-Minor tweaks and bug fixes*
-5 tier research system implemented. Strip mining and stock market introduced. Industrial complex works for lasers also.
-Research limited to 10 tiers.
-All planets harvest all resources, but some are only in pitiful amounts.
-Ref level 2 changed from 2x to 1.5x harvesting rates.
-Researchers can now reduce pollution rate.
-Max tax accumulation raised from 30k to 50k /hr.
-Base reproduction rates reduced again*
-Weapons factory now consumes equip and ura.
*These ones I'm not sure about.
(Edited ~July 1)
-Bartenders know IGP locations again
-XP needed for ranks adjusted up, new requirements for Emperor-level ranks.
-Directorship now gives bonus to researching environment.
(Edited July 14)
-Improvements to invisible lag issues.
-Commodites Market prices improved.
-Drop All button broken, then fixed, then broken again.
-Compound Mines introduced.
-Sun colour filter applied to colony screen.
(Edited July 19)
-Corp members can now duel each other.
-Quotes have a box again.
(Edited August 2)
-Fixes for corporate duelling and compound mine bugs.
-Fake lag and random crashes re-introduced (for me anyway).
-Missiles no longer target a cloaked avenger.
(Edited August 3)
-Aliens sometimes drop negs.
-Falcon is more maneuverable and can steal credits.
-All weapons fire etc is coloured black on most planets.
(Edited August 25)
-Alien limit on planets increased significantly (from 14 and 28 to ~50 and 100)
-Alien scan weights lowered.
-Other scan weights may have changed also.
-Negs cost only 200 energy to fire.
-Two more dueling bugs resolved (dueling on an occupied planet, suiciding).
-Dead aliens in the radar are black (or white, depending on contrast).
-Exp from NPC kills reduced. For what, the third time?
-Arrow buttons do something funky when the galaxy map is open.
(Edited August 30)
-Tokens can be offered as a duelling reward.
-The game asks for an email address in case you forget your password.