just some ideas bout pods

Ideas for improving Starport:GE

Moderators: Moleman, Kwijibo, Luna

Post Reply
User avatar
Cheesy
Posts: 1698
Joined: Fri Aug 24, 2007 2:40 am
Location: Classified (hiding from the aliens)
Contact:

just some ideas bout pods

Post by Cheesy » Sun Sep 07, 2008 3:07 pm

ok so i was thinkin bout pods and gettin to sol or pb and how its a pain and i came up with several ideas

NPC hijacking: basically with a pod you have 2 flick on enter mode and stay ontop of an npc for 30 seconds. if you manage to keep your ship ontop of the npc for 30 seconds, then you sieze control of the ship. the downside to this is you get neg rep each hijack, but if you just got killed, you have neg rep, your 50 hops from pb, sol isnt that much closer to you or pb, and theres an ISC npc hanging around near you, you can hijack his ship for the price of rep.

or my other idea, pod moving: some one can come, pick up a pod, and move it where ever they want. the pod can be online of offline, and the hops dont affect the pods fuel. the pod appears in the cargo bay. now all the host ship has to do to pick up the pod is to have enter mode on and touch it and the pod is locked in. if the pod trys 2 2nd wep out a self destruct mechanism is activated and the host ship cant click and get rid of the pod. then the host ship is podded and the captured pod is soled. only pods can be picked up and pods can not pick up other pods. in UN space pods cant be picked up and out side of un sleeper pods can be picked up and brought where ever the owner wants.

User avatar
devilwolf
Posts: 279
Joined: Sat Aug 23, 2008 10:42 pm
Location: VA, USA

Post by devilwolf » Sun Sep 07, 2008 3:09 pm

lol, only one problem. What if i pick up a newbie pod, and carry him like 60 hops from sol?

User avatar
Cheesy
Posts: 1698
Joined: Fri Aug 24, 2007 2:40 am
Location: Classified (hiding from the aliens)
Contact:

Post by Cheesy » Sun Sep 07, 2008 3:12 pm

devilwolf wrote:lol, only one problem. What if i pick up a newbie pod, and carry him like 60 hops from sol?
bad luck for him then, again to balance it there has to be downfalls..mwahaha

User avatar
BlackNova
Posts: 900
Joined: Thu Oct 05, 2006 5:59 pm
Location: Land of the English :O

Post by BlackNova » Sun Sep 07, 2008 3:47 pm

I actually love this npc hijack idea. being so far frmo pb and dying is annoying for evil guys, being able to hijack a seth or an isc would be great - i dont think it would be possible to survive on top of an isc or seth for 20 seconds in a pod with 1k shields though...

Nova

User avatar
awmalzo
Posts: 1550
Joined: Fri Feb 16, 2007 8:32 pm
Location: 11th President all yours ;)

Post by awmalzo » Sun Sep 07, 2008 5:46 pm

it will end up everyone having ig ships

User avatar
BlackNova
Posts: 900
Joined: Thu Oct 05, 2006 5:59 pm
Location: Land of the English :O

Post by BlackNova » Sun Sep 07, 2008 6:32 pm

There should be a small thing like "as you try to hijack the ig ship, its defence mechanism kicks in, this vessel will self destruct in 10 seconds" or something

Nova

User avatar
Phase
Posts: 176
Joined: Tue Apr 19, 2005 4:05 pm
Location: Invading your colony wile you waste time reading the forum.
Contact:

Post by Phase » Sun Sep 07, 2008 6:51 pm

"As you board the alien ship, the defense systems kick in and turn you into a puddle of jelly, Your character is deleted."

User avatar
Michael2
Posts: 234
Joined: Thu Jun 08, 2006 7:20 pm
Contact:

Post by Michael2 » Sun Sep 07, 2008 7:12 pm

Phase wrote:"As you board the alien ship, the defense systems kick in and turn you into a puddle of jelly, Your character is deleted."
Hehe :twisted:

User avatar
feenix
Posts: 1243
Joined: Wed Dec 19, 2007 9:17 pm
Location: Join the SGE community in TeamSpeak, url: ygss.dyndns.org
Contact:

Post by feenix » Sun Sep 07, 2008 9:21 pm

Michael2 wrote:
Phase wrote:"As you board the alien ship, the defense systems kick in and turn you into a puddle of jelly, Your character is deleted."
Hehe :twisted:
"hehe :twisted: " indeed XD
i love this idea btw

User avatar
BMF1000D
Posts: 83
Joined: Fri May 02, 2008 12:58 am
Location: FORT SMITH, AR
Contact:

Post by BMF1000D » Sun Sep 07, 2008 10:05 pm

I think there should be a pod rescue career option. It could be something that alerts you where a pod S.O.S beacon has been activated and rewards you xp and money for hauling it somewhere. Killing a pod if you have this technology would lose a ton of XP though, kind of like a UN membership, but different.

duece
Posts: 2117
Joined: Fri Jul 14, 2006 11:39 am

Post by duece » Mon Sep 08, 2008 3:13 am

It should be so that the npc can't have the same alignment as you, If you're yellow you can only steal red or vice versa.

User avatar
Stklr
Posts: 793
Joined: Thu May 17, 2007 12:33 am

Post by Stklr » Mon Sep 08, 2008 3:52 pm

This idea is awsome.

Its annoying when you die in a seth and the pb is 100000 hops away and you only have like 1000 fuel.


Go Cheesy!

Meliza

Paneak
Posts: 128
Joined: Mon Jul 28, 2008 1:29 pm

Post by Paneak » Mon Sep 08, 2008 4:12 pm

LOVE IT...LOVE IT!

OpsO
Posts: 101
Joined: Tue Jan 22, 2008 10:27 pm

Post by OpsO » Thu Sep 11, 2008 9:37 am

You could setup a huge pod ranch in some far corner of the galaxy, heavily defended to protect your pods from predators.

Maybe they would breed if you could collect enough of them.

What happens when someone logs back on when you are taking their pod to you ranch? Can they getaway or are they trapped in your ship until you let them go?

You could hold them to ransom.

The possibilities are endless.

God it's a slow day.

OpsO

User avatar
vh04x
Posts: 37
Joined: Thu Aug 21, 2008 8:40 pm
Location: (0,0)

Post by vh04x » Thu Sep 11, 2008 4:11 pm

if any one here has ever played EV Nova (google it), it has far better graphics a VERY similar combat style, flight sytle, etc. (only downside is that it isn't online and free)

anyways, the point im getting at is, in that game, if you can get a ship to 0% shields, you essentially disable the ship, rendering it immoble. you can then board the ship and attempt to capture it as your own or as an escort (fighter or cargo). the chance that you will capture the ship is a percentage (usually like 5 or 10%) depending on your crew size vs. the enemy ship's crew size. if the capture atttempt is a failure, the self-desctruct mechanism is tripped. as well, you have the option of looting credits and/or resources. if we could implement this kinda system or something similar with SGE npc's that would be pretty cool XD

oh and
it will end up everyone having ig ships
I've only seen ONE npc with an igs in like 3 months

oh and props@cheesy, love the idea 8)

User avatar
Cheesy
Posts: 1698
Joined: Fri Aug 24, 2007 2:40 am
Location: Classified (hiding from the aliens)
Contact:

Post by Cheesy » Fri Sep 12, 2008 1:14 am

OpsO wrote:You could setup a huge pod ranch in some far corner of the galaxy, heavily defended to protect your pods from predators.

Maybe they would breed if you could collect enough of them.

What happens when someone logs back on when you are taking their pod to you ranch? Can they getaway or are they trapped in your ship until you let them go?

You could hold them to ransom.

The possibilities are endless.

God it's a slow day.

OpsO
whoa flash back!

viewtopic.php?t=11785&
Cheesy wrote:how bout this, you make ship with a special wepon that forces a ship to fly to the nearest starbase. this would be like a escourt but the payout could be better. if a person loggs on the tower doesnt get rewarded and the owner of the ship is sent directly to sol, this method would lower damage to the tower and keep it pretty fair, plus if the tow is sucessful you get 1\2 the credits the ship owner has on hand and a commision bonus based on distance towed, 1/4 his exp and 1/4 rep plus a set rep for each ship bases on its number of sheilds, this will keep it balanced and a bit more rewarding. it will also make that 8 barge idea pretty dumb and the buddy from another server would sol or lose half his cash on hand. also if you tow 50 peeps you get a medal, 100 you get anothe and so on
Cheesy wrote:i got an idea, it probly sounds stupid but if you have towed at least 100 sleepers (5 hop restriction) you could buy a impound lot and place it on a planet so that you can tow sleepers in far away areas, and you could make money off this, on the downside the UN would tax you 1k credits for every person you have there till either they buy their way out or you tow em from there to a star base, the idea is to have a kind of colony that hold sleepers not colonists, they could buy sheilds from your store so you could make other money off this and bail there way out, plus they should hav acces to their bank there, i think it could be invadeable and basically be sort of a colony, plus this would give you experiance like a col would and more rep than a col hold. i was thinkin i could be bout 1mil maybe less. again this may seem dumb but think about it, also you would be able to set up defences but the solar would be powered on how many sleepers you have there, like 1-3 sleepers= 1 shot, 4-6=2 shot and etc, it would kinda be a player owned hotel, if you tried to land you could go to the place as a guest or land hostile and invade or hit cancel, sorta like the log out screen b4 you log out of a server.
Cheesy wrote:how bout keep in the hotel and makin it a impound lot/hotel/marketplace? so if a person stays online while they r there they can use it as a market for weapons, i like the idea, of course if this is ever actually implemented it would be well after towing would be implemented. now we'd need a way to make it stand out too, a beacon might do it, since its already a wepons market you coud grab a beacon and stick it outside plus the owner could publicise it. it would look like a gray col if you wanted to keep the design simple and the buildings could look like: Hotel= dome with like pure building inside no vegitation and maybe a small dome sticking off with vegitation, Impound lot=wep factory but with holes in the side and pics of some ships sticking out, market place= refinery level 3 with platforms, solar cannon=solar cannon with a pipe connected to the impound lot./s basically keep the format on the planets the same.
plz no more flash backs or i lose my lunch on ur lap!

User avatar
Jwilson6
Posts: 1609
Joined: Sat Aug 26, 2006 6:27 pm

Post by Jwilson6 » Fri Sep 12, 2008 2:24 am

Yeah, the whole time I was reading this I kept checking the dates on every post.
"didn't I read this before"
"I swear I read this before"
"What month is it"
"It's still 2008 right?"
"What the hell, im having a severe case of deja vu"

User avatar
tekkamanblade
Posts: 661
Joined: Fri Sep 12, 2008 5:51 am
Location: preaching on a street corner near you

Post by tekkamanblade » Fri Sep 12, 2008 7:53 am

Jwilson6 wrote:Yeah, the whole time I was reading this I kept checking the dates on every post.
"didn't I read this before"
"I swear I read this before"
"What month is it"
"It's still 2008 right?"
"What the hell, im having a severe case of deja vu"

i submitted one about 3 years ago that was actually balanced. pod transportation i mean. salvaging ships is inherently unbalance-able because it cannot be reconciled to toonces's vision of the game.

go play some battlespace (pen and paper like D&D) and you will learn all you need to about ship customization, hostile boarding, and salvaging. im in the process of doing to it what toonces did to tradewars.... but only now am i realizing how incredibly freaking time consuming and difficult a project like that is.

respect for the cat +100

Post Reply