Search found 61 matches
- Tue Oct 21, 2008 1:42 pm
- Forum: The Research Lab
- Topic: military base
- Replies: 2
- Views: 3751
- Sun Jun 22, 2008 3:49 pm
- Forum: The Research Lab
- Topic: Corp/Contractor cols
- Replies: 20
- Views: 16804
havn't made a post in a long time - figured if i was going to, i'd toot my own horn here a little with my idea from quite some time ago - still don't understand why this hasn't been put into the game.... follow this link to see how to solve this contractor in mini/galaxy map issue http://www.starpor...
- Mon Feb 18, 2008 8:52 am
- Forum: The Research Lab
- Topic: Idea system explained --HERE TO SUBMIT IDEAS!--
- Replies: 103
- Views: 120997
Re: Is anybody even reading this?
It would be nice if somebody would say Yay, or Nay to my idea. Prefferably, someone that has something to do with the game. You've already created a topic for this idea here http://starportgame.com/sgeforum/viewtopic.php?t=11785 - don't need to double post it :) and as to a response - look to your ...
- Mon Feb 18, 2008 8:45 am
- Forum: The Research Lab
- Topic: An opposing force to the sleeper killers.
- Replies: 29
- Views: 27897
Where's the increased bennifit for the person who would be killing that sleeper to make them want to tow someone? It sounds like a lot more work to get exp/money (buying ship, towing them somewhere,warping, using more fuel, ect) when they could just kill them on spot and get the same result? I know ...
- Wed Feb 13, 2008 3:50 pm
- Forum: The Research Lab
- Topic: /pro type function for viewing corps
- Replies: 2
- Views: 4268
- Mon Feb 11, 2008 9:07 am
- Forum: The Research Lab
- Topic: [IDEA] Diminishing Returns on Biodome Drops
- Replies: 7
- Views: 13014
dome dropping is part of the game - if that's the strategy they want to use - let them. If they want to use a only killing npc strategy would that be a problem for you? Or only gaining exp from taxi runs and discovering ports? The point is it's there to be used as you see fit - and in many cases, th...
- Mon Feb 04, 2008 12:42 pm
- Forum: The Launchpad
- Topic: Planet Layouts(pictures) and Black Hole Maps
- Replies: 124
- Views: 958675
- Mon Feb 04, 2008 8:34 am
- Forum: The Research Lab
- Topic: IDEA: /goto 123,456 IIc
- Replies: 7
- Views: 8047
i like this idea and is something i'd actually use - it would although stop people from actually having to learn how to count roman numerals - it amazes me sometimes how many ppl don't understand the planet numbering system and how it works - it would also be very nice when being invaded - being abl...
- Mon Feb 04, 2008 8:30 am
- Forum: The Launchpad
- Topic: Average Prices
- Replies: 5
- Views: 8748
this is something that is completely dependent on each server - prices for tokens change from server to server depending on supply and demand and activity of the server - and on top of that - it generally changes in each server from day to day depending on who's online when and again - supply and de...
- Fri Feb 01, 2008 4:56 am
- Forum: The Research Lab
- Topic: Jet ppl with f4
- Replies: 16
- Views: 16010
NO NO!! Sometimes when your going for good rep and you have a meesly 14 anerobes in your cargo holds taking up room for colonists you just hit f4 and drop your anerobes freeing up space for more colonists. I wouldn't wanna be almost at 5k rep and accidentally jettison 100 or so colonists. simply th...
- Thu Jan 31, 2008 1:56 am
- Forum: The Research Lab
- Topic: Jet ppl with f4
- Replies: 16
- Views: 16010
lol - now that it's not the middle of the night and i'm not at work - i think i misread your question/idea in the first place - what i meant is that you can remap jettison to any button - you cannot however jettison people automatically this way - so yes - i agree - there should be a jettison people...
- Wed Jan 30, 2008 12:27 pm
- Forum: The Research Lab
- Topic: Jet ppl with f4
- Replies: 16
- Views: 16010
- Sun Jan 20, 2008 4:45 pm
- Forum: The Research Lab
- Topic: ignore in pm messages?
- Replies: 5
- Views: 6009
- Fri Jan 04, 2008 1:50 am
- Forum: The Research Lab
- Topic: Contractor colonies
- Replies: 6
- Views: 6925
see this thread - it's actually mine, so i'll shamelessly promote the thread in the hopes that someone bumps it :) it basically shows exactly what you're talking about - i thought it was a fantastic idea then, and i still do - hoping this gets implemented soon :) http://www.starportgame.com/sgeforum...
- Fri Dec 28, 2007 1:36 am
- Forum: The Research Lab
- Topic: IDEA: 1 Special UFO npc
- Replies: 52
- Views: 50850
- Thu Dec 27, 2007 9:28 pm
- Forum: The Research Lab
- Topic: colony repair...
- Replies: 1
- Views: 3463
the major problem that i see with this is that it's going to cause a lot of problem in relation to fighting/reshielding by being able to land on the colony with no port present in the system - ports and being able to reshield/having to reshield and deal with increasing port prices is a deliberate ac...
- Thu Dec 27, 2007 3:37 pm
- Forum: The Research Lab
- Topic: Mercenary NPCs
- Replies: 6
- Views: 8405
there are many similar npc hiring threads in the past, a good idea to some aspects to grant more options, but there are a number of questions that arise, maybe some of these threads can be useful/give you some more ideas/see what's already been posted in the past http://starportgame.com/sgeforum/vie...
- Fri Dec 21, 2007 8:58 pm
- Forum: The Launchpad
- Topic: hi
- Replies: 3
- Views: 6253
send a mail with your user name and info to support@starportgame.com and are you talking about loggin into the sge servers? logging into/opening the game? logging into specific servers? - more info is needed if the admin team is going to be able to help, so like i said, send a mail with as much info...
- Tue Dec 18, 2007 6:53 am
- Forum: The Research Lab
- Topic: Sequel ideas
- Replies: 4
- Views: 6304
Customizable ships, in other words? been suggested a bazillion times. for other similar custom ship threads, check out... http://www.starportgame.com/sgeforum/viewtopic.php?t=7559 http://www.starportgame.com/sgeforum/viewtopic.php?t=10324 http://www.starportgame.com/sgeforum/viewtopic.php?t=8157 an...
- Tue Dec 18, 2007 4:45 am
- Forum: The Research Lab
- Topic: Home Domes (Kinda rimes)
- Replies: 8
- Views: 9990
i apologize, king nomad (by the way, are u the nomad from early p2?) lol, no problem, and thank you - although the title is highly unnecessary while i did play p2 way back, I don't know if I was active/good/anything enough to be remembered, and I started most servers back then as TheNomad - resumab...
- Tue Dec 18, 2007 4:35 am
- Forum: The Research Lab
- Topic: Home Domes (Kinda rimes)
- Replies: 8
- Views: 9990
- Tue Dec 18, 2007 4:34 am
- Forum: The Research Lab
- Topic: "Sandbox" Server
- Replies: 10
- Views: 10620
- Sat Dec 08, 2007 5:48 am
- Forum: The Research Lab
- Topic: IDEA: Make Escorts Contractors
- Replies: 15
- Views: 14116
I don't see why it can't just be a personal contractor. as in - why do you need to be in a corp to be able to contract - that's actually a pretty good question/point - what is the purpose of only being able to contract as a corp - couldn't the limit of the # of people contracted still be valid/cont...
- Tue Dec 04, 2007 9:50 am
- Forum: The Garbage Chute
- Topic: A million bright ambassadors of morning
- Replies: 55
- Views: 67670
well...i'm not sure if she was happier being crazy or not - she was happy it had a name (as in bi-polar - not my joke of calling it fred...) - she's more normalized with medication (but refuses to admit she's taking meds...) and her parents have had to have ben called to fly out 2x since she was dia...
- Tue Dec 04, 2007 9:31 am
- Forum: The Garbage Chute
- Topic: A million bright ambassadors of morning
- Replies: 55
- Views: 67670
You can't be crazy to think your insane. In fact, that makes you quite the opposite. i once had a friend who'd recently been diagnosed bipolar 2 with mania and then tried to have an argument with me based on the idea that since she now knew she was crazy (how she stated it) - that meant that she wa...
- Fri Nov 30, 2007 6:52 pm
- Forum: The Research Lab
- Topic: Idea: Some Refinery Tweaks
- Replies: 6
- Views: 7829
- Fri Nov 30, 2007 2:18 am
- Forum: The Tavern
- Topic: Oldest Game players of all time
- Replies: 91
- Views: 75083
- Thu Nov 29, 2007 2:13 am
- Forum: The Launchpad
- Topic: Terminology
- Replies: 15
- Views: 20962
Achievements are a product of times long gone....the golden days of SGE... when permas had score adjusts which would happen weekly and lower your exp while giving you achievement points...they served virtually no purpose, and where the perma's answer to the rebang's medals. to expand here a little ...
- Fri Nov 16, 2007 5:42 pm
- Forum: The Research Lab
- Topic: Bucket 'O Idea
- Replies: 9
- Views: 10029
- Mon Nov 05, 2007 8:49 am
- Forum: The Research Lab
- Topic: Player Control Over Colony Consumption
- Replies: 3
- Views: 4790
i remember when resource consumption was first introduced by toonces - when it was a bonus not a requirement for some resource consumption - yes planets survive with no kinds of certian resources - but not overly well sometimes - maybe it was just the way he originally worded it - but it sounded lik...