{IDEA} Research: Weapons Market

Ideas for improving Starport:GE

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hydr
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{IDEA} Research: Weapons Market

Post by hydr » Mon Feb 11, 2008 7:22 am

The ability to sell the weapons in your weapons factory, much like commodities market. In permas, there is a problem with completely stock piling weapons that arent needed (such as flaks, regular mines, negotiators, or even unwanted nukes or lasers). There needs to be a way to either turn off the ability for the weapons factory to produce weapons or limit production, or sell the current weapons without losing the weapons factory. Setting the military to 0 is not an option as it would leave your colony rather defenseless with no solar.

Mikal
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Post by Mikal » Mon Feb 11, 2008 7:43 am

Thumbs up for selling weapons , maybe for half the price of what they are at Starbase's

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feenix
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Post by feenix » Mon Feb 11, 2008 8:28 am

one smilie i think is evnough for you guys to understand how i feel about the idea :D

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Stklr
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Post by Stklr » Mon Feb 11, 2008 11:27 pm

/hug
ZOMG great idea!!!11
That would give regulare mines another use in life!!!
:D :D :D :D :D :D :D :D :D :D

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Freakazoid
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Post by Freakazoid » Tue Feb 12, 2008 1:00 am

Stklr wrote:/hug
ZOMG great idea!!!11
That would give regulare mines another use in life!!!
:D :D :D :D :D :D :D :D :D :D
[Thinks about using mines in day to day life]
[smiles maliciously]
:twisted:

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dirt
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Post by dirt » Tue Feb 12, 2008 1:43 am

set your col to democracy to build nukes = no more weps produced.

Or my persoanl fav. Mine traps :>

But I do think this would be a good idea.

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