duece wrote:I think most people agree that 'easy' servers don't really capture the old starport. So what would you guys pick to make that work?
In my opinion, it should be more rewarding to attack other corps (war). It used to be much faster to invade someone's empire than building your own if you could win. So first:
-Increase Nuke/Laser production. It used to be so that any volcanic could make 75 nukes per, any non-volc could make 37.5. This also requires that equipment/uranium costs to produce weapons be reduced.
-Increase tax revenue.
-Cap solar shots (I'm thinking a max of 5).
My rational with the first two, is to reduce the investment it takes to stage and supply a war effort. For the third one, I want to make defending harder, so things are more defense through offense. The only way to protect an empire used to be through deterrence (threat of massive retaliation).
The problem is I think this craps on builders. People won't spent a lot of time on colonies if they're so much harder to hold. So I think you also have to:
-reduce consumption or increase harvesting
-further boost reproduction/morale rates on lesser used planet types
Basically, the main goal is to facilitate invasion by encouraging people to make more colonies. The food chain is Invaders > Builders, so building has to outpace invasion. The idea is to speed both up.
One problem is that it isn't really desirable for the galaxy to get flooded with built colonies because it becomes hard for new people to get a foothold (this used to be a huge issue). So to address that
- Huge galaxy map, something like HC but maybe bigger
- Or just implement this for an extended bang where it's not a problem if it fills up.
Modules, are tough. The simple solution is make it no-mod, because I think that's makes space fighting more enjoyable. But idk, in my opinion mods need to be re-balanced.
These were my thoughts, I'd like to know if other people who want the same thing have a different vision for it. Basically the point is encouraging war, which used to be much (much much) more frequent and intense than it is now.
Back in the days when Permaverse began it wasnt easy to invade colonies like it is today, thats why most corps had to build colonies ( that produced Nukes ) local to systems where hostile Corps had their main bulk of Colonized Planets.
This way they could launch an attack and hope one or a few of the colonies they took had a healthy Nuke supply on it - in order too continue invading the next Planet.
Correct me if im wrong ( i expect Original Broken Monkey members can answer this best ) - but i think it was a Builders Heaven back then .. any attacks made had to rely solely on Starbase Nukes and Negs or as mentioned from purpose built attack colonies. - other than that it was a case of getting someone to barge to the System you were invading in.
This aspect of the game - has sadly gone .
Because of the Original setup of Starport it encouraged Teamwork as a top priority and effort also - sadly this again is in its demise.
If youre going to make something that resembles the " Old days " of Starport - you have to try and bring back the fundamentals of what MADE it great .. and that was the stability of it between Invading and Building.
Building was profitable because you knew if you built colonies 20 hops from any Starbase you were relatively safe from attack - therefore enabelling further builds - and onwards towards an Empire.
Invading was also profitable - but required effort and teamwork in order to do any substantial damage to a Corp that had been building on that Server for say .. 6 months.
Agree or Disagree i honestly believe that patches such as " Port Negs, Ship Purchases from Ports and also Ship Mods " - have made it far too easy to wipe people from Perma Servers - hence making Starport " boring" to a lot of what used to be " regular Players".
TBH the "Ore patch" hasnt done much good either - all its done is made what was easy using Port negs and Mods - even easier now the Planet that used too sufficiently hold 8 shots now only being able to hold 3 or 4.
Starport has been made into a relatively easy game of late, Toonces should be trying to make it harder for Invading instead of making it easier.
People groan about Permas having Corps that " Rule the Server " all the time - but thats the whole point of it .. theyve done their job Building the Empire - and its probrably taken them months and months of hard work doing it - it should take the Invaders just as much time and effort too take the colonies from them - instead of the one week cap 500,000 followers from them issue we have currently on Starport.
Just a thought - i think what you guys are suggesting is a great idea and it should be done , but he has to bring back the benefits of Building back into the game as it used to be - far too many quality Builders left because of vast gap between Building and Invading.
Building has become basically pointless and Invading has become far too easy = drop in excitement, Teamwork and ultimately playerbase.