The Patches >> OVERVIEW IN FIRST POST <<

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The Patches >> OVERVIEW IN FIRST POST <<

Postby Gen » Thu Jun 29, 2006 12:03 pm

Overview of numbered patches:

293: Adds "drag" (slows ship down and limits momentum) to planets with gaslike planets causing the most drag.

294: Democracy no longer produces nukes.

295: Your colonies highlighted in the system radar.

313: Anchor bug fixed

314:
    - /show (corp name) give a profile of the corp.
    -Able to select the colour of flag for a system in a different way with drop down menu or with right mouse button on the system.
    -Cheaper for Pirates to sleep in Ports.

317: New GUI.

318:

    -shield/energy/fuel numbers readable (tweak for 317).
    -no more inactivity penalty.
    -Solars dont have a maximum range and cant be turned off.

Patch 320:

    -Subscriber games are now called Tournament games (tourney in short).
    -Cloak can be maintained during warping.
    -Table of contents added to Starpedia.
    -Tourney points are account-wide. They can be used to enter tourney games, and can be traded back into tokens on any server for 80% of value.

320:
    -Refinery window now defaults to the 'Pick Up' tab.
    -Pick turrets back up, straight after they are laid.

321:
    -/cheer function implemented (cheer gives FCC points).
    -New condensed view for cargo (click to revert back to old way):
    Image

322:
CaffeinatedCoder wrote:If you were wondering we fixed a ton of small bugs with the autopiloting and also added tooltips to the new cargobar.

Enjoy.


323: Possibly only bug fixes.

324:
    -Fusion blast: Now 1.25mil, 80 damage
    -Death Ray: Now 120k.
    -Explosive Charge: More damage, max 500 per hit.

325:
    -display is right for /warping out of planets.
    -Explosive charge needs more energy to fire.
    -aliens are a full sized green dot on the minimap.


326: New texture for login windows

327: Music audible.

329: Exhaust trails changed

330: Bug fixes.

331: Bug fixes.

332: Bug fixes.

333: Number of NPC kills added to profile window.

334: Made it so that when people leave system their radar blip fades out rather than just vanishing.

335: Tournament trophies & "Drop All" button in Weapons Fac

336: Bug fixes

337: Owner name added to holdings sorting.


Updated with every new patch.

-MadAce-


The Patches

When I first started playing the game back in June of 2005, the game only took up about 50 Megabytes of memory. Now its taking up about 150! This is because of the many patches to the game. Since June of 2005 there have been over 150 patches!

I was thinking that most on the forums are unaware of many of the patches as they were not affected by them. It would be interesting to list the various patches and their known effects. Hopefully some of the vets will contribute to this so that we as a community can see the various changes to the game over a period of time. The game as it currently exists is totally different from the SGE that I first began playing. I will try to list them in the order that I remember them. Maybe someone (drifter101, peace, lagkill etc.) can add the patch number or any that I forgot about.

The first patch that I recall was the original cash cap patch - 10 Mil per colony/100 mil bank.

Laser wall/NPC patch – NPC’s aggressively attack laser walls – “there was too much lag on the servers created by the laser walls”

Galactic recession patch – crashed the cash on colonies to about 1 million

Tax Patch – changed tax rates so you could no longer produce money with colonies set on 0%. Used to be that with cash on the colony your cash would grow by simple interest.

Weapons Factories cap – used to be unlimited – this patch limited it to 250 of each type

Weapons Factories cap revision – increased from 250 to the current 500

Pollution patch – forever changed the face of the game – created a constant growing pollution problem – per pollution patch colonies at Jubilant and Unity would not produce pollution.

Rep Patch – ended rep changes from dying on deployed defenses. No more rep wars.

Pirates Patch – Pirates can now stay at ports

Research Patch – made getting the final researches done much more difficult

XP Patch – ended rebangs on permas – 10 million xp cap

Gravity Patch (293) – The “I can’t move patch”

Democracy patch (294)– Democracy no longer produces nukes – laser damage reduced by 20%

Colony identification patch (295) – your colonies highlighted in the system
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Postby Drifter101 » Thu Jun 29, 2006 4:16 pm

a couple more from the last year;

-battleship shields upgraded to 12k

-no more xp from colonies under UN protection

and some ancient patches:

c.Jan'05 - No more tax from UN protected colonies - it used to be possible to have colonies UN protected and still tax the heck out of them.

c.Apr'05 - Lazers introduced - they lagged terribly at first causing everything to run in slow motion (and certain death) when invading warp-surrounds.

c.May'05? - Perma revolution - the first perma galaxy introduced.

c.Jun'05-'Dead' dome patch; colony death was made possible for disaster prone or abandoned colonies. (except it was glitchy at first which enabled multi dome planets to be made, many still alive today :P )
Last edited by Drifter101 on Thu Sep 21, 2006 2:01 pm, edited 1 time in total.
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Postby ron2005brown » Thu Jun 29, 2006 4:24 pm

Don't forget the solar patch when solars were changed.
Also the patch that changed profile page different.
The patch that changed the loading screen.
The patch that made mountainous planets look different.
The patch changing how flaks looked.
This was a mountainous with flak:
Image
There's the holdings list changes.
The map was changed.
I think a patch added the "Drop all resources" button in the jettison page.
The corp list was changed.
Oh and don't forget the 6 buttons were changed to look smoother.
EDIT: fixed- invented to changed
Last edited by ron2005brown on Thu Jun 29, 2006 8:50 pm, edited 2 times in total.
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Postby ron2005brown » Thu Jun 29, 2006 4:38 pm

There's also the patch that made it possible to recreate your character.
The patch that fixed bugs in it and cut the price in half.
The patch (I think) that made it possible to use PayPal.

There were patches that changed the alt-w list around a lot.
The starpedia's front page was changed.
The patch that stopped port taverns from giving paradise locations.
The patch that changed aliens.
The patch that added new pictures to choose for your profile.
And I believe the player kills displayed were changed.
I'll stop now because a lot has happened in 295 updates.
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Postby Drifter101 » Thu Jun 29, 2006 4:56 pm

ron2005brown wrote:Don't forget the solar patch when solars were invented


there was once no solar canon? :shock:

ron2005brown wrote:The patch that made mountainous planets look different


I remmeber this one because my first ever planet was a mountainous which I picked because of the lush jungle like background it had back then - made it look like a good life supporting planet instead of the negative growth planet it is.
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Postby Furiae » Thu Jun 29, 2006 5:01 pm

Don't remember seeing it above, but at the alien change patch was also when you could reconfigure controls for your ship, at that the order for the F9-F12 keys was changed, F10 and F11 flip flopped

Oh, don't forget the one where you could place turrets in suns and such, and not place on colonies :evil:
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Postby MadAce » Thu Jun 29, 2006 5:09 pm

The patch that changed the boot screen/animation.
The patch that allowed you to blacken the background of your chat screen.
The patch that changed the look of them buttons for the chat screen.
The patch that changed the CEO flagships special weapons.
The patch that made the defences aim towards the blast off point.
The patch that changed the screen of the pirate base.
The patch that added the clean pollution button.
The patch that added those crispy explosion particles.


...

I think someone once said "Toonces doesn't add anything".
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heh

Postby Starwynd » Thu Jun 29, 2006 5:11 pm

The laserwall patch was because large portions of the galaxies were being blocked off, and little to nothing could be done about it aside from a group of ISCs. The lasers werent making that much lag.
(Which has been followed up with the avenger invisible in cloak to lasers, and the vulture missles doing actual surface damage in space, with an upgrade in shields)

No reputation effect from defense kills, used to you lost or gained about 2% of the person who dieds reputation.

Pirates can sleep in ports now.

Resource cap limit at 50k

Addition of hyperlinks to taxi/escorts.

Disasters in the first place with dead domes (early p1, i think i suggested it...probably among many since there were dozens of domes sitting around at 0 people)

The ability to trade credits and tokens across the galaxy.

Newbie Racecar (battleship) Upgrade.....

EDIT: Oh and nobody seems to remember that lasers could once shoot through planets in space, i used to make clusters of lasers behind gas giants to shoot at people.
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Postby MadAce » Thu Jun 29, 2006 5:13 pm

The patch that made the vulture's cloaking capability a laserwall killre.
The patch that added the B, R and W buttons in the colony management screen.
The patch that reformed the profile screen.
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heh

Postby Starwynd » Thu Jun 29, 2006 5:14 pm

The readout of if the colony is personal or corporate and who owns it.
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Postby MadAce » Thu Jun 29, 2006 5:16 pm

The patch that allowed you to see in that button in the colony management screen who owned the colony and allowed you to take the colony back from the corp.

The patch that added the tutorial.
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Postby Nightmare » Thu Jun 29, 2006 8:33 pm

ron2005brown wrote:Don't forget the solar patch when solars were invented.


He's not telling the truth, SC's have been around since day 1.

I remember the first patch after I started playing again:

"Exp and money gained from NPC's reduced."

I think we covered most of the other once... .

Nightmare
Last edited by Nightmare on Thu Jun 29, 2006 8:41 pm, edited 1 time in total.
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Postby stillsob » Thu Jun 29, 2006 8:35 pm

The patch that allowed intra system trade
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Postby ron2005brown » Thu Jun 29, 2006 8:51 pm

Nightmare wrote:
ron2005brown wrote:Don't forget the solar patch when solars were invented.


He's not telling the truth, SC's have been around since day 1.

I remember the first patch after I started playing again:

"Exp and money gained from NPC's reduced."

I think we covered most of the other once... .

Nightmare

yes, i meant changed. their behavior was made different
I combined thoughts of lasers invention and solars changed and came out with that.
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Postby MadAce » Sun Jul 16, 2006 6:48 pm

The patch that made it visible where you could place defences near blast off.

bump for thavy
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Postby Turkey » Mon Jul 17, 2006 2:08 am

Pirates can't collect or add to bounties.
Rep from adding to bounties reduced by 60%.
And the pirates in ports was patch 273, in case you were curious.
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more changes

Postby Spectre » Mon Jul 17, 2006 2:18 am

Dont forget the enhancement to earths graphics
Democracy not producing nukes
Tokens back for insurance on IGS
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Postby Furiae » Mon Jul 17, 2006 4:48 am

I think maybe the vultures shields used to be lower too, not sure if it is on here....
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Postby MadAce » Thu Sep 21, 2006 3:30 pm

-Lag decreased.
-Alt-F for frames per second
-Added animation for solar fire
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Postby shepherdman » Sun Sep 24, 2006 8:18 pm

increase of IG ship's cargo holds

-----

maybe someone could post the patch number and all of the effects whenever a patch comes out?
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Postby MadAce » Sun Sep 24, 2006 10:00 pm

313

Anchor bug fixed
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Postby bigT » Sat Sep 30, 2006 12:25 pm

3.14

/show (corp name) give a profile of the corp :D
Able to select the colour of flag for a system.
Cheaper for Pirates to sleep in Ports
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Postby Tux » Sat Sep 30, 2006 6:24 pm

bigT wrote:3.14

/show (corp name) give a profile of the corp :D
Able to select the colour of flag for a system.
Cheaper for Pirates to sleep in Ports


Couldn't you always select the color of flag?

. . .
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Postby MadAce » Thu Oct 05, 2006 4:46 pm

317

New GUI
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Postby Tux » Thu Oct 05, 2006 5:55 pm

MadAce wrote:317

New gawdafful butt ugly spit tobacco juice in your eye GUI


fixed
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Postby MadAce » Sat Oct 07, 2006 9:51 am

318

-shield/energy/fuel numbers readable

-no more inactivity penalty

-Solars dont have a maximum range and cant be turned off
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Postby DarkLStrike » Sat Oct 07, 2006 6:06 pm

MadAce wrote:
-Solars dont have a maximum range and cant be turned off


does it mean that no matter where you are (even two radar screens away), if the planet has a solar, it will fire at you?
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Postby Zavrith » Sat Oct 07, 2006 6:36 pm

As I understand, yes.
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Postby MadAce » Thu Oct 12, 2006 8:31 am

Patch 320

-Subscriber games are now called Tournament games.
-Cloak can be maintained during warping.

-Table of contents added to Starpedia
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Postby Tux » Thu Oct 12, 2006 10:40 am

"Tourney points are account-wide. They can be used to enter tourney games, and can be traded back into tokens on any server for 80% of value."


You can buy tourney points (formerly subscriber points) with tokens in the admirals club for 5000 tokens you get 1 point, I don't have any (tourney points) so I don't know how the turning back into tokens works, IE, I don't know where/how you do that in the window.
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