Players with -1000 reputation can now sleeps in the Deep Space Inn, although at 5 times the price.
It was mentioned in Vadia's thread on upcoming features, however I declined to comment in hope that it would be postponed indefinately. Unfortunately it was implemented today.
Let me start my argument by listing the pros and cons of being evil:
-Far, far, far, far easier to reach -1000 rep than to get +5000 rep.
-Also easier to get the 1.25 mil for seth than the 2 mil for ISC
-Able to buy Sethdar, arguably the best PvP ship in the game
-Able to buy nukes
-Can shoot up +ve and -ve rep players with no fear of reputation damage
-Can shoot up suspected newbies without fear of aggression penalty
-Can invade any colony with no fear of reputation damage
-Can rob ports
-Able to use all four starbases on the map
-Unable to buy Starcruiser, arguably the best invasion ship in the game
-Unable to collect bounties on players they kill
-Only one location to buy Sethdar from
-Need to spend slightly more at the Inn
Does this seem a little unbalanced to you? I may have forgotten something, but even so.
Let me now propose a possible cause for this change. On permanent servers, the majority of the top players are +ve aligned (did you notice my clever avoidance of the word 'good'?). It is possible that a developer saw this, and thought people were choosing to be so because the penalties for pirates were too harsh. I would like to point out that this is not the case
. The reason for this alignment is not by choice, but because only people with unity colonies get near the top, and unity colonies force +ve reputation upon people.
Therefore increasing benefits for evil players will not lure the top people to the dark side: they have no choice in the matter.
Perhaps this 'forced honour' is a fundamental flaw in the permanent Starport game, and perhaps it does need to be rectified. I don't, however, see what harbouring terrorists can achieve.
As a side note, can any further attempts to balance the permas please be restricted to permas only? I play rebangs, and the pirates are having a field day on this side.
Please voice your opinions on this matter, together (preferably) with any other possible reasons for this disaster.
I sincerely hope this gets repealed within the week. I have a corporation of bounty hunters on Hostile Takeover whose very existence is in jeopardy.
The Bounty Hunters Guild
: Endangered by the latest patch.