No way man.
I'm fully for the idea of modifying pollution because it so badly
needs it, but I wouldn't support a single one of the suggested alternatives.
I think the sollutions should be discussed before we really run a poll on this.
I'm pretty sorry I missed the actual discussion of the topic in the other thread, but I didn't forsee a poll so I kinda just said my peice and left it.
Anyway, here's my two cents on why pollution needs to be changed, and some possible sollutions:
Pollution needs to be changed because it really has no purpose in it's current state. It's unreasonably hard on players who want to start out and have little experiance with the game, and it detracts from the fun factor for those who have established empires by adding unnecissary tediusness to the game.
However, I am against giving unity or high morale any more bonuses, especially with pollution. I would rather encourage having lower morale on some colonies by reducing the penalties assosiated with low morale, and then making an alternative to having to unitize all of you're colonies. Not all players want the constant rep bonus as a side effect of having lots of colonies with high morale.
Option 1) Make pollution reducable (negative pollution gain) at low population, making it easier to start new colonies, yet still an issue for developed colonies. This also makes an alternative for spending cash on removing pollution if you can't afford it.
Option 2) Add a new slider bar, construction option, or an additional feature on an existing slider bar (I'd say the research bar) to reduce pollution. I would GLADLY sacrafice a little XP gain and set research to to say.. 10% to even out pollution.
Option 3) Have a resource, similar to medicine, available to either halt or reduce pollution. Have it consumed or not consumed by this process. I don't care. The option could fit in the refinery upg. 2.
Option 4) My least favorite suggestion - make it self managing. Drain money out of the colony holds to take care of pollution.
Pollution doesn't need to be cheaper to kill off either. It ballances the relatively large amount of cash we get...
If we can manage pollution better, I'd say we could use something new to spend our money on, such as research requires funding (or it helps speed it up) or
- Destroy colonies at 3 disasters instead of 5. This makes so much sense to me that I don't even feel I need to justify the reasons.
- As an alternative to the above, make disasters recoverable for a large amount of money.
I really think there are more options out there as well. I'd like to see some ideas myself, as I'm sure the poll is going to pass. We just need a reasonable sollution.
Edit: I edited the first poll option to better reflect public opinion.