Shields Generation for All?
Moderators: Moleman, Kwijibo, Luna
- Toonces
- Site Admin
- Posts: 1627
- Joined: Mon Oct 04, 2004 10:23 am
- Location: Beta Canum Venaticorum
- Contact:
Shields Generation for All?
The Falcon can jettison any resource type to create a small amount of shields when in space. This is usually done using the F4 or other assigned key to "jettison all".
Should this ability be given to every ship?
Should this ability be given to every ship?
Re: Shields Generation for All?
Aw come on. The only decent feature if the Falcon...
It'd counteract the shields going up in price in ports.
It'd increase inflation (shields cost money).
What'sthe point? (not saying there isn't any, just wondering)
It'd counteract the shields going up in price in ports.
It'd increase inflation (shields cost money).
What'sthe point? (not saying there isn't any, just wondering)
Re: Shields Generation for All?
what makes the falcon unique then?
Re: Shields Generation for All?
The ability to steal money from enemy ships at the beginning of game.
Re: Shields Generation for All?
And the shield forge. (kinda what the thread is about)ArdRhys4 wrote:The ability to steal money from enemy ships at the beginning of game.
Re: Shields Generation for All?
Sorry, was answering catfish.
Yes or no?
or abstain?
Abstain ftw. I can't make up my mind.
Yes or no?
or abstain?
Abstain ftw. I can't make up my mind.
- DarkLStrike
- Posts: 610
- Joined: Fri Jul 21, 2006 9:13 pm
- Location: London, Canada
Re: Shields Generation for All?
It turns established colonies into shield factories. I say no.
Re: Shields Generation for All?
/agreeDarkLStrike wrote:It turns established colonies into shield factories. I say no.
No.
Re: Shields Generation for All?
If this happens rebangs will change because instead of using money on shields they will use their resourses.
Re: Shields Generation for All?
I voted yes. But if you do, then the falcon will need a makeover.
It would make for a slight change in dynamics when fighting. I like it.
Question: Can you jet resources when in a duel? I've never tried a duel in a falcon.
Um, so what? You could haul some colony resources to a port, sell them, and then fully reshield. By dumping your resources you're getting pennies on the dollar, so it really isn't game changer.DarkLStrike wrote:It turns established colonies into shield factories.
It would make for a slight change in dynamics when fighting. I like it.
Question: Can you jet resources when in a duel? I've never tried a duel in a falcon.
- M2-Destroyer
- Posts: 1381
- Joined: Mon Nov 13, 2006 7:27 pm
- Location: The Bonny, Bonny Banks of Loch Lomond!
- Contact:
Re: Shields Generation for All?
Instead of giving other ships the sheild furnace - why not boost the effectiveness of the shield furnace on the falcon before you try and mate it with another ship?
- DarkLStrike
- Posts: 610
- Joined: Fri Jul 21, 2006 9:13 pm
- Location: London, Canada
Re: Shields Generation for All?
There you go, that's the problem. It is currently almost impossible to kill a skilled fighter who knows what he is doing without severely outnumbering him. With this implemented, it will be even harder...squeemish wrote:I voted yes. But if you do, then the falcon will need a makeover.
Um, so what? You could haul some colony resources to a port, sell them, and then fully reshield. By dumping your resources you're getting pennies on the dollar, so it really isn't game changer.
It would make for a slight change in dynamics when fighting. I like it.
Question: Can you jet resources when in a duel? I've never tried a duel in a falcon.
- Suave
- Posts: 250
- Joined: Fri Jul 04, 2008 1:44 pm
- Location: Shampoo Land with my friend, vo5
- Contact:
Re: Shields Generation for All?
This would make fighting on colonized planets alot hard.. the owner is low on shields, all he needs to do is go to ref. and 'rs'
I say no to this.
I say no to this.
Re: Shields Generation for All?
Instead I'd rather have Madace's version of making falcons produce tradeable shield batteries.
Re: Shields Generation for All?
People sometimes don't like change. I think this would be a healthy change for Starport.
Re: Shields Generation for All?
That is not true. In reality, you need to be outside in space. Thus, if you are defending a planet, it won't be that convenient.Suave wrote:This would make fighting on colonized planets alot hard.. the owner is low on shields, all he needs to do is go to ref. and 'rs'
I say no to this.
- DarkLStrike
- Posts: 610
- Joined: Fri Jul 21, 2006 9:13 pm
- Location: London, Canada
Re: Shields Generation for All?
That's not true for falcon's shield furnace.ArdRhys4 wrote:That is not true. In reality, you need to be outside in space. Thus, if you are defending a planet, it won't be that convenient.Suave wrote:This would make fighting on colonized planets alot hard.. the owner is low on shields, all he needs to do is go to ref. and 'rs'
I say no to this.
Re: Shields Generation for All?
Toonces wrote:The Falcon can jettison any resource type to create a small amount of shields when in space. This is usually done using the F4 or other assigned key to "jettison all".
Should this ability be given to every ship?
Yes Toonces, it should. But perhaps make the falcon able to get more out of it, or maybe generate more fuel?
EDIT: However....what if you were in a ISC for example..with 150 resoucres...if your at 0% shields..if you jettisoned 1 resource..you could withstand a nuke right? If im not mistaken? Its late..maybe i am
Re: Shields Generation for All?
If I remember right the amount of shields you get from the shield furnace on the Falcon is pretty insignificant, it seems like it would hardly matter if this were included in every ship in the game.
Would you change its effectiveness or how it works at all?
Would you change its effectiveness or how it works at all?
- Suave
- Posts: 250
- Joined: Fri Jul 04, 2008 1:44 pm
- Location: Shampoo Land with my friend, vo5
- Contact:
Re: Shields Generation for All?
That applies to spicing for fuel alone, Im pretty sure it dosen't apply for the falcons shield furnaceArdRhys4 wrote:That is not true. In reality, you need to be outside in space. Thus, if you are defending a planet, it won't be that convenient.Suave wrote:This would make fighting on colonized planets alot hard.. the owner is low on shields, all he needs to do is go to ref. and 'rs'
I say no to this.
Just to make sure, I am going to try today
- DarkLStrike
- Posts: 610
- Joined: Fri Jul 21, 2006 9:13 pm
- Location: London, Canada
Re: Shields Generation for All?
Not really insignificant. If you are in a port with a falcon, it is much cheaper just to buy resources for shields than the actual shields themselves.MegaMan wrote:If I remember right the amount of shields you get from the shield furnace on the Falcon is pretty insignificant, it seems like it would hardly matter if this were included in every ship in the game.
Would you change its effectiveness or how it works at all?