This BBQ has to stop. Volcanics and Greenhouses have basically no solar coverage, and it makes them way too easy to invade.
The effect drag has on solar (and laser) range should be cut in half at least... maybe more.
Fix cannon range on high gravity planets
Moderators: Moleman, Kwijibo, Luna
- Dark.Cloud
- Posts: 787
- Joined: Tue Jan 06, 2009 2:52 am
- Location: Charlotte, NC
Re: Fix cannon range on high gravity planets
Id agree with that!
Re: Fix cannon range on high gravity planets
So don't build greenhouses or volcs. It works well for everyone else since toonces won't fix his damn gameduece wrote:This BBQ has to stop. Volcanics and Greenhouses have basically no solar coverage, and it makes them way too easy to invade.
The effect drag has on solar (and laser) range should be cut in half at least... maybe more.
Re: Fix cannon range on high gravity planets
well i deffinatly agree with this, i would like to have more building options but the other cols suck dick so i dont build them
Re: Fix cannon range on high gravity planets
yeah it makes sense on some of these new layouts you can land and the solar barely reaches a 3rd of the whole planetduece wrote:This BBQ has to stop. Volcanics and Greenhouses have basically no solar coverage, and it makes them way too easy to invade.
The effect drag has on solar (and laser) range should be cut in half at least... maybe more.
you can add oceans to this list too. But would draw the line on laser reach being changed too much as missiles have been nerfed to where you have to get inside their range to get them off effectively anyhow.
It was always cool to find a safespot and were the exception rather than the norm, but huge safe area`s are just too much even with full reach solar cols the shots are so slow and wide apart by the time they reach you it relatively easy to dodge them.
Good call duece.