- Change the biodome placement of an existing colony for 1000 tokens (or something between 500-1500)
- Remove a disaster for 2500 tokens (or 2000-3000)
- Wipe all the research discoveries off of a planet for 3000 tokens (or up to 5000)
- Rush a building without using credits or resources for 500 tokens (or up to 1000)
- Change corp name on blitz for 1000 tokens
Why? There are no colony items in the admiral club, but on older servers these would be the only things people would even cared about. I know toonces will resist the 2nd and 3rd ones, but I don't think they're overpowered and he could always check them by raising the price. People aren't going to spend 5000 tokens to fix a colony with 2 disasters in mass amounts, it'll be reserved for special colonies. Same thing with the research one, wiping a planet clean doesn't guarantee you'll get the research you want, and how many times would you pay for the chance?
The 4th might be overpowered on rebangs, so maybe make it perma only or just increase the price.
- The 5th is a stupid idea that makes no sense, but letting people change the team name for 1 game of blitz wouldn't hurt anything and you know people would just do it a lot for fun.
Admiral Club ideas
Moderators: Moleman, Kwijibo, Luna
Re: Admiral Club ideas
Just thought of another one
- The ability to buy ISC or Seth without having high enough rep for 1000 tokens.
- The ability to buy ISC or Seth without having high enough rep for 1000 tokens.
Re: Admiral Club ideas
The blitz one, I was like "Dafuq", but you've got a point. People don't know what to do with their tokens there, so I'm sure they'd spend them on that lol
Re: Admiral Club ideas
I hate duece for his well thought out and balanced ideas. Good luck with this.
Re: Admiral Club ideas
spend them on nukes?? I'll take ten nukes over a changed corp name for a game.-Muffin- wrote:The blitz one, I was like "Dafuq", but you've got a point. People don't know what to do with their tokens there, so I'm sure they'd spend them on that lol
Re: Admiral Club ideas
UNNACCETPABLE!
Re: Admiral Club ideas
I wanted the ability to pay for pollution from existing cash when and if you token clean a colony that has no cash on it. Toonces made it where you can clean from your bank cash, but you have to physically visit the planet. My idea made it where you didn't have to go to the handful of planets that have no cash to clean them. I was trying to make token cleaning more efficient, since the whole point was not having to visit that planet.
I like the ideas Deuce has. Anything that gives us more ways to use tokens is a winning situation for everyone.
I like the ideas Deuce has. Anything that gives us more ways to use tokens is a winning situation for everyone.