WeGotDeathStar wrote: Toonces wrote:
Luna wrote:I like Avithols idea, slap those numbers right on the planet. No one looks at the outside of a planet for anything other than to identify the type.
I think it would look nicer as a label outside the planet graphic area
Why do you need to make the game idiot-proof? New players need to learn the basics of the game, including counting the rings in a solar system.....I can't tell you how many arti's I lost cause I didn't realize the rings could be counted. Instead of counting the rings I would waste time going on every single planet in the system looking for arti's while another player with the same goal would warp in and know exactly what planet to land on
This is a non issue and should be treated as such, there are much more important problems that need to be fixed before this idea is even considered.
I think people are forgetting the thin line between convenience and making the game easier. That window that opens a minimap to connecting systems is a convenience (I haven't used it this time round, but before it used to be a very important when getting chased). Adding contractors is making the game easier. Both are part of the game, but have different functions.
Main thing being, that its convenience that wins over new players. Being able to minimise the learning curve ever so slightly to keep someone's attention. Which seems to be a problem, since there's pretty much no-one actively teaching newer players at this moment. Give me a Mcgrod over 100 of the vets playing this game.
As for the significance of such a change. Smaller changes are easier to implement. They also give a better insight into where a game might be going. Hell i'd go as far as to say this is a tweak. And here's a little secret, its those that seem to keep developers away from ground-breaking changes, that people might not like.