Search found 181 matches

by Maniacus
Sat Dec 01, 2007 12:29 am
Forum: The Tavern
Topic: Oldest Game players of all time
Replies: 91
Views: 44651

June 04 for me.
by Maniacus
Fri Nov 30, 2007 3:39 pm
Forum: The Launchpad
Topic: My new players guide to starting off the game well
Replies: 10
Views: 9654

If you have to ask Zenn, then you are the wrong person to be creating a "New Player guide" People have been fighting in pods since I can remember. It has to do with the fact you can usually hit them but they can't hit you thing... They fire some nukes.... just hop around the system until they go awa...
by Maniacus
Wed Nov 28, 2007 11:31 pm
Forum: The Tavern
Topic: Starport GE Trading Cards - New Hercules Cluster set
Replies: 1117
Views: 770810

Maniacus wrote: I thought I'd throw one up here... prety basic, but if someone with a bit more photo editing exp wants to try and make me a better one that would be great.
Feel free to give it a try then. I didn't know the rules at the time.
by Maniacus
Tue Nov 27, 2007 6:29 pm
Forum: The Research Lab
Topic: Need for some kind of penalty for laying weapons in space
Replies: 14
Views: 9031

Whereas I don't see a problem with defenses in space. There is a growing problem. A few have discovered that they can lay out these defenses in patterns that are racist, or otherwise offensive. If found Email the Admins at support@playtechtonics.com They can then log in and remove the defenses from ...
by Maniacus
Tue Nov 27, 2007 3:18 am
Forum: The Research Lab
Topic: /Clear Command
Replies: 8
Views: 5551

hi wrote:since maniacus thinks its a good idea, i think tis a bad idea, so no, that idea sucks
Thanks ;) I would be terrified if you agreed with me...
by Maniacus
Tue Nov 27, 2007 3:16 am
Forum: The Research Lab
Topic: /Clear Command
Replies: 8
Views: 5551

Good idea. (not much help if there's allot of chatter) But I can think of a couple of ways it could be useful.
by Maniacus
Mon Nov 26, 2007 3:48 am
Forum: The Research Lab
Topic: Chat Room on the Fourm
Replies: 4
Views: 3725

A chat room has an upside as well as a downside... (up) There would be a lot less work for moderators as most flaming would likely be done there. (Down) It would be riddled with flaming, innappropriate language, and untold terror for the majority of posters. Good idea, could go horribly wrong tho. D...
by Maniacus
Sat Nov 17, 2007 6:45 pm
Forum: The Research Lab
Topic: Bucket 'O Idea
Replies: 9
Views: 5816

be careful what information you wish to learn.... It may not go the way you were hoping.
by Maniacus
Sun Nov 11, 2007 4:27 am
Forum: The Tavern
Topic: Starport GE Trading Cards - New Hercules Cluster set
Replies: 1117
Views: 770810

Image

I thought I'd throw one up here... prety basic, but if someone with a bit more photo editing exp wants to try and make me a better one that would be great.
by Maniacus
Fri Nov 09, 2007 11:50 pm
Forum: The Research Lab
Topic: artifact markets
Replies: 9
Views: 5694

Interesting idea, but half the fun of artifacts is finding them and trading them... If you could just buy them then they loose all real value. Perhaps instead a simplified bartering system in the trading menu to auction off artifacts where anyone can chime in and bid... An auction at the starbases w...
by Maniacus
Mon Apr 16, 2007 4:12 am
Forum: The Launchpad
Topic: The Patches >> OVERVIEW IN FIRST POST <<
Replies: 210
Views: 191872

If anyone's ready to climb out of the pit which was once the great game of starport, I have an air rescue basket, a wench and 3 miles of kevlar rope... In the meantime I'm only here tonight because I heard about the old forum URL being hijacked by a porn site and some of the old links in my comic re...
by Maniacus
Fri Feb 09, 2007 10:21 am
Forum: The Research Lab
Topic: (idea) able to trade resources to players outside of system
Replies: 12
Views: 9042

You know what... Most people set the yes option at top... I instingtively voted with the bottom option.... I think I gave it it's one yes vote... lol
by Maniacus
Fri Feb 09, 2007 8:25 am
Forum: The Research Lab
Topic: (idea) able to trade resources to players outside of system
Replies: 12
Views: 9042

Before everyone goes crazy over my vote of no... Allow me to point out why I voted that way. Part of the game is dealing with treaties, and trapps. On one hand I'm sure you could find it easy to get someone to trade you spice for fuel this way.. However right now I'd assumne your primary reason for ...
by Maniacus
Thu Feb 08, 2007 6:30 pm
Forum: The Research Lab
Topic: [IDEA] Cloak and dagger: spies, propaganda and other tricks
Replies: 12
Views: 9271

The idea is interesting, but it may be too complex to integrate into Starport as it is. It would be interesting to see something like this perhaps in a sequel if one is ever created. I doubt that there ever will be a sequel, but I can't see this being added into the game, it would change the game to...
by Maniacus
Mon Feb 05, 2007 10:26 pm
Forum: The Research Lab
Topic: [IDEA] Holdings merged with Galaxy map
Replies: 26
Views: 14213

the main holdings list could acomidate all that, but this pull down as I showed would allow for easier flaging of colonies as well as locating a colony by name w/o the coords. it wasn't meant to be full featured in my concept pic, just a secondary list to aid in map navigation of colonies.
by Maniacus
Mon Feb 05, 2007 12:37 pm
Forum: The Research Lab
Topic: [IDEA] Holdings merged with Galaxy map
Replies: 26
Views: 14213

First I'd like to apologize for my double post here, just wanted to attach a copy of an email I just sent to Sinistrad. Mutant, .seth, I and others have been excercising ideas to improve the holdings list and improve flagging of colonies as well, and I have managed to compile a screenshot to demonst...
by Maniacus
Sun Feb 04, 2007 3:51 pm
Forum: The Research Lab
Topic: -Official Vote-
Replies: 26
Views: 16821

I sort of invisioned it as having that scrolling list next to the map so you could use it both ways... Clock on a system and it cues up the holdings on the list, or click a holding and it shows the system it's in on the map.
by Maniacus
Sun Feb 04, 2007 12:08 am
Forum: The Research Lab
Topic: New Ship
Replies: 22
Views: 15105

You need to learn more about the other ships before you try to design one of your own... check out the base stats for the existing ships here... http://en.wikipedia.org/wiki/Starport My Design CEO SHIP Base Cost: 1,500,000 credits Shields: 12,000 Cargo Holds: 110 Equipment Bays: 16 Top Speed 8000 Tu...
by Maniacus
Sat Feb 03, 2007 11:52 pm
Forum: The Research Lab
Topic: New Ship
Replies: 22
Views: 15105

YOU can afford it.... What about the guy who just started playing last week, He's trying to start his own corp so he can get some help looking for a good location to start up... the average newer player can't imagine 30+ mil yet, they are having a time of aquiring enpough to start their first colony...
by Maniacus
Sat Feb 03, 2007 11:18 pm
Forum: The Research Lab
Topic: New Ship
Replies: 22
Views: 15105

Type:CEO's only Shields:12000 This is ok Primary Weapon: Fusion Blasters Everyone starts with pea shooter Special Weapon: A weakened version of a solar cannon that drains all energy for 12 seconds 3-4 seconds max Scanners: Short-Range Standard for all ships Cargo holds:200 Buy a dream sower, must b...
by Maniacus
Sat Feb 03, 2007 10:54 am
Forum: The Research Lab
Topic: New Ship
Replies: 22
Views: 15105

1) The CEO already has it's own ship. 2) The ship specs you are suggesting would make it too powerful and seriously unbalance the game. 3) Nobody would want to be in anyone else corp, everyone would have their own just to get the ship, this would make teamwork difficult if not impossble. A new ship ...
by Maniacus
Sat Feb 03, 2007 6:25 am
Forum: The Research Lab
Topic: -Official Vote-
Replies: 26
Views: 16821

Here's a screenshot I made to demonstrate this idea in use. (removed the extra button and made it a tab instead)

Image
by Maniacus
Sat Feb 03, 2007 6:12 am
Forum: The Research Lab
Topic: [IDEA] Holdings merged with Galaxy map
Replies: 26
Views: 14213

Is this kind of what you had in mind???

This might work well alongside my own idea. it would certainly still speed up the colony flagging task (not having to constantly switch between screens and re scroll the list)

Image
by Maniacus
Wed Jan 31, 2007 11:23 pm
Forum: The Research Lab
Topic: [Idea] Custom action
Replies: 4
Views: 4268

I like this idea, and generally agree with seth, However it needs to be tuned in to the obcenity filter, and can be selected (default would be to block words) turned on if they are not offended. However there should be a maximum character length for the custom phraise. like 30 letters or something, ...
by Maniacus
Tue Dec 05, 2006 12:09 am
Forum: The Launchpad
Topic: The Ultimate Guide to Stealing
Replies: 43
Views: 58745

if it's completely random than I'm the luckiest player in the game, 3 years been caught 5-6 times.
by Maniacus
Mon Dec 04, 2006 7:10 pm
Forum: The Launchpad
Topic: The Ultimate Guide to Stealing
Replies: 43
Views: 58745

In the almost 3 years on and off I've played starport this is the only formula I've used, (And I've only been caught 5 times robbing ports in total during this ebntire time) Set the ammount to rob in credits to just under 1/2 your total exp (once I hit 100k+ exp I stop at 50k creds, will explain) ex...
by Maniacus
Fri Dec 01, 2006 1:27 pm
Forum: The Research Lab
Topic: [IDEA] Regarding Battle Scanners...
Replies: 5
Views: 4337

That and Putfile sold out and is sucky now also...
by Maniacus
Fri Dec 01, 2006 1:25 pm
Forum: The Launchpad
Topic: You guys kick donkey thanks for all the help! 1 more question.
Replies: 4
Views: 6318

You need to destroy any turrets guarding the entrance, If the entrance is out of solar range this helps. (this will give you a staging area, and your bargers can sit here and feed you nukes if needed. Then you need to determine the location of the base and look for places that will give you room to ...
by Maniacus
Thu Nov 30, 2006 8:25 pm
Forum: The Research Lab
Topic: corping colonies
Replies: 9
Views: 6935

My idea was sort of a workaround for the fuel issue.... Check box on each colony would allow you to make a selection. Check all button would make selecting colonies to corp easier as you could uncheck the ones you want to leave personal. Then the Corp button would corp all planets checked, or you co...
by Maniacus
Thu Nov 30, 2006 1:57 pm
Forum: The Research Lab
Topic: corping colonies
Replies: 9
Views: 6935

Not to mention most players don't corp ALL their colonies. Perhaps together with check boxes in the holdings menu and a check all option to save time, a player could then unselect the colonies he wants to keep private and then corp the rest. But the one or other approach would annoy people who would...