[idea] POST NEW SHIP IDEAS HERE!!

Ideas for improving Starport:GE

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milo
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Post by milo » Thu Dec 11, 2008 1:39 am

fine i'll update this after finals nex wed. i'm uber buisy now.

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Cheesy
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Post by Cheesy » Thu Dec 11, 2008 9:59 pm

milo wrote:fine i'll update this after finals nex wed. i'm uber buisy now.
gasp, the emperor ship was my idea, buggy just reposted it here, but he can have the credit ne way i feel its unbalanced now that i have though about it

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milo
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Post by milo » Sun Dec 14, 2008 6:59 pm

k the second post is updated. we now have 60 ships :D

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Vidicatus
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Post by Vidicatus » Tue Jan 06, 2009 11:02 pm

Creator: Vindicatus
Type: Avenger
Price: 4mil creds
Shields: 30000
Primary Weapon: grav beam
Scanners: battle
Cargo Holds: 200
Equipment Bays: 30
Max speed: 90kmps
Turning: twice dex
Thrusting: 20kmps
Energy Regen: 200ups
Warp Fuel Efficiency: 5gpw
Special weapon/ability: nightshade
Fired/Activated by: (if necessary)
Energy usage: 2ups
Effect: scrambles all sensors of opposing ships in system and reduces shields by 25%
Limitations/properties: (if necessary)
Sales Pitch: perfect for those who r tired of pirates preying on their cols

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BLADE2
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Post by BLADE2 » Wed Jan 07, 2009 2:43 pm

Vidicatus wrote:Creator: Vindicatus
Type: Avenger
Price: 4mil creds
Shields: 30000
Primary Weapon: grav beam
Scanners: battle
Cargo Holds: 200
Equipment Bays: 30
Max speed: 90kmps
Turning: twice dex
Thrusting: 20kmps
Energy Regen: 200ups
Warp Fuel Efficiency: 5gpw
Special weapon/ability: nightshade
Fired/Activated by: (if necessary)
Energy usage: 2ups
Effect: scrambles all sensors of opposing ships in system and reduces shields by 25%
Limitations/properties: (if necessary)
Sales Pitch: perfect for those who r tired of pirates preying on their cols
A ship that is more powerful than the IGS and not costing tokens will never make it through. One or two things, maybe, like the CEO ship having 200 resource and 16 equipment bays. But 30k shields, 200 resource, and 30 equipment bays? Toonces would probably require at least a 25k token purchase requirement on it, and there still wouldn't be that much of an advantage in offering such a powerful ship for toonces as many wouldn't be able to afford it, not too mention that it would cause more of them not to invade or fight with it due to the risk of losing so many tokens if they lose their ship. Sorry, Try again!

nicopp
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Post by nicopp » Wed Jan 07, 2009 4:59 pm

Vidicatus wrote:Creator: Vindicatus
Type: Avenger
Price: 4mil creds
Shields: 30000
Primary Weapon: grav beam
Scanners: battle
Cargo Holds: 200
Equipment Bays: 30
Max speed: 90kmps
Turning: twice dex
Thrusting: 20kmps
Energy Regen: 200ups
Warp Fuel Efficiency: 5gpw
Special weapon/ability: nightshade
Fired/Activated by: (if necessary)
Energy usage: 2ups
Effect: scrambles all sensors of opposing ships in system and reduces shields by 25%
Limitations/properties: (if necessary)
Sales Pitch: perfect for those who r tired of pirates preying on their cols
Horrible idea. You´re proposing a ship that´s more powerfull and agile than annything else in the game, what´s the point? The idea of new ships is to have them compliment the game balance, not tear it apart completly.

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toast
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Post by toast » Wed Jan 07, 2009 5:08 pm

read his reason for the ship:

he just a newbie (or noob...but im feeling nice) who keeps getting invaded and cant compete.

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Vidicatus
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Post by Vidicatus » Wed Jan 07, 2009 7:51 pm

yea sry about that ship....i think i was high when i thought of it......

here more serious

Creator: Vindicatus
Type: Noctus
Price: 7k tokens
Shields: 10000
Primary Weapon: grav beam
Scanners: battle
Cargo Holds: 200
Equipment Bays: 30
Max speed: 50kmps
Turning: dex times .25
Thrusting: 0kmps 10
Energy Regen: 200ups
Warp Fuel Efficiency: 5gpw
Special weapon/ability: dark void
Fired/Activated by: (if necessary)
Energy usage: 2ups
Effect: allows pilot to make a random jump to any system within 10 hops when low on shields
Limitations/properties: down side is it costs the amount of warp feul that it would take to cover that distance normaly
Sales Pitch: good strong ship, ideal for corp leaders or contractors

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Vidicatus
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Post by Vidicatus » Wed Jan 07, 2009 7:57 pm

toast wrote:read his reason for the ship:

he just a newbie (or noob...but im feeling nice) who keeps getting invaded and cant compete.
and for this guys info, i have been playing this game for 6yrs so lay off

besides i have been busy with things more important so i haven't played for a while, so i may be called a veteran noob. or a noob vet? don't know or care

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Vidicatus
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Post by Vidicatus » Wed Jan 07, 2009 8:08 pm

Creator: Vindicatus
Type: Virus
Price: 20k tokens
Shields: 9000
Primary Weapon: grav beam
Scanners: battle
Cargo Holds: 45
Equipment Bays: 15
Max speed: 20kmps
Turning: twice dex
Thrusting: 9kmps
Energy Regen: 90ups
Warp Fuel Efficiency: 9gpw
Special weapon/ability: mirror mirror
Fired/Activated by: (if necessary)
Energy usage: 30ups
Effect: creates false reading on enemy radar to allow for either a swift escape or aa devastaing attack
Limitations/properties: it leaves u vulneralble for a few moments
Sales Pitch: wonderful for those who wish to be pirates or even the goodie goodies, as long as u have the cash

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Orillion94
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Post by Orillion94 » Sun Jan 11, 2009 8:50 pm

Vidicatus, I believe there's an edit button?

Creator: Supportive Tech (Orillion94)
Type/Ship Name: Interstellar Shuttle
Price: 420k
Shields: 4000
Primary Weapon: any
Scanners: any
Cargo Holds: 40
Equipment Bays: 8
Max speed: same as pod
Turning: same as pod
Thrusting: same as pod
Energy Regen: same as battleship
Warp Fuel Efficiency: 8 gpw
Special weapon/ability: Shield Disruptor
Fired/Activated by: default key
Energy usage: 500 per sec
Effect: 2k damage per sec
Limitations/properties: Shield Disruptor works like the hellbore laser, no automatic aim and goes through the sun, hits planets/walls/goes through asteroids and such like other weapons of that kind
Sales Pitch: The prime hit and run ship, this little fuel efficient shuttle can devastate slow ships completely in only a few moments. The powerful shield disruptor cannot last for more than a few seconds, so try not to fight maneuverable ships. The low shields of the shuttle do not allow for any invading of well defended colonies or prolonged fighting.

*edit: changed fuel from 7 to 8 gpw

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darthwolf
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Post by darthwolf » Sat Jan 17, 2009 1:31 am

Creator: Darthwolf
Type: Eagle
Price: 15k Admiral Tokens;100,000 xp
Shields: 1600
Primary Weapon: (only include if other than the default)
Scanners: (only include if other than the default)
Cargo Holds: 200
Equipment Bays: 16
Max speed: same as IGS
Turning: Same as IGS
Thrusting: same as IGS
Energy Regen: Same as Battleship
Warp Fuel Efficiency: 7gpw
Special weapon/ability:King explo
Fired/Activated by: secondary wepon button
Energy usage: 400
Effect: locks onto target and does 2000 damage
Limitations/properties:costs 20 warp
Sales Pitch: This ship was discovered just recently on an alien infected planet and it has amazing technology.Aftyer copying it the made only a handful of these ships and few can afford them.

heres a pic:
Image

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Destinybound
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Post by Destinybound » Tue Jan 20, 2009 10:55 pm

darthwolf wrote:Creator: Darthwolf
Type: Eagle
Price: 15k Admiral Tokens;100,000 xp
Shields: 1600
Primary Weapon: (only include if other than the default)
Scanners: (only include if other than the default)
Cargo Holds: 200
Equipment Bays: 16
Max speed: same as IGS
Turning: Same as IGS
Thrusting: same as IGS
Energy Regen: Same as Battleship
Warp Fuel Efficiency: 7gpw
Special weapon/ability:King explo
Fired/Activated by: secondary wepon button
Energy usage: 400
Effect: locks onto target and does 2000 damage
Limitations/properties:costs 20 warp
Sales Pitch: This ship was discovered just recently on an alien infected planet and it has amazing technology.Aftyer copying it the made only a handful of these ships and few can afford them.

heres a pic:
Image
Cool ship but 1600 shields?

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Vidicatus
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Post by Vidicatus » Wed Jan 21, 2009 9:59 pm

Creator: Vidicatus
Type: Aquila
Price: 40k admiral tokens/300k xp
Shields: 20000
Primary Weapon: (only include if other than the default)
Scanners: (only include if other than the default)
Cargo Holds: 150
Equipment Bays: 20
Max speed: same as IGS
Turning: Same as IGS
Thrusting: same as IGS
Energy Regen: same as ISC
Warp Fuel Efficiency: 7gpw
Special weapon/ability: pheonix wing
Fired/Activated by: secondary weapon button
Energy usage: 600
Effect: fires spread of 5 homing nukes
Limitations/properties: none
Sales Pitch: bult using scavenged tech from a drifting derelict of unknown origin, this ship is perfect for corp wars, or for those wanting to carve out their own cols or take some1 else's

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toast
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Post by toast » Thu Jan 22, 2009 12:58 am

seriously? there is one way that ship isnt the worst idea on this thread.

if the secondary only fires nukes you have in equipment bays.

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Vermin
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Post by Vermin » Wed Jan 28, 2009 5:14 pm

Is there a chance that any of these will ever be added?

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canshow
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Post by canshow » Tue Feb 03, 2009 3:54 pm

Just a suggestion here, dont make the ships rigged, or its going to unbalance the game. Keep shields below 20k and dont make your ship with like 30 hardware bays, it just not faiir, even if it does cost tokens, there has to be balance with the current ships

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Vermin
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Post by Vermin » Wed Feb 04, 2009 3:45 am

Creator:ME
Name:Tiger Shark
Cost: 350K
Scanners: any
Primary Weapon: any
Equipment bays: 8
Cargo: 30
Thrust: 7
Speed: 8
Turning: 6
Energy Regeneration: 6
Fuel consumption: 10
Secondary: Frenzy
Energy Usage: Doubled energy usage while firing to match double in fire rate.
Description: Doubles speed and fire rate for 5 seconds and halves speed and turning for 10.

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Vermin
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Post by Vermin » Wed Feb 04, 2009 3:59 am

NOT SUPER WELL THOUGHT OUT IDEA AHEAD, BRACE YOURSELF

Not really thinking this should be a player usable ship.

Anyway, the idea I had for it was that its an extremley rare find that shows up here and there from time to time. Seeing as how its not of human origin and is damaging U.N. and private property it has a bounty of a few million on it whenever it apears. Starport barkeeps will give you its whereabouts. (upon purchase of a dangerous amount of alcohol) A (NPC)captain of such a ship would have about the rank of Colonel or negative equivalent.

Creator: yours truly
Name: Alien Mother Ship
Cargo: 200
Hardware: Items 16
Price: --
Primary: any
Scanners: Battle
Sheilds: 24K
Speed: 4
Turning: 2
Thrust: 4
Energy regeneration: 8
Fuel Consumption: --
Secondary: Launch Fighters
Description: Launches 4 fighters each with 250 sheilds and armed with a peashooter as a weapon. Once destroyed the alien mother ship can regenerate another every 30 seconds. Each fighter can only attack targets in close vacinity to the mother ship.

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Vermin
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Post by Vermin » Wed Feb 04, 2009 4:15 am

Third and final idea for now.
Author: <---
Name: Crow
Cost: 300K
Cargo:75
Scanners: any
Primary: any
Equipment Bays: 8
Sheilds: 8K
Max Speed: 7
Thrust: 6
Turning: 7
Energy Regeneration: 8
Fuel Consumption: 9
Secondary: energy nuetralization drone
Energy Consumption: 1000
Description: Launches a drone that follows and colides with an enemy, upon collision the drone is thrust backwards and the ship loses 200 energy. The drone will continue to seek the nearest enemy to the ship that it was launched from for 30 Seconds or until 4000 damage is done to the drone.

raynor100
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Post by raynor100 » Tue Feb 10, 2009 3:10 am

Creator: Raynor100
Name: IntergalacticBlackHole
Cost: 80mil (250k exp and any rep) 5k tokens as well
Cargo: 300
Scanners: Any
Primary: Any
Equipment Bays: 16
Shields: 25k
Max Speed: Same as IGS
Thrust: Same as IGS
Turning:Same as IGS
Energy Reproduction: Extreme past IGS
Fuel Consumption: 7
Secondary Fire: BlackHole Nukes (Normal Nuke Damage)
Secondary Energy Consumption: 800 per Nuke
Secondary Description: They are nukes that are all black and cost 800 energy per shot. they are infinite just like the vulture is it is a mix of the vulture and IGS.
Ship Description: It is just a IGS that is black that launches nukes instead of the fire wave at double the energy cost of a normal nuke launch.
Sales Pitch: The God of Ships this is the ship that can capture any colony that your heart desires. Oh but it cost a fortune to buy so pull out your life savings

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pewpewpew
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Post by pewpewpew » Wed Feb 11, 2009 3:04 am

probably ignored but

Creator: PewPewPew
Type: Jor
Price: 900 000
Shields: 16k-14k
Primary Weapon: any
Scanners: any
Cargo Holds: 75
Equipment Bays: 10
Max speed: speed of the battle cruiser
Turning: 2 seconds to turn 90 degrees
Thrusting: fullspeed in five seconds
Energy Regen: full energy in ten seconds
Warp Fuel Efficiency: 9-10
Special weapon/ability:
either:
Cross Dimensional Field-halves damage for 2 seconds, recharge 10 seconds
gattling gun- shoots 30-50 bullets in 30 degrees each doing about 10 damage for 3 seconds
Fired/Activated by: shift..
Energy usage: normal
Effect: listed already
Limitations/properties: listed already
Sales Pitch: A good ship if you're a war monger

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pewpewpew
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Location: In mah uber dreamsower, shooting nukes at you by the dozen.

Post by pewpewpew » Wed Feb 11, 2009 3:17 am

I think these ships might either be underpowered or slightly overpowered.

Creator: PewPewPew
Type: UN Corvette(change if needed)
Price: 700 000
Shields: 15k
Primary Weapon:
Scanners:
Cargo Holds: 40
Equipment Bays: 8
Max speed:cross a solar system in ten seconds
Turning: turn 90 degrees in 3 seconds
Thrusting: 1/9 of speed per second
Energy Regen: one bar per 1.5 seconds
Warp Fuel Efficiency: 12
Special weapon/ability:
(choose for me please)
Fragmentation projectile- fires a bullet, which if hits, spits out 3 other bullets in the direction of the three other enemies, if no other enemies present, loops back and hits original target and chain stops there. Max chain=3 max chain when using against stationary defenses=2 Bounces
Multi-faceted energy missile-sends out 5-10 projectiles which auto seek the nearest targets only once. Does not bounce
Anticipation ray- Fires 5-10 laser beam bursts just narrowly missing the target, target is not hit if target stays still.
Fired/Activated by: your choise
Energy usage: your choise
Effect: listed
Limitations/properties: your choise
Sales Pitch: Ahh, the cannon fodder of the UN forces
(or) The future of destruction today!

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Vermin
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Post by Vermin » Wed Feb 11, 2009 11:06 pm

We should find the ships that are the most balanced and unique and try to get them added, right now none of these are ever going to get added.

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SpaceToast
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Post by SpaceToast » Wed Feb 11, 2009 11:31 pm

id like a flying piece of toast that shoots butter colored and shaped rectanular prisms that do the damage of a torp and is almost identical to the isc only it has like 14k shields max. :) it would e the same color and shape of toast. with yellow boosters . 8) 8) 8) and cost around 1.4 mill for the ship itself.

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Vermin
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Post by Vermin » Wed Feb 11, 2009 11:48 pm

Creator:

Name: The Unicorn
Cost: 1K toekn
Weapon: GARV BEEM
SCANNRS: BEST
Cargo holds: 250
Speed: same as IGS
sheilds: 50K
REgen: Same as IGS and Battle cruiser combined!
turning: same as IGS
Thrust: Same as ICS
Speed: Smae as a unicorn!
Special: fires a bullet that destroyes any ship it hits instantly and if it hit s a planet instantly colonized it wit fully built doom and 50 lasers.

Sails pitch: Its super awesome and over powered and is the worst idea anyone has ever even heard of, coems with f******-retarded moron level spelling free and will make you popular!




Please no more retarded ideas please people, if your IQ is less than 120 just don't post here... actually don't post on the forums at all. Not reffering to space toast btw, I understand his post was a joke.

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M2-Destroyer
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Post by M2-Destroyer » Thu Feb 12, 2009 12:33 am

Vermin wrote:



Please no more retarded ideas please people, if your IQ is less than 120 just don't post here... actually don't post on the forums at all.
That rules out many players in the community.

Nice on I love puppies

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SpaceToast
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Post by SpaceToast » Thu Feb 12, 2009 12:33 am

lol thx XD but seriously a toast ship would be awesome id pay 60 dollars if toonces would make one for me and lemme fly it and be ale to pay like 10k tokens afterwards for it.just make it the same as isc even shields and change the look and stuff to toast and butter. :) all will fear the flying toast of deathtitude.

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pewpewpew
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Location: In mah uber dreamsower, shooting nukes at you by the dozen.

Post by pewpewpew » Thu Feb 12, 2009 3:38 am

Just to clarify my second weapons..

Fragmentation projectile= shoots bullet, upon hitting anything, fragments into 3 bullets in direction of nearest enemy, if no near enemy, shoots in random directions
Restrictions:Maximum chain is 3
Use = Great for planet combat


SpliceDimention= Splits the ship unto two dimensional planes, halving damage
Restrictions:Long recharge time, use all energy
Use = Nuke negating/ sliding

Anticipation blasts= Shoots bursts of bullets just missing the location of the target when firing, if the target moves, it will get hit
Restrictions:If target stays still, the target wont get hit
Use = For use against speed freaks.

Auto-aim Projectiles= Shoots a burst of explosive projectiles which seek only for 4 seconds before becoming dumb weapons.
Restrictions= they don't bounce
Use= Vs turrets and for close range combat

Gatling Gun= shoots current main weapon (has to be projectile, if not, uses the purple bullet things, hellbore laser uses pea shooter) in a burst at 10 shot per second in a random 30 degree angle.
Restrictions= Fires continuously until energy is depleted
Use= for all you who cant aim, also deadly at close combat

Energy Clones= Launches 5 clones of your ship with 500 shields each, Though no damage is done by them, distraction.
Restrictions= takes 50% of energy and 500 sheilds.
Use= Distract enemies, missiles, turrets. Does not trip mines.

zedreth
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Ship

Post by zedreth » Thu Feb 12, 2009 10:31 pm

Creator: Zedreth
Ship Size: Huge (the size of 4 ships put together) <-I imagine it looking like a huge battleship.
Type: PSC (portable space colony [not accual colony]) aka RHINO
Price: 30,000,000 credits OR 30,000 tokens(this makes sense) <--that make it balenced?
Shields: 50,000

Primary Weapon: Ram (bump into enemies, cannot have primary weapon)
Primay Weapon Damage: 250 per bump
Scanners: (defalt)
Cargo Holds: 2000 (500 max resources, 1500 reserved for people)
Equipment Bays: 125

Max speed: slow
Turning: very slow
Thrusting: very slow

Energy Regen: normal
Warp Fuel Efficiency: 20
ability: Lodging Tax (constant)
Effect: This ship genrates money per hour equal to the number of colonists inside cargo * 10
Limitations/properties: THIS SHIP CANNOT ENTER PLANETS (unless using special ability 2)

--Special Ability 2-- <--(required)
Activate: secondary weapon key
Energy: all that ship has currently
Effect: leaves main ship idol (attackable) and sends out escape pod that can enter planets. turn on enter mode and go into main ship to un activate. Stats as if in a pod (pod ability and a pea shooter)

Sales Pitch:
This Gigantic BEAST of a ship is perfect for transporting MASSES of cargo and equipment. It can also serve as a house to many colonists. obviously it cannot go into tight spaces and is very slow, but its massive size helps in battle when ramming the enemy. Slow speed getting you down? use a small pod to enter planets and get through tight spaces. it can all be yours for 30 million credits!!! (awsome right?)
Last edited by zedreth on Fri Feb 13, 2009 2:17 am, edited 2 times in total.

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