/testspacelasers ?

Ideas for improving Starport:GE

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godman
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/testspacelasers ?

Post by godman » Thu Jul 18, 2013 11:52 pm

now that we have a test solar/colony defenses command, how about a test space defenses command ? Ideas on how to
shorten the key up or tell me why you think its not a good idea?

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Mr Cow
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Re: /testspacelasers ?

Post by Mr Cow » Fri Jul 19, 2013 9:33 pm

Not sure why lasers even need to be tested in space

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godman
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Re: /testspacelasers ?

Post by godman » Mon Jul 22, 2013 7:51 am

test laser walls :roll:

HUSKER
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Re: /testspacelasers ?

Post by HUSKER » Tue Jul 30, 2013 12:55 am

to anyone that is paying attention, space lasers are essentially useless. You can just fly around them or fly right through them and dodge. To test them would be pointless. The only purpose of space lasers is to be a nuisance and/or give you an edge in a space fight. In which case theyre probably going to be more defensive than offensive for your purposes. They give you something to fall back to.

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