Toonces wrote:Well, IGH is already set to "easy" difficulty level for colonies. I could move it to "extra easy" but it already has lots of IGP worlds, aren't those pretty easy to get going?
I do like your idea about the 100k exp cap on dying!
That would mostly work, but I specifically want to encourage weapons production, and I don't want every colony to be 10/120 solar. So somehow that has to be taken into account. I think the trade off for building nukes and lasers should be reduced in terms of credits/pollution etc.
I guess I want invading to be easier, but then building should be made even easier to compensate for that. Just making building easier, makes invading harder and vice versa. I think at its best, igh would be a one-two punch of a rapid building phase for the first month, then a war phase for the final month and a half.