Moderators: Moleman, Kwijibo, Luna
Turkey wrote:Unfortunately the majority of the comments so far have been from permaverse players, who seem to be entirely missing the point. Of course it's better to colonise if you have infinite time for it. And crosseyed, the getting a new ship thing can be a problem, but only if you are blown up. And I already listed it as a con for being evil, so it doesn't further help my understanding.
MadAce wrote:Oooh! MelkoR! You genius!!
Vilains should be able to place "contracts" or a "green light" on UN commisioned people.
Pirates sleeping in inns now?
Drifter101 wrote:Atleast this patch does help rebalance things on permas by giving the dark-side a much needed boost
Turkey wrote:Eurgh! Another perma-player response! This is getting nowhere...
I'll just nullify your points for a bit... excuse that they're not in order:
Lasers around pirate base... Big deal. Doesn't take a genious to use a merchant cruiser w/explosive charges to remove those. And I don't see what buying a Seth has to do with Inns.
5* the cost for pirates means stuff all. When was the last time you cared about 4k/hour? And because pirates invade people's cash farms all the time, they tend to have 10* as much cash as good guys.... on rebangs anyway. Maybe only the same amount on permas.
Of course accumulative rep hurts new players. So does accumulative planets... This isn't a solution at all. If a new player shoots down somebody with a gazillion rep, they can't get the ISC... that's the only real issue. They can sleep on colonies if they need to - they have the colonies, and if they're invaded on a perma they're stuffed anyway. Dying on top of that is minor in comparison.
Relentless, you effectively said what Seth said. So I'm still at a loss for the reasons behind this change.
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The Bounty Hunters Guild: Endangered by patch 275.
Turkey wrote:Nobody really wants to spend days and days chipping away at your walls, if you're forcing them to do that then the game is a write-off anyway.
I want my way