Replies: 40
- Views: 35907
- Mon Dec 15, 2008 7:57 pm
- Forum: The Garbage Chute
- Topic: The 30th dollar.
- Replies: 10
- Views: 13407
- Mon Dec 15, 2008 6:31 pm
- Forum: The Research Lab
- Topic: Vote extra powers for emperors?
- Replies: 171
- Views: 115120
i say yea but not on rebangs. and it really depends what it is. i say they get an extra 2 character points that they can put in on of the three categories. how would the muzzle work? - give their colonies morale bonuses cause everyone likes being led by such great people. - make a new ship available...
- Sun Dec 14, 2008 7:02 pm
- Forum: Engineering
- Topic: [Bug] Allies planets show up but mine dont
- Replies: 5
- Views: 7393
- Sun Dec 14, 2008 6:59 pm
- Forum: The Research Lab
- Topic: [idea] POST NEW SHIP IDEAS HERE!!
- Replies: 258
- Views: 227881
- Sun Dec 14, 2008 6:05 pm
- Forum: The Launchpad
- Topic: [Software] SGE Colony Managment Calculator V1.0
- Replies: 126
- Views: 252447
- Sun Dec 14, 2008 6:03 pm
- Forum: The Launchpad
- Topic: Windowed Mode
- Replies: 7
- Views: 10158
- Thu Dec 11, 2008 1:44 am
- Forum: Engineering
- Topic: My starport is...strange
- Replies: 17
- Views: 15932
the solution to your problem is explained in this thread
http://starportgame.com/sgeforum/viewtopic.php?t=13496
http://starportgame.com/sgeforum/viewtopic.php?t=13496
- Thu Dec 11, 2008 1:39 am
- Forum: The Research Lab
- Topic: [idea] POST NEW SHIP IDEAS HERE!!
- Replies: 258
- Views: 227881
- Mon Dec 08, 2008 12:31 am
- Forum: The Research Lab
- Topic: -Official Vote-
- Replies: 26
- Views: 25178
- Thu Dec 04, 2008 8:31 pm
- Forum: Engineering
- Topic: [bug] cargo holds
- Replies: 4
- Views: 5924
- Thu Dec 04, 2008 8:25 pm
- Forum: The Research Lab
- Topic: (idea) Ban logs for game and forum
- Replies: 30
- Views: 22591
- Thu Dec 04, 2008 8:21 pm
- Forum: The Research Lab
- Topic: Contractors' Colonies
- Replies: 17
- Views: 13717
in the gal map when you click on a system it lists the number of personal colonies and corporate colonies. the problem is that contractors colonies are counted towards corporate colonies. this is a problem when cleaning large empires (where holdings don't load or take too long to do so) because the ...