IDEA: Should Score Adjust Come Back???

Ideas for improving Starport:GE

Moderators: Moleman, Kwijibo, Luna

Should Score Adjust Come Back???

Yes
29
78%
No
8
22%
 
Total votes : 37

IDEA: Should Score Adjust Come Back???

Postby godman » Sun May 21, 2006 7:33 pm

Tell me what you guys think... I personally think it should....
User avatar
godman
 
Posts: 331
Joined: Sat Aug 27, 2005 10:58 pm
Location: LEHIGH FLORIDA

Postby Mua'Dib » Mon May 22, 2006 1:30 am

Yes, but to a number of exp that isnt easy to get in a week. Like 3-5 million exp.

That way you wont be losing MOST of your exp on a regular basis.

I think 500k was far too low anyway.

Also redo the titles so it's further spaced, aka empress/dread queen is whatever the score adjust is set to and the other stuff is spaced under it.

EDIT:

And the title thing, i mean for permas only.
Mua'Dib
 
Posts: 589
Joined: Tue Feb 07, 2006 3:18 am
Location: Frontier Wars

Postby Maniacus » Mon May 22, 2006 2:44 am

The problem I had with the score adjust was by the end of 6 days I was usually an Admiral, once even a Fleet Admiral. Problem is I never had a chance to enjoy it, this would be on day 6 and at the end of the cay I'd be a midshipman or commander again. This is whay I voted yes to get rid of it. I think if you manage to achieve a level there should be nothing there to take it away, aside from loosing it through battle and such.
User avatar
Maniacus
 
Posts: 1091
Joined: Tue Jan 17, 2006 11:46 am
Location: Just North of the Abyss

Postby Roe » Mon May 22, 2006 3:14 am

maniacus wrote:The problem I had with the score adjust was by the end of 6 days I was usually an Admiral, once even a Fleet Admiral. Problem is I never had a chance to enjoy it, this would be on day 6 and at the end of the cay I'd be a midshipman or commander again. This is whay I voted yes to get rid of it. I think if you manage to achieve a level there should be nothing there to take it away, aside from loosing it through battle and such.


I don't know, I've always thought that ultimately in this game what should determine your rank is the breadth of your empire. It is very easy to pvp a higher ranking player and win, thus gaining tons of exp... but that isn't the only skill measured here.

Colonies, built or invaded, are what give this game it's complexity and depth. They produce hourly exp and rep, money, resources, and weapons. It only seems logical that the more of these things you have, the more successful you will be in the game- not just for a week, but for as long as you can maintain them.

If it takes you 6 days to reach a certain rank, and then you drop back down, and repeat this cycle for months on end, I can understand your frustration. But realize that just because score adjusts have been removed does not make you any better than you were before. Unless you keep expanding, you will almost always retain the same # rank, and when everyone caps out at 10 mil exp...

...what the hug kinda fun will that be?
User avatar
Roe
 
Posts: 333
Joined: Fri Oct 21, 2005 3:44 pm
Location: NY

Postby Maniacus » Mon May 22, 2006 3:16 am

This is why I've become an advocate for a (not so perminent) perma. Say like 6 mo. to a year max then it's goodbye like it or not and start anew.
User avatar
Maniacus
 
Posts: 1091
Joined: Tue Jan 17, 2006 11:46 am
Location: Just North of the Abyss

Postby Roe » Mon May 22, 2006 3:22 am

maniacus wrote:This is why I've become an advocate for a (not so perminent) perma. Say like 6 mo. to a year max then it's goodbye like it or not and start anew.


Yea, I'd like to see a 3 month rebang :D I would definately play it hardcore.

I do think 2 weeks is rather short (especially now that perms have spoiled me financially and I'm used to flying around with millions, rather hard to do on a short rebang).

6 months, maybe a bit too long. 3-4 months would definately be cool.

But the point is we should bring back score adjusts on the real perms :D
User avatar
Roe
 
Posts: 333
Joined: Fri Oct 21, 2005 3:44 pm
Location: NY

Postby Korrupt » Mon May 22, 2006 4:18 am

yes.
User avatar
Korrupt
 
Posts: 99
Joined: Fri Apr 28, 2006 7:55 pm
Location: west USA

Postby ENTROPY » Mon May 22, 2006 5:40 am

exp is pointless in permas... exp is for rebangs

I don't care either way, but I vote to bring back the score adjustment just so I can keep my exp below my rep and stay in UN space for free. And it also seems pretty silly that everyone will eventually be emperors with 10,000,000 exp and there will be no way to go up in rankings at that point.

If the score adjustment isn't put back in, I don't care, but I think a new ranking system should be put in place, based on followers or rep.
ENTROPY
 

Postby Relentless » Mon May 22, 2006 6:43 am

ENTROPY wrote:exp is pointless in permas... exp is for rebangs

I don't care either way, but I vote to bring back the score adjustment just so I can keep my exp below my rep and stay in UN space for free. And it also seems pretty silly that everyone will eventually be emperors with 10,000,000 exp and there will be no way to go up in rankings at that point.

If the score adjustment isn't put back in, I don't care, but I think a new ranking system should be put in place, based on followers or rep.


I agree.... for once with Entropy omfg the sky is falling ;) hehehe..... j/k. [about the sky falling thing]
Relentless
 
Posts: 1371
Joined: Tue Jun 14, 2005 12:59 am
Location: Admiral - Gunboat Federation

Postby Dolphin » Mon May 22, 2006 9:01 am

Bring back score adjusts, do not bring back rep adjusts.
User avatar
Dolphin
 
Posts: 437
Joined: Sun Feb 26, 2006 1:29 am
Location: Florida, USA

Postby Manganator » Mon May 22, 2006 10:37 am

Who voted no? Are you a fan of everyone having 9,999,99?
User avatar
Manganator
 
Posts: 1329
Joined: Mon Jun 06, 2005 11:52 pm
Location: Massachusettes

Postby Maniacus » Mon May 22, 2006 10:44 am

I for one voted no, You see it's not so bad for the emperors who only get reduced to fleet admirals. but for admirals to get reduced to midshipmen and commodors is unexceptable. If I'm going be knocked dow from over 250k exp down to 20k exp, then there better be a really damn good reason. last time it happened this week I was trying to capture a collony most unsucessfully. I can except a loss of exp under those terms but for it to just disappear takes alot of fun out of the game for me.
User avatar
Maniacus
 
Posts: 1091
Joined: Tue Jan 17, 2006 11:46 am
Location: Just North of the Abyss

Postby Manganator » Mon May 22, 2006 10:56 am

Relatively speaking... your xp didnt change, your rank didnt change, and your standings didnt change (In relation to other players). Now having a 6 month rebang would be nice for all the weaker corps that got chizzled away in that time, but it would be aweful for all the corps still fighting it out for supremacy. It'd be like rebanging 11th dimension in the middle of the pact.

Not only that, but that's a reduction of more than 90%, which I believe is impossible (someone with 10 mil xp (which rarely happens) would make the percentage a loss of 90%, so you should really still have 25k... at least.)

So you must have gotten shot down and not noticed during the adjust.
User avatar
Manganator
 
Posts: 1329
Joined: Mon Jun 06, 2005 11:52 pm
Location: Massachusettes

Postby godman » Tue May 23, 2006 6:46 pm

so far its 19-6 in favor of comming back... Id say thats a very good margin.. lets run the poll a couple more days and see where it ends on Friday May 26th
User avatar
godman
 
Posts: 331
Joined: Sat Aug 27, 2005 10:58 pm
Location: LEHIGH FLORIDA

Postby Maniacus » Tue May 23, 2006 6:48 pm

and what is Friday, May 26th??? is that date supposed to be important for some reason???
User avatar
Maniacus
 
Posts: 1091
Joined: Tue Jan 17, 2006 11:46 am
Location: Just North of the Abyss

Postby Drifter101 » Tue May 23, 2006 7:43 pm

I voted no and I dont hear any decent arguments in favor of the old score adjust. The new xp system is flawed too yes, but atleast it allows smaller players to build up some xp so makes someone happy. If the old score adjust was brought back but very differently it might be okay; put the leader's score down 10 million instead of 500k...

The corp ranking should be done by the 'following' stat, that would show who was really winning a perma.

its 19-6 in favor of comming back... Id say thats a very good margin


So? If you asked people "Do you want unlimited credits, fuel and nukes?" Loads of people would probably say yes but it would make the game BBQ...
User avatar
Drifter101
 
Posts: 255
Joined: Wed Feb 16, 2005 11:28 pm

Now we have the 9 million EXP players who never leave port

Postby lagkill » Tue May 23, 2006 8:33 pm

Now we have the 9 million EXP players who never leave port,
Much less invade, or PvP.

Some only log on once every 5 weeks lol.


My prediction the next winning strategy will be to laser and mine every suspect port holding these non players if they somehow make the mistake of exiting port. Along with elaborate gridded systems and arms when attempting to lull them out.

But they can just stay put and watch planets being invaded.
They dont care, their XP will never go down and they are already at 9 million or more.

Same with corp to corp XP totals lol.
lagkill
 
Posts: 182
Joined: Sat Dec 11, 2004 11:03 pm

Postby ENTROPY » Tue May 23, 2006 8:57 pm

I say again: (lol)

Exp is absolutely meaningless on permas... why does anyone care? :P
ENTROPY
 

Postby Maniacus » Tue May 23, 2006 10:00 pm

You are so mistaken. they must visit their colonies on a regular basis to clear the polution, otherwise they loose their holdings (invaded or not) I would imagine someone who only loggs in once every 5 weeks has a real mess on their hands each time they do.

Your argument is not practical based on the polution patch.
User avatar
Maniacus
 
Posts: 1091
Joined: Tue Jan 17, 2006 11:46 am
Location: Just North of the Abyss

clueless maniacus 9 million XPers push pollution buttons?

Postby lagkill » Tue May 23, 2006 11:26 pm

clueless maniacus 9 million XPers push pollution buttons?

Some, I would say a majority, of these "players" have other corp members who are pushing the pollution buttons.

Do a /profile on the top 5 in the permas, yah some like kluge etc are logged, but for the rest of them ....

If the /profile not only had a last logged, but time logged in last 30 days you would have a bigger clue.
lagkill
 
Posts: 182
Joined: Sat Dec 11, 2004 11:03 pm

Postby lagkill » Tue May 23, 2006 11:31 pm

At least with the XP reset once a week the top 10 XP list varied on each perma. Due to inactivity on the part of leaders, the top 10 XP list is getting real static now, the older the perma, the more the static.
So yah right, now XP is even more meaningless in permas.
lagkill
 
Posts: 182
Joined: Sat Dec 11, 2004 11:03 pm

Postby Maniacus » Tue May 23, 2006 11:32 pm

If they didnt they would be sure to loose that exp prety quick. I let a colony die once I took quite an exp hit from it. imagine all those colonies dying on them, they'd be taking some massive exp hits, and have less to help them bring it back up. If they aren't maintaining all of them they are at least maintaining their personal colonies themselves.
User avatar
Maniacus
 
Posts: 1091
Joined: Tue Jan 17, 2006 11:46 am
Location: Just North of the Abyss

New score system, how much XP do you lose when you die?

Postby lagkill » Tue May 23, 2006 11:37 pm

New score system, how much XP do you lose when you die?

So the higher the XP, the less you really lose?? Those 9.9 mil XPers, they take what?, a 25,000 XP loss on death? Check it out leaders!!
Report both the chat screen XP loss and the before and after XP.
lagkill
 
Posts: 182
Joined: Sat Dec 11, 2004 11:03 pm

Postby (MSR)Peace » Wed May 24, 2006 1:04 pm

Absolutely not. At least not as it was.

That's my opinion.
User avatar
(MSR)Peace
 
Posts: 203
Joined: Sat Oct 16, 2004 8:02 pm
Location: MI, USA

Postby Korrupt » Wed May 24, 2006 2:15 pm

maniacus wrote:I for one voted no


and thats why noone wants you to be a mod.
User avatar
Korrupt
 
Posts: 99
Joined: Fri Apr 28, 2006 7:55 pm
Location: west USA

EPX

Postby Taurus » Wed May 24, 2006 2:46 pm

The only people who get 'hurt' by exp resets is negative rep people. Since the amount you can steal is based on exp then resetting exp hurts that aspect of the players. Going from stealing 50k per steal to 2.5k per steal hurts evil players.

But on the other hand, not having your rep reset really hurts if you are evil for awhile and then plan on getting positive rep later.

I got banged by this when the resets stopped. Was playing evil, getting ready to go good and bang no more resets. With over 500k neg rep the no reset deal has killed any chance of going good other then getting lucky and finding a Dark Lord sleeper. Not much chance of that.

Perhaps tie in the amount you can steal with your rep instead of exp and never reset rep. And then let the resets begin again would be my thoughts on this.

Change the way exp is gained by not only your normal ways of obtaining exp but also add in exp for number of planets as a multiplier of some sort.

Taurus
Taurus
 
Posts: 32
Joined: Thu Mar 16, 2006 10:33 pm

Postby Korrupt » Wed May 24, 2006 3:03 pm

no. Adjusts were good. Let's say some noob blows up the guy in first place while he was disconnected and floating around in space, or they went on vacation and got booted out of the port they were in. Obviously, the noob does not deserve to be whatever rank that would put him in. The adjusts would fix the problem.

You say that exp is pointless in a permanent server, yet your strongest point is that now that there is no adjusts, it gives new players more of a chance to get exp.

The only people who get "hurt" by exp resets are people who got an easy ticket into the top20, and theyre just gonna get ran over over time anyway, not to mention as someone mentioned earlier, it's inevitable that the rankings list will stack at 10mil eventually. Also, when someone with 9,9xx,xxx exp dies, they now lose what... 300 exp? that hardly seems like a fair chance for people to catch up. The only way someone new is gonna take a spot in the top 3 is if the top 3 go inactive and get deleted from inactivity.

Maniacus, your lack of thought intrigues me. Top corporations lose colonies to pollution and invaders constantly. Without adjusts, there is no way to... well... adjust their exp to the number of colonies they now currently own. The way the exp is nerfed, there's a far lesser chance of anyone catching up. The exp they earned in the past is now there to stay on them forever, regardless of how many colonies they lose.
User avatar
Korrupt
 
Posts: 99
Joined: Fri Apr 28, 2006 7:55 pm
Location: west USA

Postby godman » Wed May 24, 2006 3:51 pm

I agree with you korrupt just because some noob kills the person in 1st place and puts them in lets say 30th overall.. then they dont belong there.. and exp adjusts varied the lists.. in Dark Future in able to be in the top 10 you have to have 9mil exp.. thats I love puppies ill never get there no matter how much i play... so yea adjusts were good.. people who dont even play anymore are ending up still in the top lists.... i think they need to adjust scored mabe not once a week but once every 2 weeks or a month... making the permas more enjoyable....
User avatar
godman
 
Posts: 331
Joined: Sat Aug 27, 2005 10:58 pm
Location: LEHIGH FLORIDA

Postby Drifter101 » Wed May 24, 2006 4:05 pm

godman wrote:in Dark Future in able to be in the top 10 you have to have 9mil exp.. thats I love puppies ill never get there no matter how much i play... so yea adjusts were good


score adjusts wiped out all xp every week and the only form of xp that autmoatially regenereates is colony xp, so the rankings used to end up every week purely based on the number of colonies people owned so you would have no chance of getting in the top 10 for more than a few days unless you were a top 10 colony owner, you probably have more chance of lasting a while in the top 10 wih the new system..

Lagkill is right though that the top of the rankings with the new system are dominated by inactive players; so either there should be a 10mill score adjust NOT THE 500k BS or activities such as invading / killing NPCs etc should award much more xp so that colony xp is not so dominant and active players can rise above inactive players.
User avatar
Drifter101
 
Posts: 255
Joined: Wed Feb 16, 2005 11:28 pm

Postby Korrupt » Wed May 24, 2006 5:40 pm

Drifter101 wrote:score adjusts wiped out all xp every week and the only form of xp that autmoatially regenereates is colony xp, so the rankings used to end up every week purely based on the number of colonies people owned so you would have no chance of getting in the top 10 for more than a few days unless you were a top 10 colony owner


no. wrong. colony exp build was the base exp amount you would make. The way you are thinking seems to follow this: "no matter what you do, it wont matter, anything you do means no progress whatsoever." You seem to be forgetting about Achievment points. When you invaded a shitload of colonies and killed some high ranking person, that showed up in the achievment points, and when it did adjust, youd start up higher.

you probably have more chance of lasting a while in the top 10 wih the new system..

but less of a chance of getting into it at all. The way the exp is nerfed, its a LOT more exp than it looks like you need to make. After the first 1,000,000 exp you make, the amount of exp you earn from EVERYTHING, not just colony exp build, but EVERYTHING is cut. by the time you get to 6,000,000exp, all your exp income is cut in half. At 9,000,000exp, you get about 1/10th of the amount you should get. It seems as if now its that much HARDER to get into the top10.
User avatar
Korrupt
 
Posts: 99
Joined: Fri Apr 28, 2006 7:55 pm
Location: west USA


Return to The Research Lab