[idea]Newbie Protection Rework?

Ideas for improving Starport:GE

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Xantose
Posts: 9
Joined: Sat Apr 23, 2011 4:52 pm
Location: Florida

[idea]Newbie Protection Rework?

Post by Xantose » Fri Jan 25, 2013 10:38 pm

Many other people share the same distaste of having "newbies" invade all of your colonies on a permaverse, and when you try to do something about you cant because they have now consequences on death; therefore, old players that know how to invade come back take a bunch of colonies because they made a new account and know they cant be harmed because of the newbie protection.

Here is my proposal on this.

On death for a new player: 1/10 of cash is lost rather than the current.
100 fuel even if they are 1 hop from SOL.
They have to play re-bangs until newbie protection is up.

That's the gist of it.

MrMcZ
Posts: 44
Joined: Fri Jul 06, 2012 11:08 am

Re: [idea]Newbie Protection Rework?

Post by MrMcZ » Mon Jan 28, 2013 8:27 am

i would love to see the system reworked but 100 fuel seems a bit extreme. if they actually are a noob they will lose all their fuel. also there should be a way to end it early if you wanted to play permas or it should be made that they can play permas, just without newbie protection.

Zangetsu
Posts: 50
Joined: Fri Nov 16, 2012 10:08 pm

Re: [idea]Newbie Protection Rework?

Post by Zangetsu » Sat Jun 01, 2013 2:44 pm

Xantose wrote:
On death for a new player: 1/10 of cash is lost rather than the current.
100 fuel even if they are 1 hop from SOL.
They have to play re-bangs until newbie protection is up.

That's the gist of it.
1/10 of cash is the only thing out of that, that wont really harm nubs

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WeGotDeathStar
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Joined: Thu Apr 15, 2010 3:45 am
Location: Mr.Angry's House Drinking His Beer Watching Captain Kangaroo Re-runs

Re: [idea]Newbie Protection Rework?

Post by WeGotDeathStar » Tue Jun 04, 2013 2:14 am

Nothing wrong with any of it, leave it be it's a non-issue.

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