Ideas for improving Starport:GE
Moderators: Moleman, Kwijibo, Luna
-
zedreth
- Posts: 11
- Joined: Thu Feb 12, 2009 10:03 pm
Post
by zedreth » Sun Feb 15, 2009 10:27 pm
i thought it would be cool to have a /calculator command. it would realy help in trading deals n such. pleease elaborate
-
Chettoes121
- Posts: 460
- Joined: Tue Oct 14, 2008 11:37 pm
Post
by Chettoes121 » Mon Feb 16, 2009 12:03 am
or..go to accesories on your computer and click calculator
-
KG
- Posts: 281
- Joined: Thu Jul 03, 2008 12:19 am
Post
by KG » Mon Feb 16, 2009 12:20 am
Admittedly, it'd be mind numbingly easy to program. Every CS student write something like this.
/calc x [operator] y
The value is [result].
KG
-
toast
- Posts: 909
- Joined: Sun Aug 19, 2007 3:59 am
- Location: New Hampshire.
Post
by toast » Mon Feb 16, 2009 12:29 am
OR you can learn math.
seriously what calculation in SGE are you incapable of doing in your head?
99% of them are all nice round numbers. who cares how many zeroes are in them?
-
Major.Arse
Post
by Major.Arse » Mon Feb 16, 2009 3:46 am
also this has been suggested many times before.
Honestly I used to play rebangs with a calc right next to me. It would help.
/agreed...again.
Last edited by Major.Arse on Mon Feb 16, 2009 5:21 pm, edited 1 time in total.
-
Vermin
- Posts: 213
- Joined: Mon Jun 30, 2008 8:06 pm
- Location: In your fridge eating your food.
Post
by Vermin » Mon Feb 16, 2009 5:16 am
/agree... math is hard... like geez... gahh...
-
Beyatch
- Posts: 201
- Joined: Mon May 21, 2007 5:45 pm
- Location: New Jersey
Post
by Beyatch » Mon Feb 16, 2009 2:08 pm
every program should include a calculator feature!
-
ArdRhys4
- Posts: 1862
- Joined: Sat May 24, 2008 12:22 am
- Location: boundless sea and p4
Post
by ArdRhys4 » Mon Feb 16, 2009 4:33 pm
I need a calc when I calculate(used to anyway) my followers thru holdings, would take me 1 hour just going colony by colony and writing down the amount of colonists on each colony and then adding it up, with 250, my woulda hurt if I had done it in head.