On Solars

Ideas for improving Starport:GE

Moderators: Moleman, Kwijibo, Luna

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Substitute Shots with damage increase on Boundless?

Yes
6
100%
No
0
No votes
 
Total votes: 6

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Mel'Kaven
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On Solars

Post by Mel'Kaven » Sun Dec 18, 2011 11:53 am

I believe the current system of solar's could use a bit of changing.

The idea consists of adding damage multipliers to the solar instead of increasing the shots. So we can have powerful 1 shots instead of hugely bulky solars with the recently increased damage.

EX:
1 shot = normal damage
2 shot = 1 shot solar at +.5 damage amount
3 shot = 1 shot solar at +1 damage amount
4 shot = 1 shot solar at +1.5 damage amount
5 shot = 1 shot solar at +2 damage amount
6 shot = 1 shot solar at +2.5 damage amount
7 shot = 1 shot solar at +3 damage amount
etc.


Perhaps this could be optional...
OR
It can apply server-wide on, say, how about Boundless - since that is the 'Test Server' anyways. Lets just see how it works out on boundless.

So, WHAT SAY YOU?

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PhAraOH
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Re: On Solars

Post by PhAraOH » Sun Dec 18, 2011 4:24 pm

Just to be clear do you mean increasing damage as the shots increase or decreasing damage?

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Drifter101
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Re: On Solars

Post by Drifter101 » Sun Dec 18, 2011 4:45 pm

sounds like a good idea, but Id say make it so you can have up to three solar shots, and damage multiplier up to 1.5x or 2x

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JuliusCaesar
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Re: On Solars

Post by JuliusCaesar » Sun Dec 18, 2011 6:45 pm

I like this idea.

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omlow
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Re: On Solars

Post by omlow » Sun Dec 18, 2011 10:41 pm

i think i'd still prefer it to be 1/1 with the current system.

1 shot = 1 shot
2 shot = 1 shot 2x as damaging
3 shot = 1 shot 3x as damaging
etc

but that's just because i'm beast.

nice idea mel :wink:

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