The Patches >> OVERVIEW IN FIRST POST <<
Moderators: Moleman, Kwijibo, Luna, Major
- DarkLordSauron
- Posts: 324
- Joined: Sat Jan 20, 2007 6:22 pm
- Location: Behind you. Mhwhahahah
- Talak.Winstar
- Posts: 2392
- Joined: Wed Apr 25, 2007 12:29 pm
- Location: In Space, contemplating how exactly to negate the crappy events of OMD and BND story arcs.
361:
-Minor tweaks and bug fixes*
362/363:
-5 tier research system implemented. Strip mining and stock market introduced. Industrial complex works for lasers also.
-Research limited to 10 tiers.
-All planets harvest all resources, but some are only in pitiful amounts.
-Ref level 2 changed from 2x to 1.5x harvesting rates.
-Researchers can now reduce pollution rate.
-Max tax accumulation raised from 30k to 50k /hr.
-Base reproduction rates reduced again*
364:
-Weapons factory now consumes equip and ura.
*These ones I'm not sure about.
Convenient link:http://starportgame.com/sgeforum/viewtopic.php?t=7147
(Edited ~July 1)
365:
-Bartenders know IGP locations again
-XP needed for ranks adjusted up, new requirements for Emperor-level ranks.
-Directorship now gives bonus to researching environment.
(Edited July 14)
366/367:
-Improvements to invisible lag issues.
-Commodites Market prices improved.
-Drop All button broken, then fixed, then broken again.
368:
-Compound Mines introduced.
-Sun colour filter applied to colony screen.
(Edited July 19)
369:
-Corp members can now duel each other.
-Quotes have a box again.
(Edited August 2)
370-373:
-Fixes for corporate duelling and compound mine bugs.
-Fake lag and random crashes re-introduced (for me anyway).
374:
-Missiles no longer target a cloaked avenger.
(Edited August 3)
375:
-Aliens sometimes drop negs.
-Falcon is more maneuverable and can steal credits.
-All weapons fire etc is coloured black on most planets.
(Edited August 25)
376-378:
-Alien limit on planets increased significantly (from 14 and 28 to ~50 and 100)
-Alien scan weights lowered.
-Other scan weights may have changed also.
-Negs cost only 200 energy to fire.
379:
-Two more dueling bugs resolved (dueling on an occupied planet, suiciding).
-Dead aliens in the radar are black (or white, depending on contrast).
-Exp from NPC kills reduced. For what, the third time?
-Arrow buttons do something funky when the galaxy map is open.
(Edited August 30)
380:
-Tokens can be offered as a duelling reward.
-The game asks for an email address in case you forget your password.
-Minor tweaks and bug fixes*
362/363:
-5 tier research system implemented. Strip mining and stock market introduced. Industrial complex works for lasers also.
-Research limited to 10 tiers.
-All planets harvest all resources, but some are only in pitiful amounts.
-Ref level 2 changed from 2x to 1.5x harvesting rates.
-Researchers can now reduce pollution rate.
-Max tax accumulation raised from 30k to 50k /hr.
-Base reproduction rates reduced again*
364:
-Weapons factory now consumes equip and ura.
*These ones I'm not sure about.
Convenient link:http://starportgame.com/sgeforum/viewtopic.php?t=7147
(Edited ~July 1)
365:
-Bartenders know IGP locations again
-XP needed for ranks adjusted up, new requirements for Emperor-level ranks.
-Directorship now gives bonus to researching environment.
(Edited July 14)
366/367:
-Improvements to invisible lag issues.
-Commodites Market prices improved.
-Drop All button broken, then fixed, then broken again.
368:
-Compound Mines introduced.
-Sun colour filter applied to colony screen.
(Edited July 19)
369:
-Corp members can now duel each other.
-Quotes have a box again.
(Edited August 2)
370-373:
-Fixes for corporate duelling and compound mine bugs.
-Fake lag and random crashes re-introduced (for me anyway).
374:
-Missiles no longer target a cloaked avenger.
(Edited August 3)
375:
-Aliens sometimes drop negs.
-Falcon is more maneuverable and can steal credits.
-All weapons fire etc is coloured black on most planets.
(Edited August 25)
376-378:
-Alien limit on planets increased significantly (from 14 and 28 to ~50 and 100)
-Alien scan weights lowered.
-Other scan weights may have changed also.
-Negs cost only 200 energy to fire.
379:
-Two more dueling bugs resolved (dueling on an occupied planet, suiciding).
-Dead aliens in the radar are black (or white, depending on contrast).
-Exp from NPC kills reduced. For what, the third time?
-Arrow buttons do something funky when the galaxy map is open.
(Edited August 30)
380:
-Tokens can be offered as a duelling reward.
-The game asks for an email address in case you forget your password.
- Talak.Winstar
- Posts: 2392
- Joined: Wed Apr 25, 2007 12:29 pm
- Location: In Space, contemplating how exactly to negate the crappy events of OMD and BND story arcs.
1/4 exp from UN prot-cols
Obviously some one wasnt thinking AT ALL when the thought of this one... Lets not think about PAX games at all and let people win by just killing NPCs... Oh and why dont we just put this into action 20days into PAX BigBang... lol if you didnt touch the U.N protected cols and bumped up the out of protection cols there wouldnt be a problem and IGPs would get extra exp on PAX which would be fair... We are not happy... especially because with the lag this game gets cant kill any NPCs...
382:
-Artifacts can be seen in other player's profiles
-Arena view can be zoomed. (thread)
383:
-Zoom key mapping error fixed.
384:
-Scrolling through the chat bar no longer zooms main area
-Pressing arrows with galaxy map open no longer scrolls map diagonally.
-Text alignment bug for different zooms fixed.
(Edited 23rd October)
385-390:
-Contractor system introduced (thread)
-Some graphics issues may have been resolved
-X and Arrow buttons different
-Min, Max and Blackout buttons on chat bar are now top-right instead of top-left.
-Experience is now awarded for finding artifacts
(Edited 24th October)
391-392:
-Civil War server banged
-Server software was probably changed to allow more variation in different games.
-Refinery no longer gives a summary of resource consumption
(Edited 29th October)
393-395:
-Chat text can be sorted into different tabs.
-Artifacts can be seen in other player's profiles
-Arena view can be zoomed. (thread)
383:
-Zoom key mapping error fixed.
384:
-Scrolling through the chat bar no longer zooms main area
-Pressing arrows with galaxy map open no longer scrolls map diagonally.
-Text alignment bug for different zooms fixed.
(Edited 23rd October)
385-390:
-Contractor system introduced (thread)
-Some graphics issues may have been resolved
-X and Arrow buttons different
-Min, Max and Blackout buttons on chat bar are now top-right instead of top-left.
-Experience is now awarded for finding artifacts
(Edited 24th October)
391-392:
-Civil War server banged
-Server software was probably changed to allow more variation in different games.
-Refinery no longer gives a summary of resource consumption
(Edited 29th October)
393-395:
-Chat text can be sorted into different tabs.
Re: The Patches >> OVERVIEW IN FIRST POST <<
Gen wrote:324:325:
- -Fusion blast: Now 1.25mil, 80 damage
-Death Ray: Now 120k.
-Explosive Charge: More damage, max 500 per hit.326: New texture for login windows
- -display is right for /warping out of planets.
-Explosive charge needs more energy to fire.
-aliens are a full sized green dot on the minimap.
327: Music audible.
329: Exhaust trails changed
330: Bug fixes.
331: Bug fixes.
332: Bug fixes.
333: Number of NPC kills added to profile window.
334: Made it so that when people leave system their radar blip fades out rather than just vanishing.
335: Tournament trophies & "Drop All" button in Weapons Fac
336: Bug fixes
337: Owner name added to holdings sorting.
Updated with every new patch.
-MadAce-
The Patches
When I first started playing the game back in June of 2005, the game only took up about 50 Megabytes of memory. Now its taking up about 150! This is because of the many patches to the game. Since June of 2005 there have been over 150 patches!
I was thinking that most on the forums are unaware of many of the patches as they were not affected by them. It would be interesting to list the various patches and their known effects. Hopefully some of the vets will contribute to this so that we as a community can see the various changes to the game over a period of time. The game as it currently exists is totally different from the SGE that I first began playing. I will try to list them in the order that I remember them. Maybe someone (drifter101, peace, lagkill etc.) can add the patch number or any that I forgot about.
The first patch that I recall was the original cash cap patch - 10 Mil per colony/100 mil bank.
Laser wall/NPC patch – NPC’s aggressively attack laser walls – “there was too much lag on the servers created by the laser walls”
Galactic recession patch – crashed the cash on colonies to about 1 million
Tax Patch – changed tax rates so you could no longer produce money with colonies set on 0%. Used to be that with cash on the colony your cash would grow by simple interest.
Weapons Factories cap – used to be unlimited – this patch limited it to 250 of each type
Weapons Factories cap revision – increased from 250 to the current 500
Pollution patch – forever changed the face of the game – created a constant growing pollution problem – per pollution patch colonies at Jubilant and Unity would not produce pollution.
Rep Patch – ended rep changes from dying on deployed defenses. No more rep wars.
Pirates Patch – Pirates can now stay at ports
Research Patch – made getting the final researches done much more difficult
XP Patch – ended rebangs on permas – 10 million xp cap
Gravity Patch (293) – The “I can’t move patch”
Democracy patch (294)– Democracy no longer produces nukes – laser damage reduced by 20%
Colony identification patch (295) – your colonies highlighted in the system
the first one is when i started i remember the old flames from the ships...
- Talak.Winstar
- Posts: 2392
- Joined: Wed Apr 25, 2007 12:29 pm
- Location: In Space, contemplating how exactly to negate the crappy events of OMD and BND story arcs.
now thats a change... which patch and when....ArdRhys4 wrote:no, solar has a LONG range. On rockies it can go 21/2 screens away, i think. Greenies is 1 screen away, i think
I hate playing games and finding suprises.... so suprise me naow so i dont lose all my shizz cause solars are now completly different, and i put all my lazers at the entrence to my greenhouse colony.
Re: The Patches >> OVERVIEW IN FIRST POST <<
Bump. and Update me!
Re: The Patches >> OVERVIEW IN FIRST POST <<
badobedo... lets see here...
This still needs updating.
thats kinda sad.
(hi luna, madace, bye kuka...
This still needs updating.
thats kinda sad.
(hi luna, madace, bye kuka...
Re: The Patches >> OVERVIEW IN FIRST POST <<
The solars being affected by gravity patch was like 1 year ago (ish).
Re: The Patches >> OVERVIEW IN FIRST POST <<
Patch ###- hugged up the game