Toonces we got ur back...read this

General discussion of anything Starport related

Moderators: Moleman, Kwijibo, Luna

Will you donate or pay a monthly fee($10) to get toonces more help?

Yes
9
30%
No
21
70%
 
Total votes : 30

Toonces we got ur back...read this

Postby Faint » Sun Dec 18, 2011 7:58 pm

Toonces im offering to pay monthly for you to be able to hire some new help for your game..Content developers and gui devs. I have $ i work 40+ hours a week for it and i spend probly like 10 hours a week on sge if not more...id like to give you some help aside from the tokens..steady income so u can put more $ into the game. If you do not put $ into the game then the deal is off...whos with me.. were talking like $10 a month btw..and i dont suggest it be called donations u need to offer us something in-game..possibly more starting cash on rebangs..or fuel...etc.


20 ppl paying $10= $200 + token sales a month.

do you want this?
Image



Toonces wrote:
A graphic update is of course necessary and is one of the highest priority items on my to do list. Like people have said I am busy and it takes time. The image breakdown is referring to is an improved HUD graphic that some german dude submitted like 3 years ago then disappeared. It was a good submission and I have my artist working on replicating it but it takes both code on my part and art on her part, so it won't be in til the end of September probably.
Last edited by Faint on Mon Dec 19, 2011 12:01 am, edited 2 times in total.
User avatar
Faint
 
Posts: 345
Joined: Fri Nov 19, 2004 10:24 pm
Location: USA,west palm beach FL

Re: Toonces we got ur back...read this

Postby S1lver » Sun Dec 18, 2011 8:39 pm

thats pretty said that only 20 ppl play this game. Its such a great game and toonces even used some of my suggestions. but i dont think ppl r gonna pay 10 a month to play this game. when some ppl barely play it as it is.
S1lver
 
Posts: 29
Joined: Tue Nov 11, 2008 9:59 pm

Re: Toonces we got ur back...read this

Postby Faint » Sun Dec 18, 2011 8:57 pm

60+ players made an account on the new perma he made the other day. however all 60 arnt actually playing...theres still good #'s around.

*40 players paid 5k tokes= $5 to play champs..most of which didnt play to win either.
User avatar
Faint
 
Posts: 345
Joined: Fri Nov 19, 2004 10:24 pm
Location: USA,west palm beach FL

Re: Toonces we got ur back...read this

Postby Mel'Kaven » Sun Dec 18, 2011 11:21 pm

Faint, stop. Seriously. Stop kissing up to Toonces. He does not need 'help' with money. He already supplemented most good elements in the game to require tokens anyways. Now, if you really want toonces to make more money, simply try to get more players to play sge. Thats it. Dont make the already loose community have to pay more to keep in competition.
User avatar
Mel'Kaven
 
Posts: 2188
Joined: Wed Sep 17, 2008 1:58 am
Location: Kittehville

Re: Toonces we got ur back...read this

Postby Faint » Sun Dec 18, 2011 11:52 pm

mel...i appreciate you posting on my topic. But you really should understand who your talking to..i along with many others have been pushing toonces to do these things...iv even made posts similar to this in the past..want to see it? http://www.starportgame.com/sgeforum/viewtopic.php?f=2&t=19763&p=253231&hilit=future#p253231 ...yea u even posted there too and everyone agrees..and i still stand and fight for my opinion of what this game needs...this has been going on for years now.
User avatar
Faint
 
Posts: 345
Joined: Fri Nov 19, 2004 10:24 pm
Location: USA,west palm beach FL

Re: Toonces we got ur back...read this

Postby fredfredburger » Mon Dec 19, 2011 3:20 am

I like turtles.
User avatar
fredfredburger
 
Posts: 160
Joined: Wed Oct 22, 2008 11:07 pm
Location: I will kill for food.

Re: Toonces we got ur back...read this

Postby Mel'Kaven » Mon Dec 19, 2011 3:31 am

Faint wrote:mel...i appreciate you posting on my topic. But you really should understand who your talking to..i along with many others have been pushing toonces to do these things...iv even made posts similar to this in the past..want to see it? http://www.starportgame.com/sgeforum/viewtopic.php?f=2&t=19763&p=253231&hilit=future#p253231 ...yea u even posted there too and everyone agrees..and i still stand and fight for my opinion of what this game needs...this has been going on for years now.



I understand many changes need to be made, but to ruin the balance of an already withering game is not the alternative. If more players join SGE there is more competition and thus more people will buy tokens to compete. If you truely want these graphical changes you could spend your time to donate some art of your own to Toonces himself. I apologize if I sound rash but we as a community cannot risk this hurting game by eliminating more players by benefiting tokeners further. Simply buy tokens yourself if you want to donate, make it a personal deal with Toonces.
User avatar
Mel'Kaven
 
Posts: 2188
Joined: Wed Sep 17, 2008 1:58 am
Location: Kittehville

Re: Toonces we got ur back...read this

Postby Dark.Cloud » Mon Dec 19, 2011 4:41 am

100% certain, if it became monthly fees, youd have to completely abolish fuel.
User avatar
Dark.Cloud
 
Posts: 768
Joined: Tue Jan 06, 2009 2:52 am
Location: Cloud Nine Empire

Re: Toonces we got ur back...read this

Postby avitohol » Tue Dec 20, 2011 8:48 am

All i can say is - Learning Curve.

This has always been something of a matter in the game since its skill based, as duece say. Omlow will also say that skills are relative. Take those two things and you got something of a perpetual learning curve.

Now here is the difference in how to get players to play. The learning curve when i started was far less than it is now. As a newb i remember the colonies that i feared the most where Super-wides.

Now my learning curve involves driving my ship into mines next to a solar that can take between 6-9k damage per broadside. If my ship is destroyed i must now purchase hardware that is catered to doing the first task. And finally i must gain the energy i need to enter the dome when it is open. I say all this as someone who knows how the game works. If someone else were to read this, they would be confused.

No mod servers have an even larger skill based learning curve, since the ships tend to be under-powered.

So that leaves to question, do you cater a game for the players that still play. Or do you cater it for new players.
avitohol
 
Posts: 1025
Joined: Thu Oct 05, 2006 2:23 pm
Location: Samarkland

Re: Toonces we got ur back...read this

Postby JuliusCaesar » Tue Dec 20, 2011 9:02 pm

avitohol wrote:All i can say is - Learning Curve.


A comprehensive tutorial would solve that issue. Not some bs "teachers", not player-made learning videos, a legit, must-watch-before-character-creation tutorial was needed.
User avatar
JuliusCaesar
 
Posts: 1570
Joined: Sun May 02, 2010 9:23 pm
Location: Middle of nj, usa

Re: Toonces we got ur back...read this

Postby duece » Wed Dec 21, 2011 11:28 am

JuliusCaesar wrote:
avitohol wrote:All i can say is - Learning Curve.


A comprehensive tutorial would solve that issue. Not some bs "teachers", not player-made learning videos, a legit, must-watch-before-character-creation tutorial was needed.


It would help but it wouldn't solve it. You can't take for granted that people will just want to spend a lot of time reading guides to learn how to play a game. The challenge is actually enticing them to play, and a game with a smaller learning curve is more likely to lure them into spending a day on it.
duece
 
Posts: 2096
Joined: Fri Jul 14, 2006 11:39 am

Re: Toonces we got ur back...read this

Postby KingDemon » Wed Dec 21, 2011 10:23 pm

What is a "shiph"... says in the chat on the image.
KingDemon
 
Posts: 53
Joined: Mon Mar 07, 2011 2:03 pm
Location: Forgotten

Re: Toonces we got ur back...read this

Postby JuliusCaesar » Wed Dec 21, 2011 10:30 pm

duece wrote:
JuliusCaesar wrote:
avitohol wrote:All i can say is - Learning Curve.


A comprehensive tutorial would solve that issue. Not some bs "teachers", not player-made learning videos, a legit, must-watch-before-character-creation tutorial was needed.


It would help but it wouldn't solve it. You can't take for granted that people will just want to spend a lot of time reading guides to learn how to play a game. The challenge is actually enticing them to play, and a game with a smaller learning curve is more likely to lure them into spending a day on it.


It is likely to lure them in to play for a few days UNTIL they become discouraged at the lack of progress and at the realizization that they have no clue what in the hell they are doing.
User avatar
JuliusCaesar
 
Posts: 1570
Joined: Sun May 02, 2010 9:23 pm
Location: Middle of nj, usa

Re: Toonces we got ur back...read this

Postby EkomS » Thu Dec 22, 2011 2:33 am

Faint wrote:Toonces im offering to pay monthly for you to be able to hire some new help for your game..Content developers and gui devs. I have $ i work 40+ hours a week for it and i spend probly like 10 hours a week on sge if not more...id like to give you some help aside from the tokens..steady income so u can put more $ into the game. If you do not put $ into the game then the deal is off...whos with me.. were talking like $10 a month btw..and i dont suggest it be called donations u need to offer us something in-game..possibly more starting cash on rebangs..or fuel...etc.


20 ppl paying $10= $200 + token sales a month.

do you want this?
Image



Toonces wrote:Sweet pic lol
A graphic update is of course necessary and is one of the highest priority items on my to do list. Like people have said I am busy and it takes time. The image breakdown is referring to is an improved HUD graphic that some german dude submitted like 3 years ago then disappeared. It was a good submission and I have my artist working on replicating it but it takes both code on my part and art on her part, so it won't be in til the end of September probably.
User avatar
EkomS
 
Posts: 105
Joined: Fri Oct 22, 2010 9:48 pm
Location: I DONT KNO!

Re: Toonces we got ur back...read this

Postby EkomS » Thu Dec 22, 2011 2:33 am

Faint wrote:Toonces im offering to pay monthly for you to be able to hire some new help for your game..Content developers and gui devs. I have $ i work 40+ hours a week for it and i spend probly like 10 hours a week on sge if not more...id like to give you some help aside from the tokens..steady income so u can put more $ into the game. If you do not put $ into the game then the deal is off...whos with me.. were talking like $10 a month btw..and i dont suggest it be called donations u need to offer us something in-game..possibly more starting cash on rebangs..or fuel...etc.


20 ppl paying $10= $200 + token sales a month.

do you want this?
Image



Toonces wrote:Sweet pic lol
A graphic update is of course necessary and is one of the highest priority items on my to do list. Like people have said I am busy and it takes time. The image breakdown is referring to is an improved HUD graphic that some german dude submitted like 3 years ago then disappeared. It was a good submission and I have my artist working on replicating it but it takes both code on my part and art on her part, so it won't be in til the end of September probably.
User avatar
EkomS
 
Posts: 105
Joined: Fri Oct 22, 2010 9:48 pm
Location: I DONT KNO!

Re: Toonces we got ur back...read this

Postby Toonces » Thu Dec 22, 2011 8:11 pm

Thanks for the vote of support, faint. I really appreciate your ideas to improve the look of the game. Monthly subscribers probably wouldn't be enough to hire new developers, so the graphical updates will just have to wait until i can get them done. Shouldn't be too long, it is still one of my top priorities. There is also an idea for a monthly subscription option (completely optional of course) but you could would get something like 3 tourneys / mo for $9.50 and you would also have subscriber status on your account.
User avatar
Toonces
Site Admin
 
Posts: 1489
Joined: Mon Oct 04, 2004 10:23 am
Location: Beta Canum Venaticorum

Re: Toonces we got ur back...read this

Postby feenix » Thu Dec 22, 2011 8:55 pm

Toonces wrote:Thanks for the vote of support, faint. I really appreciate your ideas to improve the look of the game. Monthly subscribers probably wouldn't be enough to hire new developers, so the graphical updates will just have to wait until i can get them done. Shouldn't be too long, it is still one of my top priorities. There is also an idea for a monthly subscription option (completely optional of course) but you could would get something like 3 tourneys / mo for $9.50 and you would also have subscriber status on your account.


damm stole my idea, i was gonna tell you next time i talked to you lol. i was thinking unlimited ship color change and many other things for subscribers XD that picture is awesome tho XD
User avatar
feenix
 
Posts: 1243
Joined: Wed Dec 19, 2007 9:17 pm
Location: Join the SGE community in TeamSpeak, url: ygss.dyndns.org

Re: Toonces we got ur back...read this

Postby CrimsonSkull » Thu Dec 22, 2011 11:39 pm

Toonces wrote:Thanks for the vote of support, faint. I really appreciate your ideas to improve the look of the game. Monthly subscribers probably wouldn't be enough to hire new developers, so the graphical updates will just have to wait until i can get them done. Shouldn't be too long, it is still one of my top priorities. There is also an idea for a monthly subscription option (completely optional of course) but you could would get something like 3 tourneys / mo for $9.50 and you would also have subscriber status on your account.




I would be more than happy to pay $10 per month if for that account you removed warp fuel. That is what i think will make people happy when paying a monthly subscription
User avatar
CrimsonSkull
 
Posts: 10
Joined: Thu Oct 27, 2011 5:04 pm

Re: Toonces we got ur back...read this

Postby feenix » Sat Dec 24, 2011 2:52 am

ikr or have it so u have 5k everytime u log on
User avatar
feenix
 
Posts: 1243
Joined: Wed Dec 19, 2007 9:17 pm
Location: Join the SGE community in TeamSpeak, url: ygss.dyndns.org

Re: Toonces we got ur back...read this

Postby ygvbBubblez » Sun Dec 25, 2011 1:21 am

I'm still available to help with graphics, if you would like.
User avatar
ygvbBubblez
 
Posts: 146
Joined: Thu Aug 12, 2010 8:49 pm
Location: Most probably in front of my computer.

Re: Toonces we got ur back...read this

Postby Luna » Sun Dec 25, 2011 3:34 am

The $10 fee "donation" is roughly two lattes at Starbucks. I would gladly pay to improve the game, but it would also need a perk for the players. Fuel would be the obvious choice.
User avatar
Luna
 
Posts: 1845
Joined: Wed May 10, 2006 6:09 am
Location: The Galaxy of Life

Re: Toonces we got ur back...read this

Postby Faint » Sun Dec 25, 2011 9:55 pm

i will actually hold off buying a 6 pack of heienken and my favorite energy drink "NOS" to pay for a better sge...
User avatar
Faint
 
Posts: 345
Joined: Fri Nov 19, 2004 10:24 pm
Location: USA,west palm beach FL

Re: Toonces we got ur back...read this

Postby Chet » Mon Dec 26, 2011 7:45 am

i thought that screeny was real for a second i almost logged in to see :P but then my boner went away and i returned to being flacid
User avatar
Chet
 
Posts: 59
Joined: Sat Jul 31, 2010 3:56 am

Re: Toonces we got ur back...read this

Postby S1lver » Wed Dec 28, 2011 5:06 am

Toonces wrote:Thanks for the vote of support, faint. I really appreciate your ideas to improve the look of the game. Monthly subscribers probably wouldn't be enough to hire new developers, so the graphical updates will just have to wait until i can get them done. Shouldn't be too long, it is still one of my top priorities. There is also an idea for a monthly subscription option (completely optional of course) but you could would get something like 3 tourneys / mo for $9.50 and you would also have subscriber status on your account.


if u do make it pay to play u will have to take warp out of the game. or make the warp regen way fast. no1 wonts to pay for something that they can play for 1 day and then out of warp and cant really play for 3 more days.
S1lver
 
Posts: 29
Joined: Tue Nov 11, 2008 9:59 pm

Re: Toonces we got ur back...read this

Postby avitohol » Wed Dec 28, 2011 8:03 am

S1lver wrote:
Toonces wrote:Thanks for the vote of support, faint. I really appreciate your ideas to improve the look of the game. Monthly subscribers probably wouldn't be enough to hire new developers, so the graphical updates will just have to wait until i can get them done. Shouldn't be too long, it is still one of my top priorities. There is also an idea for a monthly subscription option (completely optional of course) but you could would get something like 3 tourneys / mo for $9.50 and you would also have subscriber status on your account.


if u do make it pay to play u will have to take warp out of the game. or make the warp regen way fast. no1 wonts to pay for something that they can play for 1 day and then out of warp and cant really play for 3 more days.


I had an idea for subscription about 3-4 years ago. That was passed around 10-15 dollars a month. Which included 1% less pollution and an extra 5-10 wisdom.
avitohol
 
Posts: 1025
Joined: Thu Oct 05, 2006 2:23 pm
Location: Samarkland

Re: Toonces we got ur back...read this

Postby 0zzy » Tue Jan 17, 2012 12:27 am

This is single handedly the greatest lick donkey in the long lick assing history of SGE.

If you want to help Toonces out, buy more tokens, don't try to force your crazed ideas onto others who aren't willing to pay any kind of fee.
0zzy
 
Posts: 917
Joined: Fri Nov 28, 2008 1:32 pm
Location: P1, 11th, a new hope, BR, DF, P3, Pegasus Cluster, your mothers room.

Re: Toonces we got ur back...read this

Postby JesusRocks765 » Tue Jan 17, 2012 2:41 am

0zzy wrote:don't try to force your crazed ideas onto others who aren't willing to pay any kind of fee.


yup.
JesusRocks765
 
Posts: 1329
Joined: Sun Nov 21, 2010 7:57 am

Re: Toonces we got ur back...read this

Postby Manganator » Tue Jan 17, 2012 4:28 am

Faint wrote:Toonces im offering to pay monthly for you to be able to hire some new help for your game..Content developers and gui devs. I have $ i work 40+ hours a week for it and i spend probly like 10 hours a week on sge if not more...id like to give you some help aside from the tokens..steady income so u can put more $ into the game. If you do not put $ into the game then the deal is off...whos with me.. were talking like $10 a month btw..and i dont suggest it be called donations u need to offer us something in-game..possibly more starting cash on rebangs..or fuel...etc.


20 ppl paying $10= $200 + token sales a month.

do you want this?
Image



Toonces wrote:
A graphic update is of course necessary and is one of the highest priority items on my to do list. Like people have said I am busy and it takes time. The image breakdown is referring to is an improved HUD graphic that some german dude submitted like 3 years ago then disappeared. It was a good submission and I have my artist working on replicating it but it takes both code on my part and art on her part, so it won't be in til the end of September probably.


The design on that is really sharp. Good work German dude from 3 years ago. ;)

I had an idea for subscription about 3-4 years ago. That was passed around 10-15 dollars a month. Which included 1% less pollution and an extra 5-10 wisdom.


Pretty good idea. Provides finance and cheap bastards like me can corp up with one of these guys and have him drop the domes.

Luna wrote:The $10 fee "donation" is roughly two lattes at Starbucks. I would gladly pay to improve the game, but it would also need a perk for the players. Fuel would be the obvious choice.


Mnn. . . and this is why I don't shop at Starbucks. . .


duece wrote:
JuliusCaesar wrote:
avitohol wrote:All i can say is - Learning Curve.


A comprehensive tutorial would solve that issue. Not some bs "teachers", not player-made learning videos, a legit, must-watch-before-character-creation tutorial was needed.


It would help but it wouldn't solve it. You can't take for granted that people will just want to spend a lot of time reading guides to learn how to play a game. The challenge is actually enticing them to play, and a game with a smaller learning curve is more likely to lure them into spending a day on it.


Problem with SGE is that it's exciting for a while, but if you let people get too powerful, they get bored, the game gets stratified, and the new player influx dries up.
If you put measures in the game to prevent the same, the established community get enraged and tied down in tedium, which is equally deal-breaking.

What's missing here is a balanced, sustainable late-game and the problem seems to be a battle between an unstoppable force and unmovable object. All players (I repeat, all players) want to be constantly expanding their power, and yet Toonces only has enough income to provide a set "area" to expand. Some players have understood this trend. In Mor Giliath, we understood that if we dominated the server politically and logistically, the server would die, so we held back, let most of our territories die, and did our best to allow political autonomy for large sections of the server.

However, without conscious restraint of established powers, the game runs out of space for the expansion of power, which is the driving force for people to play. What's needed is a new framework which allows for the unlimited expansion of power, or at least an illusion of it. Duece had an idea for late-game economy, where established corps could buy certain items for massive amounts of credits. I think this idea is sound.

Another good idea would be to incentivize attacking dominant corporations by substantially increasing cash rewards for attacks upon larger corps. Another healthy entropy that could be established would perhaps be the introduction of a full-on "looting" function which would kill the dome entirely for a much greater cash reward.

-You could limit the size of empires mechanically (Toonces tried to do this when he implemented pollution and 25k), by adding extra workload or needs of micromanagement, but this seems to drag the game down with tedium.
-I've beaten the idea of "homeworlds" to death as a means of limiting empire size by making it more and more difficult to control morale and to defend colonies as you expanded to the fringes, but this was met with resistance from people who wanted to own entire servers, who, in my opinion, are the very same kind of power-monger morons who ruined the game to begin with.

The trick is we only have a finite number of planets, but people want larger and larger empires. What happens when there's nowhere left to expand? What gameplay is left for the dominant type-A marauder then? There is no compelling incentive to continue playing, and therein lies the problem.
User avatar
Manganator
 
Posts: 1329
Joined: Mon Jun 06, 2005 11:52 pm
Location: Massachusettes

Re: Toonces we got ur back...read this

Postby BarbaraWalters » Tue Jan 17, 2012 9:09 pm

Good points Dienekes
User avatar
BarbaraWalters
 
Posts: 214
Joined: Mon May 18, 2009 11:05 pm
Location: North Bay Ontario, Canada

Re: Toonces we got ur back...read this

Postby JesusRocks765 » Tue Jan 17, 2012 11:07 pm

Manganator wrote:Duece had an idea for late-game economy, where established corps could buy certain items for massive amounts of credits. I think this idea is sound.


I love this idea, toonces, can't you put your super surface missles up for sale at 100-200 million credits?
JesusRocks765
 
Posts: 1329
Joined: Sun Nov 21, 2010 7:57 am

Next

Return to The Tavern

cron