This is an idea for which we have to vote yes or no.
The discussion can be found here:
http://www.starportgame.com/phpBB2/view ... sc&start=0
This would be the report send to Toonces, when the vote passes with a 2/3 yes.
FACTS:
1. There is a general consensus that current Pollution rates are difficult to manage. (As an aside, I would suggest that this is even truer with newer players who have not had the experience or read the starpedia to fully understand the dynamics of pollution and its management.)
2. From the advent of the pollution patches, the value of achieving Unity has been reduced.
POSSIBLE SOLUTIONS DERIVED FROM THE DISCUSSION IN THE THREAD:
1. Once a colony hits Unity, pollution is reduced to 10% of what it currently is. In other words, a colony producing 3.54 per day at Unity now would produce .354 per day.
2. Once a colony hits “high” unity (1475-1500), pollution is set at 0 per day so long as the colony remains at those levels. This provides an incentive to get “high” Unity.
3. Pollution rates be based upon the type of morale. In other words Unity = 1 Jubilant = 2, etc.
4. The costs for cleaning pollution be reduced significantly.
5. Limit Unity to 800 only rather than let it continue to grow to 1500. In this case, Unity = 0 pollution or money production is dramatically increased.
6. Unity corrects the effects of previous crashes in time.
7. As another suggestion, Automate Pollution management to improve gameplay rather than create a pollution management game. In other words, as cash grows on a colony to 1 mil +, pollution is managed. This should be done daily. This would have the effect of managing pollution, limiting cash, and providing an incentive for people to get enough cash/tax rate to manage colonies remotely.
Please do not react, just vote.
