New ship

Ideas for improving Starport:GE

Moderators: Moleman, Kwijibo, Luna

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spheny
Posts: 12
Joined: Thu Oct 19, 2006 10:58 pm

New ship

Post by spheny » Sun Sep 07, 2008 7:52 am

One better than an ISC and Sethdar, but you could still buy it without tokens. Maybe have it be an upgraded version of a vulture, where it's special shoot 3 missiles at a time. At the same time, it has better stats than an ISC or Seth. Since it would be so good, mabey make it like 50-100mil. Good compromise eh?

Paneak
Posts: 128
Joined: Mon Jul 28, 2008 1:29 pm

Re: New ship

Post by Paneak » Sun Sep 07, 2008 9:21 am

spheny wrote:One better than an ISC and Sethdar, but you could still buy it without tokens. Maybe have it be an upgraded version of a vulture, where it's special shoot 3 missiles at a time. At the same time, it has better stats than an ISC or Seth. Since it would be so good, mabey make it like 50-100mil. Good compromise eh?
I'm gonna be nice...i'm gonna be nice...i'm gonna be nice.

Too overpowered...what is the balance?

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BlackNova
Posts: 900
Joined: Thu Oct 05, 2006 5:59 pm
Location: Land of the English :O

Re: New ship

Post by BlackNova » Sun Sep 07, 2008 9:41 am

spheny wrote: Good compromise eh?
No.



Lol, the stats now make the top ship selection equal, which is good, having one ship like that would unbalance everything.

Underpowered ships can be boring
Overpowered ships will unbalance
Equal powered ships would be nice, as it is a true pain in the donkey for evil people to go to pb, when invading one hop from freeside :evil:

Nova

Elemayo
Posts: 361
Joined: Tue Jan 09, 2007 2:27 am
Location: Summoning my war chinchilla pirate child amigo

Post by Elemayo » Sun Sep 07, 2008 9:57 am

Super invading ship!

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devilwolf
Posts: 279
Joined: Sat Aug 23, 2008 10:42 pm
Location: VA, USA

Post by devilwolf » Sun Sep 07, 2008 3:11 pm

just add more hardware bays, or larger cargo capacity to a sethdar, it would make me happy

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Smeagol...
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Post by Smeagol... » Sun Sep 07, 2008 8:42 pm


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