Search found 181 matches
- Sat Dec 01, 2007 12:29 am
- Forum: The Tavern
- Topic: Oldest Game players of all time
- Replies: 91
- Views: 74882
- Fri Nov 30, 2007 3:39 pm
- Forum: The Launchpad
- Topic: My new players guide to starting off the game well
- Replies: 10
- Views: 14163
If you have to ask Zenn, then you are the wrong person to be creating a "New Player guide" People have been fighting in pods since I can remember. It has to do with the fact you can usually hit them but they can't hit you thing... They fire some nukes.... just hop around the system until they go awa...
- Wed Nov 28, 2007 11:31 pm
- Forum: The Tavern
- Topic: Starport GE Trading Cards - New Hercules Cluster set
- Replies: 1117
- Views: 1124983
- Tue Nov 27, 2007 6:29 pm
- Forum: The Research Lab
- Topic: Need for some kind of penalty for laying weapons in space
- Replies: 14
- Views: 14346
Whereas I don't see a problem with defenses in space. There is a growing problem. A few have discovered that they can lay out these defenses in patterns that are racist, or otherwise offensive. If found Email the Admins at support@playtechtonics.com They can then log in and remove the defenses from ...
- Tue Nov 27, 2007 3:18 am
- Forum: The Research Lab
- Topic: /Clear Command
- Replies: 8
- Views: 9536
- Tue Nov 27, 2007 3:16 am
- Forum: The Research Lab
- Topic: /Clear Command
- Replies: 8
- Views: 9536
- Mon Nov 26, 2007 3:48 am
- Forum: The Research Lab
- Topic: Chat Room on the Fourm
- Replies: 4
- Views: 6435
A chat room has an upside as well as a downside... (up) There would be a lot less work for moderators as most flaming would likely be done there. (Down) It would be riddled with flaming, innappropriate language, and untold terror for the majority of posters. Good idea, could go horribly wrong tho. D...
- Sat Nov 17, 2007 6:45 pm
- Forum: The Research Lab
- Topic: Bucket 'O Idea
- Replies: 9
- Views: 10011
- Sun Nov 11, 2007 4:27 am
- Forum: The Tavern
- Topic: Starport GE Trading Cards - New Hercules Cluster set
- Replies: 1117
- Views: 1124983
- Fri Nov 09, 2007 11:50 pm
- Forum: The Research Lab
- Topic: artifact markets
- Replies: 9
- Views: 9286
Interesting idea, but half the fun of artifacts is finding them and trading them... If you could just buy them then they loose all real value. Perhaps instead a simplified bartering system in the trading menu to auction off artifacts where anyone can chime in and bid... An auction at the starbases w...
- Mon Apr 16, 2007 4:12 am
- Forum: The Launchpad
- Topic: The Patches >> OVERVIEW IN FIRST POST <<
- Replies: 210
- Views: 262861
If anyone's ready to climb out of the pit which was once the great game of starport, I have an air rescue basket, a wench and 3 miles of kevlar rope... In the meantime I'm only here tonight because I heard about the old forum URL being hijacked by a porn site and some of the old links in my comic re...
- Fri Feb 09, 2007 10:21 am
- Forum: The Research Lab
- Topic: (idea) able to trade resources to players outside of system
- Replies: 12
- Views: 14528
- Fri Feb 09, 2007 8:25 am
- Forum: The Research Lab
- Topic: (idea) able to trade resources to players outside of system
- Replies: 12
- Views: 14528
Before everyone goes crazy over my vote of no... Allow me to point out why I voted that way. Part of the game is dealing with treaties, and trapps. On one hand I'm sure you could find it easy to get someone to trade you spice for fuel this way.. However right now I'd assumne your primary reason for ...
- Thu Feb 08, 2007 6:30 pm
- Forum: The Research Lab
- Topic: [IDEA] Cloak and dagger: spies, propaganda and other tricks
- Replies: 12
- Views: 14398
The idea is interesting, but it may be too complex to integrate into Starport as it is. It would be interesting to see something like this perhaps in a sequel if one is ever created. I doubt that there ever will be a sequel, but I can't see this being added into the game, it would change the game to...
- Mon Feb 05, 2007 10:26 pm
- Forum: The Research Lab
- Topic: [IDEA] Holdings merged with Galaxy map
- Replies: 26
- Views: 23258
- Mon Feb 05, 2007 12:37 pm
- Forum: The Research Lab
- Topic: [IDEA] Holdings merged with Galaxy map
- Replies: 26
- Views: 23258
First I'd like to apologize for my double post here, just wanted to attach a copy of an email I just sent to Sinistrad. Mutant, .seth, I and others have been excercising ideas to improve the holdings list and improve flagging of colonies as well, and I have managed to compile a screenshot to demonst...
- Sun Feb 04, 2007 3:51 pm
- Forum: The Research Lab
- Topic: -Official Vote-
- Replies: 26
- Views: 25179
- Sun Feb 04, 2007 12:08 am
- Forum: The Research Lab
- Topic: New Ship
- Replies: 22
- Views: 22923
You need to learn more about the other ships before you try to design one of your own... check out the base stats for the existing ships here... http://en.wikipedia.org/wiki/Starport My Design CEO SHIP Base Cost: 1,500,000 credits Shields: 12,000 Cargo Holds: 110 Equipment Bays: 16 Top Speed 8000 Tu...
- Sat Feb 03, 2007 11:52 pm
- Forum: The Research Lab
- Topic: New Ship
- Replies: 22
- Views: 22923
YOU can afford it.... What about the guy who just started playing last week, He's trying to start his own corp so he can get some help looking for a good location to start up... the average newer player can't imagine 30+ mil yet, they are having a time of aquiring enpough to start their first colony...
- Sat Feb 03, 2007 11:18 pm
- Forum: The Research Lab
- Topic: New Ship
- Replies: 22
- Views: 22923
Type:CEO's only Shields:12000 This is ok Primary Weapon: Fusion Blasters Everyone starts with pea shooter Special Weapon: A weakened version of a solar cannon that drains all energy for 12 seconds 3-4 seconds max Scanners: Short-Range Standard for all ships Cargo holds:200 Buy a dream sower, must b...
- Sat Feb 03, 2007 10:54 am
- Forum: The Research Lab
- Topic: New Ship
- Replies: 22
- Views: 22923
1) The CEO already has it's own ship. 2) The ship specs you are suggesting would make it too powerful and seriously unbalance the game. 3) Nobody would want to be in anyone else corp, everyone would have their own just to get the ship, this would make teamwork difficult if not impossble. A new ship ...
- Sat Feb 03, 2007 6:25 am
- Forum: The Research Lab
- Topic: -Official Vote-
- Replies: 26
- Views: 25179
- Sat Feb 03, 2007 6:12 am
- Forum: The Research Lab
- Topic: [IDEA] Holdings merged with Galaxy map
- Replies: 26
- Views: 23258
- Wed Jan 31, 2007 11:23 pm
- Forum: The Research Lab
- Topic: [Idea] Custom action
- Replies: 4
- Views: 6626
I like this idea, and generally agree with seth, However it needs to be tuned in to the obcenity filter, and can be selected (default would be to block words) turned on if they are not offended. However there should be a maximum character length for the custom phraise. like 30 letters or something, ...
- Tue Dec 05, 2006 12:09 am
- Forum: The Launchpad
- Topic: The Ultimate Guide to Stealing
- Replies: 43
- Views: 75602
- Mon Dec 04, 2006 7:10 pm
- Forum: The Launchpad
- Topic: The Ultimate Guide to Stealing
- Replies: 43
- Views: 75602
In the almost 3 years on and off I've played starport this is the only formula I've used, (And I've only been caught 5 times robbing ports in total during this ebntire time) Set the ammount to rob in credits to just under 1/2 your total exp (once I hit 100k+ exp I stop at 50k creds, will explain) ex...
- Fri Dec 01, 2006 1:27 pm
- Forum: The Research Lab
- Topic: [IDEA] Regarding Battle Scanners...
- Replies: 5
- Views: 7111
- Fri Dec 01, 2006 1:25 pm
- Forum: The Launchpad
- Topic: You guys kick donkey thanks for all the help! 1 more question.
- Replies: 4
- Views: 10092
You need to destroy any turrets guarding the entrance, If the entrance is out of solar range this helps. (this will give you a staging area, and your bargers can sit here and feed you nukes if needed. Then you need to determine the location of the base and look for places that will give you room to ...
- Thu Nov 30, 2006 8:25 pm
- Forum: The Research Lab
- Topic: corping colonies
- Replies: 9
- Views: 10799
My idea was sort of a workaround for the fuel issue.... Check box on each colony would allow you to make a selection. Check all button would make selecting colonies to corp easier as you could uncheck the ones you want to leave personal. Then the Corp button would corp all planets checked, or you co...
- Thu Nov 30, 2006 1:57 pm
- Forum: The Research Lab
- Topic: corping colonies
- Replies: 9
- Views: 10799
Not to mention most players don't corp ALL their colonies. Perhaps together with check boxes in the holdings menu and a check all option to save time, a player could then unselect the colonies he wants to keep private and then corp the rest. But the one or other approach would annoy people who would...