IDEA: 1 Special UFO npc
Moderators: Moleman, Kwijibo, Luna
So... how do you play the game after you get assimilated?Ralf the Dog wrote:Make the UFO ship a cube. Your ship does not get blown up by it, your ship gets assimilated into its escort fleet. The longer the ship is out there the harder it is to kill.
After you blow up the main ship you can still have the fun of taking out the escorts.
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This is a great idea, even Toonces likes the idea of Boss NPC's. Somebody should point this to him.
I think this NPC should be extremely hard to find. You can buy drinks to get tips on it's location. It should have:
between 50k to 200k Xp
between 1000 and 5k Rep +/-
10 Million credits
only 1 random UFO per galaxy
Type: Super UFO
Shields: 24,000
Primary Weapon: any
Special Weapon: Laser Death Beam (fires a homing laser that damages a ship by 600 shields and using 300 energy per shot)
Maximum Speed: 12 kps
Turning: 10 dps
Thrusting: 10 kps^2
Energy Regen: 8 twps
Hardware Slots: 10
This NPC would generally avoid players. This would solve the problem of Noobs getting pwned by them and crying. It would fly out of system, away from players. But, if you attack it, it turns deadly. Unleashing up to 10 nukes on you. Or even the idea of letting it deploy lasers/mines, would be kind of cool. Attacking such an NPC should be risky, even to the most experienced players, but the rewards should be plentiful. If you land to reshield, or renuke, it should make a run for it. And it should be extremely hard to track down, as it's constantly on the move. Maybe have a specified Name for this NPC? Allowing someone to stumble into the same system of it, just as it's warping out, and recognize it.
I think this NPC should be extremely hard to find. You can buy drinks to get tips on it's location. It should have:
between 50k to 200k Xp
between 1000 and 5k Rep +/-
10 Million credits
only 1 random UFO per galaxy
Type: Super UFO
Shields: 24,000
Primary Weapon: any
Special Weapon: Laser Death Beam (fires a homing laser that damages a ship by 600 shields and using 300 energy per shot)
Maximum Speed: 12 kps
Turning: 10 dps
Thrusting: 10 kps^2
Energy Regen: 8 twps
Hardware Slots: 10
This NPC would generally avoid players. This would solve the problem of Noobs getting pwned by them and crying. It would fly out of system, away from players. But, if you attack it, it turns deadly. Unleashing up to 10 nukes on you. Or even the idea of letting it deploy lasers/mines, would be kind of cool. Attacking such an NPC should be risky, even to the most experienced players, but the rewards should be plentiful. If you land to reshield, or renuke, it should make a run for it. And it should be extremely hard to track down, as it's constantly on the move. Maybe have a specified Name for this NPC? Allowing someone to stumble into the same system of it, just as it's warping out, and recognize it.
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And adding in, the shields and cargo of this NPC should be reset back to 100% after 2 hours of non-combat with other Players.
And to add in an even crazier idea, how about the longer it goes without being killed, the more exp and money it gets? (This would probably be easier to implement) Or maybe it goes around killing other NPCs? Thus allowing it to gain credits and exp.
This is a pretty wild idea, but Toonces would love it. Somebody point it to him in a PM or in game.
And to add in an even crazier idea, how about the longer it goes without being killed, the more exp and money it gets? (This would probably be easier to implement) Or maybe it goes around killing other NPCs? Thus allowing it to gain credits and exp.
This is a pretty wild idea, but Toonces would love it. Somebody point it to him in a PM or in game.
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Re: IDEA: 1 Special UFO npc
I don't know if it's possible but npc's should have a memory.If you kill an npc weather good or bad and weather your good or bad it should remember and if it see's you in a system it should attack you.Now this cant be everlasting so i suggest that it only last a calender month. Basically when we get our achievement points the first of the month the npc's are reset
Re: IDEA: 1 Special UFO npc
well... I LOVE how npcs will chase you.. great ai there.
and of course they still travel in packs.
However... they dont reshield... so you will have a warrent officer engage you with 20% shields left... its its like... wtf?
and... I have not seen any NPCs in Intergalactic ships recently... which is kinda sad.
and NPCs cant cloak right. they turn it off as soon as they cloak. kinda useless. actually, alot of the AI secondary weapon usage needs to be adjusted
Now.. hehe.... If... NPCs could buy mods... then you could have your super ship... haha! imagine a IGS NPC with grav and EMP and a few speed mods... I think that might ruin your day if your invading a colony, and pop off the colony to see this in orbit... with a small pack of lesser ships with it! you get emped... you can prolly say good bye.
and of course they still travel in packs.
However... they dont reshield... so you will have a warrent officer engage you with 20% shields left... its its like... wtf?
and... I have not seen any NPCs in Intergalactic ships recently... which is kinda sad.
and NPCs cant cloak right. they turn it off as soon as they cloak. kinda useless. actually, alot of the AI secondary weapon usage needs to be adjusted
Now.. hehe.... If... NPCs could buy mods... then you could have your super ship... haha! imagine a IGS NPC with grav and EMP and a few speed mods... I think that might ruin your day if your invading a colony, and pop off the colony to see this in orbit... with a small pack of lesser ships with it! you get emped... you can prolly say good bye.
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Re: IDEA: 1 Special UFO npc
While i do like finding the rare IGS NPC, lets face it, It's just too easy to kill (even with out nukes). I have cleaned whole hoards of npc's from a system. The fact that they follow a player when doing a large circle around the map just makes it no fun. Adding a UFO NPC would NOT fully solve the problem of NPC's being a better challenge. A revamp of the NPC AI needs done first. For instance : When a npc gets low on shields it turns away from you and runs. Why not fly backwards to warp so it can still shoot (depending on it's weapon). OR, why not throw in a fake retreat here and there, or a temporary "break off". I have also noticed that NPC's have leaders, Kill it and the rest run. Why is that? I agree with luna about NPC's not attacking newbs, gives them half a chance to get started at least. But for the record, I voted yes.
Nightgrader
Nightgrader