Search found 9 matches

by Nai7
Mon Oct 23, 2006 12:50 am
Forum: The Research Lab
Topic: [IDEA] Another defence
Replies: 19
Views: 20453

Tux wrote: How about: "You can not place EMP mines too close to the dome."
i was telling the explanation of the "why" lol not how it would apear if ppl would try to put them near the dome!

of course that when they try to that must apear, you can not place emp mines bla bla bla
by Nai7
Sun Oct 22, 2006 5:35 pm
Forum: The Research Lab
Topic: [IDEA] Another defence
Replies: 19
Views: 20453

if u guys prefers restrictions what about then(just organizing your ideas mixing a bit of my opinion): *no limit but each of those take place of 2 or 3 turrets well about placing them right next to biodome, just think a bit, if the part of draining the energy is taken off, ppl can just rush over the...
by Nai7
Wed Oct 18, 2006 8:43 pm
Forum: The Research Lab
Topic: IDEA: Hardware Slot
Replies: 32
Views: 31304

The concept is EXTREMELY NICE, it will be like an aditional extra universal-ability that anyone in anyship can have, however, the items must be rethink, The drill one i liked, however i can imagine an marked ground on the planet and even with a turret over it >< would look weird, my opinion was to m...
by Nai7
Wed Oct 18, 2006 8:28 pm
Forum: The Research Lab
Topic: [IDEA] Gattling Turret
Replies: 69
Views: 65738

well, i was thinking in something about that sinse the day i entered a planet with lasers and a hidden ship(when i looked fast the radar didnt see him lol) using reverse guns and i got confused lol, but liked it, when i entered again i saw the ship =] t-up, at least would make more kinds of turrets
by Nai7
Wed Oct 18, 2006 7:06 pm
Forum: The Research Lab
Topic: [IDEA] Another defence
Replies: 19
Views: 20453

hmm, i was looking around that topic and got another idea lol, taking off the part of energy drain, that would make it much more balanced, if the ppl rush to the dome, they will just blow the mines and will be still moving for some time(with the propulsion it had before hitting the mines), then the ...
by Nai7
Wed Oct 18, 2006 6:47 pm
Forum: The Research Lab
Topic: [IDEA] Another defence
Replies: 19
Views: 20453

oo didnt know that one, do u know the name of his topic? would help me find thou, im new on this forum, just joined cuz i was getting bored with nothing to do : )
by Nai7
Wed Oct 18, 2006 6:43 pm
Forum: The Research Lab
Topic: [IDEA] Another defence
Replies: 19
Views: 20453

yup ur right, i see it will %!#$! invaders, but we need a good number, maybe an mechanism that in space it disables for extra time would get us rid of this problem but would get the developers a bit more pain, so we need to review this part, for the time, decreased the main base of disabled time fro...
by Nai7
Wed Oct 18, 2006 6:19 pm
Forum: The Research Lab
Topic: [IDEA] Another defence
Replies: 19
Views: 20453

[IDEA] Another defence

NAME OF DEFENCE: EMP Mine WHAT IT DOES: When someone goes over it, it explodes as a normal mine, however deals NO DAMAGE but disable the ship engine for 2-5 segs(dependant of distance, if a ship rush right in the middle of it, it would disable it for a larger time, but if it pass a bit far from it ...
by Nai7
Wed Oct 18, 2006 5:44 pm
Forum: The Research Lab
Topic: SHIP/WEAPONS/MISC. GUIDLINES
Replies: 56
Views: 111689

[IDEA] Another kind of mine

About the ship adapter, my suggestion: while it is under the "adapt" it doesnt regenerate energy, and just by using the special weapon, drains half energy of the user, another thing is when adapting the ship focus on that kind of weapon only then taking aditional damage from other weapons, i think t...