[idea] POST NEW SHIP IDEAS HERE!!
Moderators: Moleman, Kwijibo, Luna
Creator: Zedreth
Type: Slammer (this ship is computer controlled only)
Shields: 8,000
Primary Weapon: Missle (homing)
Energy usage: 120
Damage: 250
Max speed: high
Turning: medium
Thrusting: medium-high
Energy Regen: medium-high
Special weapon/ability: Missle Sting
Energy usage: 600
Effect: shoots 4-6 Missles (like primary) in a swarming mannor all at once
properties: like to travel in allied packs of 2-3, only fly in unprotected space
Sales Pitch: Hey You! Get outta her! this aint for SALE!
Type: Slammer (this ship is computer controlled only)
Shields: 8,000
Primary Weapon: Missle (homing)
Energy usage: 120
Damage: 250
Max speed: high
Turning: medium
Thrusting: medium-high
Energy Regen: medium-high
Special weapon/ability: Missle Sting
Energy usage: 600
Effect: shoots 4-6 Missles (like primary) in a swarming mannor all at once
properties: like to travel in allied packs of 2-3, only fly in unprotected space
Sales Pitch: Hey You! Get outta her! this aint for SALE!
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---->i made this format for anyone who wants an easy to read ship format. just copy the top part. type after the [/b]. dont add or delete [bbc].make sure you have bbc enabled, it should look like the next one i submit.
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---->i made this format for anyone who wants an easy to read ship format. just copy the top part. type after the [/b]. dont add or delete [bbc].make sure you have bbc enabled, it should look like the next one i submit.
Last edited by zedreth on Fri Feb 13, 2009 9:49 pm, edited 1 time in total.
Creator: Zedreth
Type: Hermit
Price: 450,000
Shields: 20,000
Primary Weapon:
Scanners:
Cargo Holds: 100
Equipment Bays: 8
Max speed: more than average
Turning: average
Thrusting: average
Energy Regen: very high
Warp Fuel Efficiency: average
Special weapon/ability: Shell
Fired/Activated by: secondary key (toggle)
Energy usage: 90 per second (stops when energy runs out)
Effect: user cannot attack but cannot take damage
Limitations/properties: special does not work on hardware.
Sales Pitch: Do you just want to be left alone? Tired of Enemies interfering with your plans? Just want a new ship? Well use the NEW HERMIT! it can stop those annoying distractions, AND protect you from those Strong ones!
Type: Hermit
Price: 450,000
Shields: 20,000
Primary Weapon:
Scanners:
Cargo Holds: 100
Equipment Bays: 8
Max speed: more than average
Turning: average
Thrusting: average
Energy Regen: very high
Warp Fuel Efficiency: average
Special weapon/ability: Shell
Fired/Activated by: secondary key (toggle)
Energy usage: 90 per second (stops when energy runs out)
Effect: user cannot attack but cannot take damage
Limitations/properties: special does not work on hardware.
Sales Pitch: Do you just want to be left alone? Tired of Enemies interfering with your plans? Just want a new ship? Well use the NEW HERMIT! it can stop those annoying distractions, AND protect you from those Strong ones!
Creator: Zedreth
Type: The Explorer
Price: 500,000
Shields: 3,500
Primary Weapon:
Scanners: fuel cost = 0
Cargo Holds: 20
Equipment Bays: 4
Max speed: high
Turning: medium-high
Thrusting: high
Energy Regen:
Warp Fuel Efficiency: 5
Special weapon/ability: Intangibility
Fired/Activated by: secondary key (hold down)
Energy usage: 200 per second
Effect: when activated, asteroid belts do not collide with this ship. (this can only turn off when ship is out of an asteroid--to avoid getting stuck)
Limitations/properties: special only works on asteroids. not stars or planets
Sales Pitch: Ever feel like your stuck in your life? Like you need to get somewhere? somewhere very very far? like you need to buy a new ship called the explorer, in this store...here? Well, YOU CAN! this ship can pass thru asteroid belts, and maneuvers like new. because it is. also, scanning technology is very advanced in this ship, to where it doesnt cost fuel! ..here.
Type: The Explorer
Price: 500,000
Shields: 3,500
Primary Weapon:
Scanners: fuel cost = 0
Cargo Holds: 20
Equipment Bays: 4
Max speed: high
Turning: medium-high
Thrusting: high
Energy Regen:
Warp Fuel Efficiency: 5
Special weapon/ability: Intangibility
Fired/Activated by: secondary key (hold down)
Energy usage: 200 per second
Effect: when activated, asteroid belts do not collide with this ship. (this can only turn off when ship is out of an asteroid--to avoid getting stuck)
Limitations/properties: special only works on asteroids. not stars or planets
Sales Pitch: Ever feel like your stuck in your life? Like you need to get somewhere? somewhere very very far? like you need to buy a new ship called the explorer, in this store...here? Well, YOU CAN! this ship can pass thru asteroid belts, and maneuvers like new. because it is. also, scanning technology is very advanced in this ship, to where it doesnt cost fuel! ..here.
Re: [idea] POST NEW SHIP IDEAS HERE!!
MY ship idea:
high speed fighter:
price: 1mil credits
speed: 1.25x speed of IGS
sheilds: 4,000
energy regen: same as battleship
turning: same as IGS
special: hyperwarp: speed up to 1.5x speed of IGS, use 500 energy to do so.
acceleration: same as IGS
warp fuel usage: 9fpw
cargoholds: 30
hardware bays: 2(It is a small fighter, what do you expect?)
Sales Pitch: This ship will outrun any other ship, however, it is for hit-and-run style attacks. It won't last long in a battle vs a ISC but it will sure as heck outrun it.
high speed fighter:
price: 1mil credits
speed: 1.25x speed of IGS
sheilds: 4,000
energy regen: same as battleship
turning: same as IGS
special: hyperwarp: speed up to 1.5x speed of IGS, use 500 energy to do so.
acceleration: same as IGS
warp fuel usage: 9fpw
cargoholds: 30
hardware bays: 2(It is a small fighter, what do you expect?)
Sales Pitch: This ship will outrun any other ship, however, it is for hit-and-run style attacks. It won't last long in a battle vs a ISC but it will sure as heck outrun it.
Re: [idea] POST NEW SHIP IDEAS HERE!!
Seven pages of ship suggestions and not a single new ship added since i joined nearly 3 years ago? Toonces, do you even look at these ideas, or are they all really that bad?
Re: [idea] POST NEW SHIP IDEAS HERE!!
Toonces just doesnt give a sh1t
Re: [idea] POST NEW SHIP IDEAS HERE!!
Even if he dosen't give a damn, we're here.
Creator: jangsy5
Type: Space Exodus
Class: Freighter
Price: 4~10mill
Shields: 10000
Primary Weapon: Defult
Scanners: Defult
Cargo Holds: 600
Equipment Bays: 16
Max speed: 5000
Turning: 50dps
Thrusting: 600
Energy Regen: 12
Warp Fuel Efficiency: 18
Special weapon: Blade Lancer Mark 12 Turret
Effect: When used the lazer can target 4 ships or projectiles at once at a moderate distance. Rate of fire is 1 per second per target. Energy consumption is 100 per shot and damage per shot is 200.
Special passive ability: Exon Spice Reactor
Effect: 100% success in conversion of spice into warp fuel. Not only require 1 spice per 1 warpfuel but also 1 uranium in cargo aswell to jetty.
Sales Pitch: Once UN freighter for mass transport of goods and colonists, and now obsolete. The ships have been released on the market. Technically an antique the ineffectiveness of travel is made up dramatically by modification of 4 BLM12 turrets and state of the art Exon Spice Reactor. Good for transportation, good defence, it's right for those pilots who find pleasure in trading.
Creator's notes: I think someone had thought of a similar ship... I just can't find who...
Creator: jangsy5
Type: Equues Endevour
Class: Explorer
Price: 1~4mill
Shields: 3000
Primary Weapon: Defult
Scanners: Defult
Cargo Holds: 40
Equipment Bays: 8
Max speed: 10000
Turning: 70dps
Thrusting: 1000
Energy Regen: 8
Warp Fuel Efficiency: 10
Special weapon: Sonic Crumple
Effect: Extreem long range. Enemy takes 100 damage. 1 per shot. Energy consumption is 100 per shot. There is also 40% chance of the enemy's ship going a-wall. The ship will randomly move or even randomly turn on enter mode for 4 seconds.
Special passive ability: Molecular Displacement
Effect: Ship will be resistant to 25% of explosions (missiles, mines, explosive charge... etc). For prevention of dying from stepping on mines.
Sales Pitch: Latest development from Mustang Developings. Slightly larger than an escape pod and highly agile ship with state of the art molecular displacement intergrated into the ship. A must buy for the pilots who just like to go out there.
Creator: jangsy5
Type: Space Exodus
Class: Freighter
Price: 4~10mill
Shields: 10000
Primary Weapon: Defult
Scanners: Defult
Cargo Holds: 600
Equipment Bays: 16
Max speed: 5000
Turning: 50dps
Thrusting: 600
Energy Regen: 12
Warp Fuel Efficiency: 18
Special weapon: Blade Lancer Mark 12 Turret
Effect: When used the lazer can target 4 ships or projectiles at once at a moderate distance. Rate of fire is 1 per second per target. Energy consumption is 100 per shot and damage per shot is 200.
Special passive ability: Exon Spice Reactor
Effect: 100% success in conversion of spice into warp fuel. Not only require 1 spice per 1 warpfuel but also 1 uranium in cargo aswell to jetty.
Sales Pitch: Once UN freighter for mass transport of goods and colonists, and now obsolete. The ships have been released on the market. Technically an antique the ineffectiveness of travel is made up dramatically by modification of 4 BLM12 turrets and state of the art Exon Spice Reactor. Good for transportation, good defence, it's right for those pilots who find pleasure in trading.
Creator's notes: I think someone had thought of a similar ship... I just can't find who...
Creator: jangsy5
Type: Equues Endevour
Class: Explorer
Price: 1~4mill
Shields: 3000
Primary Weapon: Defult
Scanners: Defult
Cargo Holds: 40
Equipment Bays: 8
Max speed: 10000
Turning: 70dps
Thrusting: 1000
Energy Regen: 8
Warp Fuel Efficiency: 10
Special weapon: Sonic Crumple
Effect: Extreem long range. Enemy takes 100 damage. 1 per shot. Energy consumption is 100 per shot. There is also 40% chance of the enemy's ship going a-wall. The ship will randomly move or even randomly turn on enter mode for 4 seconds.
Special passive ability: Molecular Displacement
Effect: Ship will be resistant to 25% of explosions (missiles, mines, explosive charge... etc). For prevention of dying from stepping on mines.
Sales Pitch: Latest development from Mustang Developings. Slightly larger than an escape pod and highly agile ship with state of the art molecular displacement intergrated into the ship. A must buy for the pilots who just like to go out there.
Re: [idea] POST NEW SHIP IDEAS HERE!!
Don't make a super ship, I am gunna change my high speed fighter to 1.1x speed of IGS and 1.25 if special is on.
- Wash
- Posts: 30
- Joined: Wed Jul 26, 2006 10:59 pm
- Location: currently in orbit around a large rockish thing
Re: [idea] POST NEW SHIP IDEAS HERE!!
Name: the Hammerhead
Creator: Wash
Type: Shock cruiser
Price: 500,000
Shields: 10,000
Primary Weapon: pea shooter
Scanners: default
Cargo Holds: 50
Equipment Bays: 8
Max speed: 8000
Turning: 70
Thrusting: 70
Energy Regen: 8
Warp Fuel Efficiency: 10
Special weapon/ability: Kinetic Ram
Fired/Activated by: hitting an object, (planetary defenses), (being within a ships length of another ship)
Energy usage: 500
Effect: 750 damage to defenses, 1000 to ships
Limitations/properties: Uses uranium to power the Kinetic Ram, one per hit.
Sales Pitch: a lightweight attack ship, useful for clearing defenses with a head on approach. a skilled pilot could use this to devastating effect against the slower ships, and it would fare well for in and out strikes against heavily defended colonies.
tell me if this is already suggested, or any suggestions or constructive criticisms.
Creator: Wash
Type: Shock cruiser
Price: 500,000
Shields: 10,000
Primary Weapon: pea shooter
Scanners: default
Cargo Holds: 50
Equipment Bays: 8
Max speed: 8000
Turning: 70
Thrusting: 70
Energy Regen: 8
Warp Fuel Efficiency: 10
Special weapon/ability: Kinetic Ram
Fired/Activated by: hitting an object, (planetary defenses), (being within a ships length of another ship)
Energy usage: 500
Effect: 750 damage to defenses, 1000 to ships
Limitations/properties: Uses uranium to power the Kinetic Ram, one per hit.
Sales Pitch: a lightweight attack ship, useful for clearing defenses with a head on approach. a skilled pilot could use this to devastating effect against the slower ships, and it would fare well for in and out strikes against heavily defended colonies.
tell me if this is already suggested, or any suggestions or constructive criticisms.
Re: [idea] POST NEW SHIP IDEAS HERE!!
lol, relentless.
Creator: jangsy5
Name: Mantis
Class: Fighter
Price: 900k
Shield: 12000
Hold: 100
Max Speed: 7000
Acceleration: 600
Turning: 70
Energy Recharge: 9
Warp Fuel Efficiency: 9
Special Weapon: Static Charge
Short ranged staticly charged spark and 360 degree tracking. This weapon can short circuit energy bank of others. Reduces 200 energy of enemies per shot.Causes 100 damage per shot, 0.5 shots per second. Consumes 100 energy.
Sales pitch:
Perfect ship for those who want to prevent a get away prey. Can enven be used as a invading ship.
Creator: jangsy5
Name: Thorter
Class: Fighter
Price: 700k
Shield: 5000
Hold: 50
Max Speed: 5000
Acceleration: 500
Turning: 60
Energy Recharge: 8
WarpFuel Efficincy: 9
Special Weapon: Thor Rockets
Shoots 1 pair of missile per second. Consumes 50 energy. 1 hits 20 damage. Each have 75% chance it will correctly target a ship. 25% it will go off and blowup when it reached its maximum distance. It can hit other missiles, projectiles like turret lazers (not shots from other ships), other ships, no turrets.
Sales pitch:
Buy it now.
Creator: jangsy5
Name: Screen
Class: explorer
Price: 300k
Shield: 1000
Hold: 10
Max Speed: 9000
Acceleration: 900
Turn: 65
Energy recharge: 7
Warp Fuel efficiency: 5
Special weapon: Proximity Jump MII
Same as the escape pod's proximity jump, but in this case when used in a planet it jumps to space.
Sales Pitch:
Only the size of escape pod (infact its just an escape pod with couple of hardware) still is an excellent ship for distant exploring. Comes with safety feature.
Creator: jangsy5
Name: Mantis
Class: Fighter
Price: 900k
Shield: 12000
Hold: 100
Max Speed: 7000
Acceleration: 600
Turning: 70
Energy Recharge: 9
Warp Fuel Efficiency: 9
Special Weapon: Static Charge
Short ranged staticly charged spark and 360 degree tracking. This weapon can short circuit energy bank of others. Reduces 200 energy of enemies per shot.Causes 100 damage per shot, 0.5 shots per second. Consumes 100 energy.
Sales pitch:
Perfect ship for those who want to prevent a get away prey. Can enven be used as a invading ship.
Creator: jangsy5
Name: Thorter
Class: Fighter
Price: 700k
Shield: 5000
Hold: 50
Max Speed: 5000
Acceleration: 500
Turning: 60
Energy Recharge: 8
WarpFuel Efficincy: 9
Special Weapon: Thor Rockets
Shoots 1 pair of missile per second. Consumes 50 energy. 1 hits 20 damage. Each have 75% chance it will correctly target a ship. 25% it will go off and blowup when it reached its maximum distance. It can hit other missiles, projectiles like turret lazers (not shots from other ships), other ships, no turrets.
Sales pitch:
Buy it now.
Creator: jangsy5
Name: Screen
Class: explorer
Price: 300k
Shield: 1000
Hold: 10
Max Speed: 9000
Acceleration: 900
Turn: 65
Energy recharge: 7
Warp Fuel efficiency: 5
Special weapon: Proximity Jump MII
Same as the escape pod's proximity jump, but in this case when used in a planet it jumps to space.
Sales Pitch:
Only the size of escape pod (infact its just an escape pod with couple of hardware) still is an excellent ship for distant exploring. Comes with safety feature.
Re: [idea] POST NEW SHIP IDEAS HERE!!
Creator: chris
Type: Raknoir
Price: 200,000
Shields: Energy replusor
Primary Weapon: Plasma Pulse
Scanners: Y, full spread spectrum
Cargo Holds: ONE BIG GARAGE
Equipment Bays: ANOTHER BIG ROOM
Max speed: 3,000,000kps*9.7
Turning: Turns like a cow
Thrusting: Excellent!
Energy Regen: none.
Warp Fuel Efficiency: 1.2 per 1.5 burnt
Special weapon/ability: Gravimetric Time Drive
Fired/Activated by: ALT
Energy usage: CLASSIFIED!
Effect: CLASSIFIED!
Limitations/properties: black paint job , ugly as hell
Sales Pitch: but is is sweet to fly:-)
Type: Raknoir
Price: 200,000
Shields: Energy replusor
Primary Weapon: Plasma Pulse
Scanners: Y, full spread spectrum
Cargo Holds: ONE BIG GARAGE
Equipment Bays: ANOTHER BIG ROOM
Max speed: 3,000,000kps*9.7
Turning: Turns like a cow
Thrusting: Excellent!
Energy Regen: none.
Warp Fuel Efficiency: 1.2 per 1.5 burnt
Special weapon/ability: Gravimetric Time Drive
Fired/Activated by: ALT
Energy usage: CLASSIFIED!
Effect: CLASSIFIED!
Limitations/properties: black paint job , ugly as hell
Sales Pitch: but is is sweet to fly:-)
Re: [idea] POST NEW SHIP IDEAS HERE!!
That joke was not funny... Please make ships that you actually want implemented.
Re: [idea] POST NEW SHIP IDEAS HERE!!
Why bother? Not as if they ever will be anyway...ArdRhys4 wrote:That joke was not funny... Please make ships that you actually want implemented.
Re: [idea] POST NEW SHIP IDEAS HERE!!
Creator: Dardeth (HC)
Type: Dreadful OverPire (Dark Overlord, Dread Pirate, and Vampire)
Price: 150mil, 40k tokes, -10k+ rep, 500k+ exp (if you lose the rep and exp requirements you will not lose your ship but you will not be able to buy another one if you die until you meet the requirements again)
Shields: 36k
Primary Weapon: Unlimited Nukes
Scanners: Battle AND Neutron
Cargo Holds: 2.5k
Equipment Bays: 48
Max Speed: 5 times as fast as the IGS
Turning: Twice as good as a IGS with three IG suits
Thrusting: 2 times as fast as the IGS
Energy Regen: As good as the ISC with three SCs
Warp Fuel Efficiency: 4
Special Weapon: Huker (Nuker+Hell)
Fired by: Tab
Energy Usage: 1/4 as much as when the Vulture shoots homing missles
Effect: Shoots unlimited nukes at three times their speed and twice their distance
Limitations/Properties: Mentioned above
Sales Pitch: Extremely expensive but worth it. Unstoppable except by other Dreadful Overpires/around seven IGSs it is the ultimate ship and it will also bring the game more money b/c of the price. It is the best invader and combatant b/c of the unlimited nukes..........no trips to nuke cols when invading and you will be able to stay on the col much longer...........and you will be able to fire unlimited nukes at your opponents while they will only have eight.
Description: Completely black with red dots, shaped like a bat, and three times as big as the Corporate Flagship. (the size is so your enemies will see you coming and attempt to run in fear )
Type: Dreadful OverPire (Dark Overlord, Dread Pirate, and Vampire)
Price: 150mil, 40k tokes, -10k+ rep, 500k+ exp (if you lose the rep and exp requirements you will not lose your ship but you will not be able to buy another one if you die until you meet the requirements again)
Shields: 36k
Primary Weapon: Unlimited Nukes
Scanners: Battle AND Neutron
Cargo Holds: 2.5k
Equipment Bays: 48
Max Speed: 5 times as fast as the IGS
Turning: Twice as good as a IGS with three IG suits
Thrusting: 2 times as fast as the IGS
Energy Regen: As good as the ISC with three SCs
Warp Fuel Efficiency: 4
Special Weapon: Huker (Nuker+Hell)
Fired by: Tab
Energy Usage: 1/4 as much as when the Vulture shoots homing missles
Effect: Shoots unlimited nukes at three times their speed and twice their distance
Limitations/Properties: Mentioned above
Sales Pitch: Extremely expensive but worth it. Unstoppable except by other Dreadful Overpires/around seven IGSs it is the ultimate ship and it will also bring the game more money b/c of the price. It is the best invader and combatant b/c of the unlimited nukes..........no trips to nuke cols when invading and you will be able to stay on the col much longer...........and you will be able to fire unlimited nukes at your opponents while they will only have eight.
Description: Completely black with red dots, shaped like a bat, and three times as big as the Corporate Flagship. (the size is so your enemies will see you coming and attempt to run in fear )
Re: [idea] POST NEW SHIP IDEAS HERE!!
lol...P.S.K.13 wrote:Creator: Dardeth (HC)
Type: Dreadful OverPire (Dark Overlord, Dread Pirate, and Vampire)
Price: 150mil, 40k tokes, -10k+ rep, 500k+ exp (if you lose the rep and exp requirements you will not lose your ship but you will not be able to buy another one if you die until you meet the requirements again)
Shields: 36k
Primary Weapon: Unlimited Nukes
Scanners: Battle AND Neutron
Cargo Holds: 2.5k
Equipment Bays: 48
Max Speed: 5 times as fast as the IGS
Turning: Twice as good as a IGS with three IG suits
Thrusting: 2 times as fast as the IGS
Energy Regen: As good as the ISC with three SCs
Warp Fuel Efficiency: 4
Special Weapon: Huker (Nuker+Hell)
Fired by: Tab
Energy Usage: 1/4 as much as when the Vulture shoots homing missles
Effect: Shoots unlimited nukes at three times their speed and twice their distance
Limitations/Properties: Mentioned above
Sales Pitch: Extremely expensive but worth it. Unstoppable except by other Dreadful Overpires/around seven IGSs it is the ultimate ship and it will also bring the game more money b/c of the price. It is the best invader and combatant b/c of the unlimited nukes..........no trips to nuke cols when invading and you will be able to stay on the col much longer...........and you will be able to fire unlimited nukes at your opponents while they will only have eight.
Description: Completely black with red dots, shaped like a bat, and three times as big as the Corporate Flagship. (the size is so your enemies will see you coming and attempt to run in fear )
- LordSturm
- Posts: 859
- Joined: Sat Nov 29, 2008 8:08 pm
- Location: spamming forums to get post count up :}
Re: [idea] POST NEW SHIP IDEAS HERE!!
P.S.K.13 wrote:Creator: Dardeth (HC)
Type: Dreadful OverPire (Dark Overlord, Dread Pirate, and Vampire)
Price: 150mil, 40k tokes, -10k+ rep, 500k+ exp (if you lose the rep and exp requirements you will not lose your ship but you will not be able to buy another one if you die until you meet the requirements again)
Shields: 36k
Primary Weapon: Unlimited Nukes
Scanners: Battle AND Neutron
Cargo Holds: 2.5k
Equipment Bays: 48
Max Speed: 5 times as fast as the IGS
Turning: Twice as good as a IGS with three IG suits
Thrusting: 2 times as fast as the IGS
Energy Regen: As good as the ISC with three SCs
Warp Fuel Efficiency: 4
Special Weapon: Huker (Nuker+Hell)
Fired by: Tab
Energy Usage: 1/4 as much as when the Vulture shoots homing missles
Effect: Shoots unlimited nukes at three times their speed and twice their distance
Limitations/Properties: Mentioned above
Sales Pitch: Extremely expensive but worth it. Unstoppable except by other Dreadful Overpires/around seven IGSs it is the ultimate ship and it will also bring the game more money b/c of the price. It is the best invader and combatant b/c of the unlimited nukes..........no trips to nuke cols when invading and you will be able to stay on the col much longer...........and you will be able to fire unlimited nukes at your opponents while they will only have eight.
Description: Completely black with red dots, shaped like a bat, and three times as big as the Corporate Flagship. (the size is so your enemies will see you coming and attempt to run in fear )
this is quite possibly the worst idea ever for the new ship ideas... and there have been plenty of bad ship ideas.
-
- Posts: 3
- Joined: Sat Apr 25, 2009 2:14 pm
Re: [idea] POST NEW SHIP IDEAS HERE!!
This can be changed since I'm new to this ship designing stuff.
Creator: Zombie Kira (or ZetsuHobo in P5)
Type: Overlord
Price: 5 million
Shields: 20k or at least 18k
Primary Weapon: Any other weapon thats sold
Scanners: none
Cargo Holds: 200
Equipment Bays: 8
Max speed: Medium
Turning: Medium
Thrusting: Medium
Energy Regen: Medium or Slow
Warp Fuel Efficiency: 15
Special weapon/ability: Overlord Drones
Fired/Activated by: secondary
Energy usage: Considerably 500 or 400
Effect: 5 (maybe even more but damage reduced) drones (design of the drones I dont care) shoot from the sides or the back of the ship with self destruct capabilities (maybe 1000 damage) and either revamped p-shooter (idk the damage) or a laser (100 per 2 seconds). Fairly fast due to size (could probably catch up to a ISC that isn't thrusting). Each drone has 500 shields. If fired on planet it seeks out defense hardware to self destruct on therefor providing safe alternative for defusing mines (helps if dispatched near targets)
Limitations/properties: Easily shot down and only can dispatch the number of drones already destroyed (4 destroyed, 1 remains: 500 energy used to dispatch 4 drones. Same if only 1 or 2 or 3 drones destroyed). If there are no targets in system or planet they fly around for 3 seconds then explode. Drone cannot go with owner through warp holes on planets or outer space but once onto planet or another system can be fired right away for 5 drones (drones explode if left on planets or systems after warping). Going after hardware on a planet is a good ability but a strong solar or large amounts of lasers can render them useless.
Sales Pitch: The Overlord with its drone dispatching abilities, is the ultimate ship either in capturing planets as some extra buddies or as vicious flying bombs in PvP battles. Drones seek lasers, flaks, and mines to help capture a planet. They help in dogfights against your enemies. So if you in a tight spot where its 3 vs 1, with this its now 3 vs 6.
Creator: Zombie Kira (or ZetsuHobo in P5)
Type: Overlord
Price: 5 million
Shields: 20k or at least 18k
Primary Weapon: Any other weapon thats sold
Scanners: none
Cargo Holds: 200
Equipment Bays: 8
Max speed: Medium
Turning: Medium
Thrusting: Medium
Energy Regen: Medium or Slow
Warp Fuel Efficiency: 15
Special weapon/ability: Overlord Drones
Fired/Activated by: secondary
Energy usage: Considerably 500 or 400
Effect: 5 (maybe even more but damage reduced) drones (design of the drones I dont care) shoot from the sides or the back of the ship with self destruct capabilities (maybe 1000 damage) and either revamped p-shooter (idk the damage) or a laser (100 per 2 seconds). Fairly fast due to size (could probably catch up to a ISC that isn't thrusting). Each drone has 500 shields. If fired on planet it seeks out defense hardware to self destruct on therefor providing safe alternative for defusing mines (helps if dispatched near targets)
Limitations/properties: Easily shot down and only can dispatch the number of drones already destroyed (4 destroyed, 1 remains: 500 energy used to dispatch 4 drones. Same if only 1 or 2 or 3 drones destroyed). If there are no targets in system or planet they fly around for 3 seconds then explode. Drone cannot go with owner through warp holes on planets or outer space but once onto planet or another system can be fired right away for 5 drones (drones explode if left on planets or systems after warping). Going after hardware on a planet is a good ability but a strong solar or large amounts of lasers can render them useless.
Sales Pitch: The Overlord with its drone dispatching abilities, is the ultimate ship either in capturing planets as some extra buddies or as vicious flying bombs in PvP battles. Drones seek lasers, flaks, and mines to help capture a planet. They help in dogfights against your enemies. So if you in a tight spot where its 3 vs 1, with this its now 3 vs 6.
Re: [idea] POST NEW SHIP IDEAS HERE!!
awesomeMonstaz wrote:Creator: Tooncinatorievo
Type: Boomchakalaka
Price: 3,275,904,928
Shields: 293874
Primary Weapon: Inifinite nukes
Scanners: Inifinite scanner of your choice
Cargo Holds: 301
Equipment Bays: 83
Max speed: 394872 km/h
Turning: Same as IGS
Thrusting: Same as IGS
Energy Regen: Really quick
Warp Fuel Efficiency: About none
Special weapon/ability: Blowerjober
Fired/Activated by: Excitation?
Energy usage: About none
Effect: -999 shields when it hits you
- CaptainKangaroo
- Posts: 191
- Joined: Sun Jan 04, 2009 3:07 am
- Location: Mr.Angry's House Drinking His Beer Watching Captain Kangaroo Re-runs
Re: [idea] POST NEW SHIP IDEAS HERE!!
I hope we get Voltron as a ship......or better yet Death Star cause you know that we got it..........
Re: [idea] POST NEW SHIP IDEAS HERE!!
Type: Intergalactics' Warship
Price: 15000 tokens
Shields: 18000
Primary Weapon: normal choice grav/fusions/peashooter ect.
Scanners: normal choice battle/neutrino ect.
Cargo Holds: 200
Equipment Bays:10
Max speed: same as IGS
Turning: same as IGS
Thrusting: same as IGS
Energy Regen: same as IGS
Warp Fuel Efficiency: .5 gal more to warp than IGS
Special weapon/ability: Photon wave... fires 4 or 5 photons in a medium spread
Fired/Activated by: secondary wep key
Energy usage: 450 energy
Effect: each projectile does the same dmg as a photon
Limitations/properties:
Sales Pitch:this ship would be a fighting MACHINE also it woudl be easy for the programmers as all the things in it are already on other ships and its not TOO much stronger than the ships already in game
plus its a way for toonce to make more money on tokens lolz
Price: 15000 tokens
Shields: 18000
Primary Weapon: normal choice grav/fusions/peashooter ect.
Scanners: normal choice battle/neutrino ect.
Cargo Holds: 200
Equipment Bays:10
Max speed: same as IGS
Turning: same as IGS
Thrusting: same as IGS
Energy Regen: same as IGS
Warp Fuel Efficiency: .5 gal more to warp than IGS
Special weapon/ability: Photon wave... fires 4 or 5 photons in a medium spread
Fired/Activated by: secondary wep key
Energy usage: 450 energy
Effect: each projectile does the same dmg as a photon
Limitations/properties:
Sales Pitch:this ship would be a fighting MACHINE also it woudl be easy for the programmers as all the things in it are already on other ships and its not TOO much stronger than the ships already in game
plus its a way for toonce to make more money on tokens lolz
Last edited by Budman on Mon May 04, 2009 7:31 pm, edited 1 time in total.
Re: [idea] POST NEW SHIP IDEAS HERE!!
This idea may sound a touch silly but i bet it would catch on. If every ship had a horn. A different horn for each ship type. If you didnt like the horn u had u could simply purchase a customized one from the Admirals club for 100 tokens. Not only would it provide another way for the makers to make money but it would add a "Pimped Ship" aspect. How many times hav u passed someone in a sys nd radioed "Hi" r "Sup". Now imagine giving them a blast of ur customized horn is u pass them by.
Re: [idea] POST NEW SHIP IDEAS HERE!!
Budman wrote:Type: Intergalactics' Warship
Price: 15000 tokens
Shields: 18000
Primary Weapon: normal choice grav/fusions/peashooter ect.
Scanners: normal choice battle/neutrino ect.
Cargo Holds: 200
Equipment Bays:10
Max speed: same as IGS
Turning: same as IGS
Thrusting: same as IGS
Energy Regen: same as IGS
Warp Fuel Efficiency: .5 gal more to warp than IGS
Special weapon/ability: Photon wave... fires 4 or 5 photons in a medium spread
Fired/Activated by: secondary wep key
Energy usage: 450 energy
Effect: each projectile does the same dmg as a photon
Limitations/properties:
Sales Pitch:this ship would be a fighting MACHINE also it woudl be easy for the programmers as all the things in it are already on other ships and its not TOO much stronger than the ships already in game
plus its a way for toonce to make more money on tokens lolz
ok i read all the ship posts and this is the best one
toonce and caff need to look at this and seriously
you guys need to somthing to make ppl more intrested in this game
Re: [idea] POST NEW SHIP IDEAS HERE!!
Budman wrote:Budman wrote:Type: Intergalactics' Warship
Price: 15000 tokens
Shields: 18000
Primary Weapon: normal choice grav/fusions/peashooter ect.
Scanners: normal choice battle/neutrino ect.
Cargo Holds: 200
Equipment Bays:10
Max speed: same as IGS
Turning: same as IGS
Thrusting: same as IGS
Energy Regen: same as IGS
Warp Fuel Efficiency: .5 gal more to warp than IGS
Special weapon/ability: Photon wave... fires 4 or 5 photons in a medium spread
Fired/Activated by: secondary wep key
Energy usage: 450 energy
Effect: each projectile does the same dmg as a photon
Limitations/properties:
Sales Pitch:this ship would be a fighting MACHINE also it woudl be easy for the programmers as all the things in it are already on other ships and its not TOO much stronger than the ships already in game
plus its a way for toonce to make more money on tokens lolz
ok i read all the ship posts and this is the best one
Way to overpowered though like nobody in an isc/seth/ig would be able to kill it
toonce and caff need to look at this and seriously
you guys need to somthing to make ppl more intrested in this game
Re:
Wow everyone wants to buy a ship that is super overpoweredVidicatus wrote:Creator: Vidicatus
Type: Aquila
Price: 40k admiral tokens/300k xp
Shields: 20000
Primary Weapon: (only include if other than the default)
Scanners: (only include if other than the default)
Cargo Holds: 150
Equipment Bays: 20
Max speed: same as IGS
Turning: Same as IGS
Thrusting: same as IGS
Energy Regen: same as ISC
Warp Fuel Efficiency: 7gpw
Special weapon/ability: pheonix wing
Fired/Activated by: secondary weapon button
Energy usage: 600
Effect: fires spread of 5 homing nukes
Limitations/properties: none
Sales Pitch: bult using scavenged tech from a drifting derelict of unknown origin, this ship is perfect for corp wars, or for those wanting to carve out their own cols or take some1 else's
And it only cost 40$