DarkLStrike wrote:no more "get caught at port" news when you get caught while stealing.
The Patches >> OVERVIEW IN FIRST POST <<
Moderators: Moleman, Kwijibo, Luna, Major
You weren't around for the nukes patch eh?
Well, basically, this is it:
-Nukes are now heavily influenced by your ship's momentum
-Nukes will not change targets to whatever is closest to them. When they're launched they lock onto the nearest target and fly after it. As a consequence, dropping a flak will no longer guarantee safety from a nuke. However, if something is directly in their way, the nuke will hit that thing and explode (thus, if the nuke is right behind you following you straight, you can deploy a laser and it will hit the laser still).
Well, basically, this is it:
-Nukes are now heavily influenced by your ship's momentum
-Nukes will not change targets to whatever is closest to them. When they're launched they lock onto the nearest target and fly after it. As a consequence, dropping a flak will no longer guarantee safety from a nuke. However, if something is directly in their way, the nuke will hit that thing and explode (thus, if the nuke is right behind you following you straight, you can deploy a laser and it will hit the laser still).
Not exactly picking up where we left off, but what the hey.
348/349:
-Introduced a bug that has NPCs with beam weapons not firing.
-???
350:
-Oceanic appearance changed, Volcanic appearance changed for the third time.
(Thanks for the correction Tux)
348/349:
-Introduced a bug that has NPCs with beam weapons not firing.
-???
350:
-Oceanic appearance changed, Volcanic appearance changed for the third time.
(Thanks for the correction Tux)
Last edited by Turkey on Sun Mar 11, 2007 11:37 am, edited 1 time in total.
352:
-Links in galaxy map notes fixed. I haven't seen any other map notes glitches recently either.
-Mailbox composed messages stay if window is closed, and also if message is sent. However if message is sent AND window is closed, and text is gone. If the message is sent, edited and then closed, the text remains but To and Subject lines are cleared. Go figure.
-Links in galaxy map notes fixed. I haven't seen any other map notes glitches recently either.
-Mailbox composed messages stay if window is closed, and also if message is sent. However if message is sent AND window is closed, and text is gone. If the message is sent, edited and then closed, the text remains but To and Subject lines are cleared. Go figure.
If anyone's ready to climb out of the pit which was once the great game of starport, I have an air rescue basket, a wench and 3 miles of kevlar rope... In the meantime I'm only here tonight because I heard about the old forum URL being hijacked by a porn site and some of the old links in my comic relief page sending people to less than favorable sites.. My apologies, however you never know who will use your old domain name when you finish with it.. I was thinking of purchasing the old Teletubbies domain and hosting a chubby girl porn site with all the models wearing those antenna head thingies... lol just kidding. but you never know what someone might do with old web pages.
There was also a patch that introduced a fix for the "force trade", when sending tokens or credits to one person, if another uninvolved 3rd party traded you at the same time, it sometimes went to the. Now I get a "person is busying trading with someone else" message.
A sorely needed patch, thanks guys. Lets just get the game back up!
A sorely needed patch, thanks guys. Lets just get the game back up!
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- Posts: 1371
- Joined: Tue Jun 14, 2005 12:59 am
- Location: Admiral - Gunboat Federation
sounds like pinballsZavrith wrote:358: new sounds (which are pretty cool imo)
new torping sound
new warping sound
new bouncing into things sound
new missle launching sound
new "click" sound
new primary weapons firing sounds
/slap without a person fixed from
Zavrith Zavrith to
Zavrith slaps at imaginary flies.
- M2-Destroyer
- Posts: 1381
- Joined: Mon Nov 13, 2006 7:27 pm
- Location: The Bonny, Bonny Banks of Loch Lomond!
- Contact:
That was when i started. I remember one particular colony in Beta Horologii that had a weps factory and no defenses. It was great fun with wars and elaborate defense techniques .. but someone with money found it :'(Drifter101 wrote:
c.May'05? - Perma revolution - the first perma galaxy introduced.
Myko
- Drifter101
- Posts: 259
- Joined: Wed Feb 16, 2005 11:28 pm
- Contact:
hmm I think I preferred the older nuke and torp sounds, the other changes are fairly nice though.Zavrith wrote:358: new sounds (which are pretty cool imo)
new torping sound
new warping sound
new bouncing into things sound
new missle launching sound
new "click" sound
new primary weapons firing sounds
Patch 360:
-Solar cannons use ore hourly, and can shoot up to 10 shots at once.
-Max military increased to 2500 (5000 w/o military tradition).
-Unity bonus removed.
-Building exp changed to building entertainment for morale.
-All colonies give 1% of population size in exp per hour.
-Radio tower shows morale and pop growth detail.
-Earthlikes now harvest anaerobes (like they needed the pop growth ).
-Solar cannons use ore hourly, and can shoot up to 10 shots at once.
-Max military increased to 2500 (5000 w/o military tradition).
-Unity bonus removed.
-Building exp changed to building entertainment for morale.
-All colonies give 1% of population size in exp per hour.
-Radio tower shows morale and pop growth detail.
-Earthlikes now harvest anaerobes (like they needed the pop growth ).
- Talak.Winstar
- Posts: 2392
- Joined: Wed Apr 25, 2007 12:29 pm
- Location: In Space, contemplating how exactly to negate the crappy events of OMD and BND story arcs.
Volcs needed increased harvesting rate of anaerobes because they're the ones that's been hit the hardest.Turkey wrote:Patch 360:
-Solar cannons use ore hourly, and can shoot up to 10 shots at once.
-Max military increased to 2500 (5000 w/o military tradition).
-Unity bonus removed.
-Building exp changed to building entertainment for morale.
-All colonies give 1% of population size in exp per hour.
-Radio tower shows morale and pop growth detail.
-Earthlikes now harvest anaerobes (like they needed the pop growth ).