Search found 158 matches

by GuardianDragon
Wed Nov 14, 2012 2:55 am
Forum: The Research Lab
Topic: New Missiles
Replies: 10
Views: 16044

Re: New Missiles

good ideas, let me know when something actually gets made. You won't see me in game anymore. sick of waiting over a full year without a single accomplishment to the game, not even the dev blog shows anything new in the past 16 months. new ships? guess not, thought those were on your priority list......
by GuardianDragon
Thu Sep 13, 2012 10:02 pm
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 39198

Re: Drop the cap on xp loss for deaths

ok, so...since you started this topic, I'm sure you have an idea on what to change it to? you still haven't said what it should be changed to if this were to happen.
by GuardianDragon
Wed Sep 12, 2012 8:35 pm
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 39198

Re: Drop the cap on xp loss for deaths

ah, all you meant is the 100k cap...lol.
well, I think there is a %, up to 100k. It's like...10%? something like that. meaning you would need 1mill exp to loose 100k and beyond that, the limit doesn't increase.
....

well, what do you think it should be then?
by GuardianDragon
Sun Sep 09, 2012 2:09 am
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 39198

Re: Drop the cap on xp loss for deaths

you don't seem to realize...there will be positives and negatives to making this change. you've listed the positive, and I've listed the negative. After looking at this thread, I don't see that changing back will be worth the problems. and about that rule...it doesn't matter what it was meant for, t...
by GuardianDragon
Sat Sep 08, 2012 2:56 pm
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 39198

Re: Drop the cap on xp loss for deaths

I don't think you realize how much people hate to loose exp. Every one of my friends from 3 years ago have quit because of too much exp loss, they thought the game was a waste of time. The guy has lots of exp, looses a bunch of it then rage quits. Everyone's happy now, everyone invades U.N. colonys,...
by GuardianDragon
Thu Sep 06, 2012 9:03 pm
Forum: The Tavern
Topic: What do you listen to on SGE?
Replies: 5
Views: 7547

Re: What do you listen to on SGE?

I listened to this during my last blitz game...I had to repeat it four times though XP

http://www.youtube.com/watch?v=aPBW-1JAS2I
totally makes me think the fighting is epic
by GuardianDragon
Thu Sep 06, 2012 8:47 pm
Forum: The Research Lab
Topic: Drop the cap on xp loss for deaths
Replies: 31
Views: 39198

Re: Drop the cap on xp loss for deaths

indeed, this is a poor idea, the high loss of EXP is what caused a lot of ragequit. If you want to limit invading...well, that's what fuel is for, to limit your gameplay. Let me ask you a few things...Are you in school or have a job? is it stressful? Do you want to play a game for the fun of it, or ...
by GuardianDragon
Mon Sep 03, 2012 7:50 pm
Forum: The Tavern
Topic: What do you listen to on SGE?
Replies: 5
Views: 7547

What do you listen to on SGE?

Post a name of a song and the artist that you would listen to when you play SGE. You may also post a link to the song(s)

I'll start with a collection of music by Erick Ekholm:
http://www.youtube.com/watch?v=kV4Yt8A0 ... re=related
by GuardianDragon
Tue Aug 28, 2012 11:33 pm
Forum: The Research Lab
Topic: Beta items
Replies: 0
Views: 5135

Beta items

I was thinking, since everyone loves to see progress, anything thing that Toonces is making could be made as a beta kind of thing. Like, if there was a new ship, maybe he could release it even though it's secondary weapon isn't working or something, and as time goes on we can see his progress into m...
by GuardianDragon
Mon Aug 20, 2012 9:48 am
Forum: The Research Lab
Topic: Dev blog?
Replies: 0
Views: 4988

Dev blog?

update? soon? ...
please?
by GuardianDragon
Mon Aug 20, 2012 9:43 am
Forum: The Research Lab
Topic: Simple idea
Replies: 5
Views: 10191

Re: Simple idea

even I somehow agree with this. I understand that building isn't meant to be easy...but I think it's actually a bit tougher than it should be. it could take hours, sometimes several, to build one planet and fully defend it. Building is tough, but so is invading, If building was easier than invading ...
by GuardianDragon
Sat Aug 11, 2012 2:04 pm
Forum: The Research Lab
Topic: Pre-Registration + SGE Facebook Group
Replies: 4
Views: 8944

Re: Pre-Registration + SGE Facebook Group

There are already facebook pages, idk if their official or not...
by GuardianDragon
Fri Aug 03, 2012 8:20 pm
Forum: The Research Lab
Topic: Research - Revamped
Replies: 6
Views: 10513

Re: Research - Revamped

Toonces wrote:Or one could take the researches that are considered bad and make them more powerful
can you explain what you mean?
by GuardianDragon
Sun Jul 15, 2012 1:35 pm
Forum: The Research Lab
Topic: Thinking Big - Empire Overhaul for Starport Galactic Empires
Replies: 3
Views: 7850

Re: Thinking Big - Empire Overhaul for Starport Galactic Emp

There have been many great ideas posted before. many of the things in here have already been posted before. This is a lot of things to get implemented at once. I heard Toonces was going to make new ships a while ago, and well, I've been waiting 4 months for them, and this is just for two new ships. ...
by GuardianDragon
Fri Jun 29, 2012 6:00 pm
Forum: The Research Lab
Topic: blitz admiral club
Replies: 0
Views: 5311

blitz admiral club

The blitz admiral club store is kinda boring. Since we get tokens from playing, it would be cool to have things to make the game fun, you know, like fireworks? things that doesn't help you fight, but will just make people laugh. Here are some simple ideas 15 Tokens: color changing beacon 50 Tokens: ...
by GuardianDragon
Sun Jun 17, 2012 2:08 am
Forum: The Research Lab
Topic: Cargo increasing artifacts
Replies: 5
Views: 10265

Re: Cargo increasing artifacts

idk, I think 750 is still really high, I mean, if there was an artifact for that, then all the builders would have it, since they don't have a use for SC's and SE's anyway. and just 750, even still, you could get all of one kind of recourse and more with each run. It still makes building to easy at ...
by GuardianDragon
Sun Jun 17, 2012 2:04 am
Forum: The Research Lab
Topic: New /commands?
Replies: 4
Views: 8637

Re: New /commands?

actually I'm a 17 year old guy. Unfortunately I can't change my username... (you called me Latias and I almost forgot that was my username >.> ) you guys want this implemented? Go make your own corrupted game and tell us how it works. they were implemented, but they are not anymore, I'm sure there i...
by GuardianDragon
Mon Jun 11, 2012 11:05 pm
Forum: The Research Lab
Topic: New /commands?
Replies: 4
Views: 8637

Re: New /commands?

I don't mean to be rude...but your joking right? >.>

ftw man, kids play this game, there's no way these things should get implemented. If those four get in then I might as well quit Starport before my sanity gets further damaged! D:
by GuardianDragon
Sat Jun 09, 2012 8:00 pm
Forum: The Research Lab
Topic: Cargo increasing artifacts
Replies: 5
Views: 10265

Re: Cargo increasing artifacts

well...it's always great to have a lot of holds...but if your reputation is high enough then nobody leaves you when you take some of the colonists.

just...having 1000 holds can do a lot to a port, and makes building almost to easy.
by GuardianDragon
Wed Jun 06, 2012 9:58 am
Forum: The Tavern
Topic: New Goal!
Replies: 2
Views: 5166

New Goal!

now that I've gotten to the lowest possible fuel consumption as possible: 3.1 on ISC 2 on anything lower.
My new goal will be try to get get a docking discount at every port in the server! :D
what do you guys think?
by GuardianDragon
Wed Jun 06, 2012 9:51 am
Forum: The Research Lab
Topic: fix to overpowered mods
Replies: 3
Views: 7811

Re: fix to overpowered mods

hmm, I haven't heard that before, it sounds pretty good...except that atm we only really have one type of mod each, which is now like the same thing as I was saying :P
oh well, maybe that Idea will get implemented when more mods get out
by GuardianDragon
Thu May 31, 2012 7:28 pm
Forum: The Research Lab
Topic: fix to overpowered mods
Replies: 3
Views: 7811

fix to overpowered mods

I came up with an idea to fix the overpower issue with some mods. How about we make the flights, energy, whatever mods that were modified, back to the way they were before. And instead, make a limit to how many of any one mod(s) that you can have at once. I'd prefer this because, well lets use the f...
by GuardianDragon
Wed May 30, 2012 7:06 pm
Forum: The Research Lab
Topic: over 50 posts on forum...
Replies: 3
Views: 7522

Re: over 50 posts on forum...

isn't it normally better to be moderated? to make sure that nobody ever does something wrong?
or am I thinking of a completely different thing like I think I might be :V
by GuardianDragon
Sun May 27, 2012 5:29 pm
Forum: The Research Lab
Topic: Formation Flight
Replies: 0
Views: 4886

Formation Flight

I got this idea from playing Ace Online. So I thought we could use it here There are flights called "Formation Flights" you make a temporary group called a formation and 6 people at a maximum can be part of the formation. (so there can be less) For this game, the 6 people automatically cannot attack...
by GuardianDragon
Tue May 22, 2012 10:35 am
Forum: The Research Lab
Topic: improve hellbore laser?
Replies: 4
Views: 8537

Re: improve hellbore laser?

It should auto aim with about ~90 degrees in both ways. That would make it so much better. i would've said more like 45 degrees each way, but that sounds good. I think 45 degree each way is a bit more realistic, it's be strange to fight someone when their h*llbore hit you from the side of their shi...
by GuardianDragon
Sun May 20, 2012 10:20 am
Forum: The Research Lab
Topic: improve hellbore laser?
Replies: 4
Views: 8537

Re: improve hellbore laser?

agree ^^
by GuardianDragon
Sat May 12, 2012 12:25 pm
Forum: The Research Lab
Topic: Slight Modification to Galaxy
Replies: 5
Views: 9297

Re: Slight Modification to Galaxy

great idea, it is realistic XD

P.S. why did you make two threads of this?
by GuardianDragon
Tue May 08, 2012 8:03 pm
Forum: The Research Lab
Topic: Slight Modification to Galaxy
Replies: 2
Views: 5905

Re: Slight Modification to Galaxy

NightgraderP6 wrote:/agree
^
by GuardianDragon
Mon May 07, 2012 10:40 am
Forum: The Tavern
Topic: The beloved Double Dome
Replies: 3
Views: 5080

Re: The beloved Double Dome

DD every planet in golden age. muahahahaa....this has nothing to do with the thread at all!!!
by GuardianDragon
Sat May 05, 2012 7:41 pm
Forum: The Research Lab
Topic: Just a few thoughts
Replies: 5
Views: 9497

Re: Just a few thoughts

yea that clarifies a lot. Do you think there should be a bolt thing for each stat all the time? It just kind of makes me think, oh, this season is the thruster season :P And if it doesn't give enough bonus, then people won't buy it :/ guess it's a bit hard to tell unless we try it. Well, there are t...