Colonizing those pesky Gas Giants and Tiny Worlds...

Ideas for improving Starport:GE

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Colonize Gas Giants and Tiny Worlds?

Yes! Let's make them useful!
17
35%
Yes, but only Gas Giants.
6
12%
Yes, but only Tiny Worlds.
6
12%
Nope. Waste of time.
20
41%
 
Total votes : 49

Colonizing those pesky Gas Giants and Tiny Worlds...

Postby Zephyr » Sun Jul 03, 2005 3:54 am

I was thinking about how great it would be if we could somehow colonize both Gas Giants and Tiny Worlds that are essentially useless clutter and convert them into something more useful.

For Gas Giants, instead of the traditional biodome, some sort of orbital platform with limited colonizing capacity would be interesting. Maybe only a certain number of colonists and/or a limited number of buildings that may be built on this colony. I have a few other ideas, but I wanted to see what the general reaction would be first.

For Tiny Worlds, we can try something like planetary scaffolding, which would allow traditional colonies to be built. It'd also have limited colonizing capacity like the Gas Giants. Since they are so small in size, they prolly will only support a limited number of planetary defenses as well. What would we do with these truncated colonies that are easier to take? They'd probably serve to function as little, expendable exp farms. Oh, and planetary scaffolding should cost a lot, considering well, it's practically enveloping the planetoid with metal and electronics.

What do all y'all think? For the builders, it'd give us something more to chew on, and this would help alleviate the concerns of running out of space on the Permaverse server by allowing existing planets to be colonized. It'd add new components of game play into starport while not drastically harming current game balance.
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Postby Humna » Sun Jul 03, 2005 4:46 am

Why? Why remove some of the diversity of planets by turning Gas Giants and/or Tiny worlds into "another colonizable world?" Unless their resource allocation or special building is made BETTER than that of Arctics/Volcanics, they'll just end up more planets that nobody bothers with.
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Postby Wolf » Sun Jul 03, 2005 6:21 am

I have to agree with Humna. I don't think that would be useful. There are so many habitable planets on any given map and each one does something. We need tiny's and gas worlds at least for the regen of artifacts if nothing else. On the perma-servers, that may be all there is uncolonized soon....
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Postby SPY-008 » Sun Jul 03, 2005 6:44 am

yea i dont really like the idea of colonizing gas planet or tiny worlds itll just be a waste of time for the developers
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Postby MadAce » Sun Jul 03, 2005 2:28 pm

Hey! You stole my idea.

I had an idea for StarPort 2.

Why not make 3 races in the galaxy? Humans, who colonize medium sized planets. And an other two races of which one of them colonizes the gas giants an the other one the tiny planets.
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Postby RedLeader » Sun Jul 03, 2005 9:57 pm

Sounds like Hegamonia: Legions of Iron


(If anyone's ever played this)
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Postby Caia » Mon Jul 04, 2005 8:21 am

Where would the newbs hide when they run out of money?
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Postby MadAce » Mon Jul 04, 2005 10:24 am

In starport 2 it would be possible to ask refuge in any colony if ur stance with the holding faction ( can be rac, corp, player,...) is high enough.
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revisions

Postby einstin2 » Tue Feb 07, 2006 3:53 am

Ok, if you were gonna colinise gas worlds you would have to have a special type of biodome. Perhaps to build on the tiny world you would need to buy the scaffolding and the regular biodome. then you would have to lay down x number of scaffolding before you dropped the biodome.

And this is a different idea entirely but to decease the number of colonised worlds we could make it so they have to construct the first biodome. After all, on earth we have to build houses... even if we have prebuilt parts they have to be placed together. And on Mars there are enormous storms that basically erode the surface. Why not say that every x colonies fail to get started. Im sure alot of people will say this is bad, but lets face it. The permas are getting filled up, if colonies could fail like that then it would help keep the planets acessable for awhile (especially if they could be randomly destroied after their inception. perhaps make it so that the older they get the more likely they are to collapse. also you could add construction into the mix... too help decrease the num of colonies that have 100% military.) Think about it :)
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Postby r1024768 » Tue Feb 07, 2006 4:10 am

wouldn't exactly be perma then :? A lot of people left the permas cause the pollution is killing colonies...with all that in I wonder if anyone would bother at all
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Postby RedLeader » Tue Feb 07, 2006 8:54 am

Stop resurrecting dead posts
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Re: Colonizing those pesky Gas Giants and Tiny Worlds...

Postby Drifter101 » Tue Feb 07, 2006 3:03 pm

Zephyr wrote:I was thinking about how great it would be if we could somehow colonize both Gas Giants and Tiny Worlds that are essentially useless clutter and convert them into something more useful.


It's nice to keep some public property, allow people a 'right to roam'. Also if every planet was owned then sleepers would just float around instead of settling on gas giants, would be a bit messy.
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Postby pbhead » Wed Feb 08, 2006 1:16 am

RedLeader wrote:Stop resurrecting dead posts


stop bumping resurrected dead posts telling people to stop ressurecting them... :P :P :P :P

JK

I am messing with you! :P 8) :lol:
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Postby ryangeneral » Wed Feb 08, 2006 3:23 am

if u ask me i think you shouldbt be able to colonize them. if you could, every thing that is possible to land on (other that starports) would be taken on perma servers, leaving no place to run, and no way to get artifacts
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Postby einstin2 » Wed Feb 08, 2006 7:13 am

r1024768 wrote:wouldn't exactly be perma then :? A lot of people left the permas cause the pollution is killing colonies...with all that in I wonder if anyone would bother at all


True, so we allow the rebuilding/recolinisation of planets that have died. I notcied that and it irritated me that those planets were going to waste.
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Postby codex » Wed Feb 08, 2006 11:31 am

the only thing i can see the gas giants beeing used for is harvesting out Gas.. as a new resource to the game ? hm ? hm ? :)

so not able to put more than 500-1000 Workers on it, and a Refinery.
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Postby mathematiker » Wed Feb 08, 2006 4:33 pm

I don't know about tiny worlds but on gas giants maybe we could place 2 colonies? Same number of defenses though. And if you own one, you own the other one too.
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