Favorite Planet Types
Moderators: Moleman, Kwijibo, Luna, Major
Favorite Planet Types
Whats are your favorite planet types for pvp? With exception of paradise worlds.
I like volcanic because of lava mill.
I could not decide wether to put this here or in tavern. So here it is.
I like volcanic because of lava mill.
I could not decide wether to put this here or in tavern. So here it is.
- ron2005brown
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Re: Lol
edit ur postShadowdog wrote:Lol well sence i forgot desert just post that.
- taskforce1x1
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- ron2005brown
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- ron2005brown
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according to me
All planets, in rank order according to me:
IGP
pollution - Average
harvest $ - Very good
population - Good
main plus - Prestige, good all-around planet
main minus - Everyone wants to invade
Earth
pollution - Good
harvest $ - Average
population - Very good
main plus - High population rate, low pollution
main minus - High pollution until special is done (not a big deal)
Desert
pollution - Poor
harvest $ - Very good
population - Poor
main plus - Harvests all with lots of spice
main minus - None
Ocean
pollution - Poor
harvest $ - Average
population - Good
main plus - Very easy build, faster discoveries
main minus - None
Arctic
pollution - Poor
harvest $ - Poor
population - Average
main plus - More experience
main minus - Needs 2 resources (not a big deal)
Rocky
pollution - Average
harvest $ - Poor
population - Poor
main plus - Higher taxes, faster to Unity
main minus - Harvests few resources - needs 4
Mountain
pollution - Poor
harvest $ - Good
population Poor
main plus - Easy build once the special is done, makes all resources
main minus - Needs small amount of 5 resources, 50k resource cap is an issue
Volcanic
pollution - Average
harvest $ - Average
population - Very poor
main plus - Military production
main minus - Needs tons of meds (which it doesn't harvest), plus 2 other resources
Grnhs
pollution - Good
harvest - Poor
population $ - Poor
main plus - um... not much...
main minus - Kinda lame, needs 3 resources
Since the recent changes, Earth has moved up in the list, mountains and especially volcanics have moved down.
IGP
pollution - Average
harvest $ - Very good
population - Good
main plus - Prestige, good all-around planet
main minus - Everyone wants to invade
Earth
pollution - Good
harvest $ - Average
population - Very good
main plus - High population rate, low pollution
main minus - High pollution until special is done (not a big deal)
Desert
pollution - Poor
harvest $ - Very good
population - Poor
main plus - Harvests all with lots of spice
main minus - None
Ocean
pollution - Poor
harvest $ - Average
population - Good
main plus - Very easy build, faster discoveries
main minus - None
Arctic
pollution - Poor
harvest $ - Poor
population - Average
main plus - More experience
main minus - Needs 2 resources (not a big deal)
Rocky
pollution - Average
harvest $ - Poor
population - Poor
main plus - Higher taxes, faster to Unity
main minus - Harvests few resources - needs 4
Mountain
pollution - Poor
harvest $ - Good
population Poor
main plus - Easy build once the special is done, makes all resources
main minus - Needs small amount of 5 resources, 50k resource cap is an issue
Volcanic
pollution - Average
harvest $ - Average
population - Very poor
main plus - Military production
main minus - Needs tons of meds (which it doesn't harvest), plus 2 other resources
Grnhs
pollution - Good
harvest - Poor
population $ - Poor
main plus - um... not much...
main minus - Kinda lame, needs 3 resources
Since the recent changes, Earth has moved up in the list, mountains and especially volcanics have moved down.
Yes, greenhouses are 1.55%/day when fully maxed out. The only one better is an Earth. This is a plus because it can produce excess tax revenue to clean other planets... but this is the only positive for the planet.MadAce wrote:You recently checked the pollution rate of the Greenhouses? It's seriously reduced.
I've not tried it, but I would think this trick would only work in rebang servers and in the early days of the perm universes. I just don't see the greenhouse special as being very useful / powerful. Its a good candidate for an update.MadAce wrote:And besides, it are good outposts in enemy territory.
No one gives mountains enough credit. A desert brings in how much spice a hour 600? A mountain brings in 900uranium, 500ore and 200anerobes. Going from my rough estimations a mountain makes 100more spice an hour assuming you convert it all. Not counting the 550uranium that is left over. If there are no ports near by the first colony i build is always on a mountian.dpbuttram wrote:with the new pollution rules, cash is king - a maxed out DESERT can turn out 2.5 - 3 million per day excess cash. Gets my vote!