Planet Defense Walls...
Moderators: Moleman, Kwijibo, Luna
Planet Defense Walls...
Well,
Since I'm back I thought I'd start posting again...I'll try not to be as long winded as I used to be... ;o)
Idea:
New defences for planets...walls that would be visible only the planet owner/Corp. CEO when they are placed...walls that would be buried in the ground until triggers by an enemy ship flying over a hidden sensor somewhere in the planet…thus releasing the walls and creating choke points that either prevent the enemy from leaving or provide additional protection to domes.
The walls would need two nuke hits to take down…just like flaks/lasers and the walls and sensors would take up the same space as other defences. Also walls would attach to adjacent structures (i.e. planet walls) to prevent sliding until they are shot down.
Now…to be clear…walls wouldn’t come up automatically…lets say you place sensors somewhere on the planet…and walls at the entrance to the colony…the invader wouldn’t see the walls until he accidentally tripped the sensor.
I hope you guys see where I’m going with this…think about the potential on planets with long corridors leading from entrance to dome…with a sensor close to the dome…and enough walls placed at the entrance to stop a quick escape…defenders will have a little extra protection…not too much of course…because the more walls you install the less lasers and flaks and mines you can use…and you are not always guaranteed to have someone trip the sensor…would ad a little more skill required both to building and invading.
Peace,
Merlin
Since I'm back I thought I'd start posting again...I'll try not to be as long winded as I used to be... ;o)
Idea:
New defences for planets...walls that would be visible only the planet owner/Corp. CEO when they are placed...walls that would be buried in the ground until triggers by an enemy ship flying over a hidden sensor somewhere in the planet…thus releasing the walls and creating choke points that either prevent the enemy from leaving or provide additional protection to domes.
The walls would need two nuke hits to take down…just like flaks/lasers and the walls and sensors would take up the same space as other defences. Also walls would attach to adjacent structures (i.e. planet walls) to prevent sliding until they are shot down.
Now…to be clear…walls wouldn’t come up automatically…lets say you place sensors somewhere on the planet…and walls at the entrance to the colony…the invader wouldn’t see the walls until he accidentally tripped the sensor.
I hope you guys see where I’m going with this…think about the potential on planets with long corridors leading from entrance to dome…with a sensor close to the dome…and enough walls placed at the entrance to stop a quick escape…defenders will have a little extra protection…not too much of course…because the more walls you install the less lasers and flaks and mines you can use…and you are not always guaranteed to have someone trip the sensor…would ad a little more skill required both to building and invading.
Peace,
Merlin
The idea has potential, but not as is.
A chunk of wall should be a single entity, much like a laser cannon, and taking up similar space. It could perhaps be a square that'd fill the slot. The wall would have health and could be destroyed, but would yield no exp for doing so. It'd not attack, just block off space the same as a laser cannon would. However, the difference would be it should be cheap as heck. Players could see the walls, players could shoot the walls, but they can't fly through them. it'd block the same as a laser cannon or flak cannon, but without being able to shoot at an enemy. Perhaps it'd also have a particularly high health, being a solid chunk of *insert material here*
Wouldn't unbalance, wouldn't intefere with sliding (infact if people are using these, sliding would be even easier as you could slide past walls that WOULDN'T shoot at you it'd just be a cheap and unique way to block off an area.
Also walls wouldn't be usuable in space, they could only be placed on planets, to prevent people from walling sectors off.
A chunk of wall should be a single entity, much like a laser cannon, and taking up similar space. It could perhaps be a square that'd fill the slot. The wall would have health and could be destroyed, but would yield no exp for doing so. It'd not attack, just block off space the same as a laser cannon would. However, the difference would be it should be cheap as heck. Players could see the walls, players could shoot the walls, but they can't fly through them. it'd block the same as a laser cannon or flak cannon, but without being able to shoot at an enemy. Perhaps it'd also have a particularly high health, being a solid chunk of *insert material here*
Wouldn't unbalance, wouldn't intefere with sliding (infact if people are using these, sliding would be even easier as you could slide past walls that WOULDN'T shoot at you it'd just be a cheap and unique way to block off an area.
Also walls wouldn't be usuable in space, they could only be placed on planets, to prevent people from walling sectors off.
I like the idea in general, but....
I gotta agree, instant death trap. Your scenario of placing a trip wire close to the dome to block retreat... Two nukes to kill a section of wall...
So I race in, fire off my 8 nukes and trip the wire only to turn around and face a wall that I cannot now destroy...
Better to just have the walls be static, always visable. Then use them to block access to the dome.
I know it still won't be liked because a wall means no sliding, you have to destroy the wall, no slipping by it. Unless you couldn't put walls XX spaces from the dome???
I gotta agree, instant death trap. Your scenario of placing a trip wire close to the dome to block retreat... Two nukes to kill a section of wall...
So I race in, fire off my 8 nukes and trip the wire only to turn around and face a wall that I cannot now destroy...
Better to just have the walls be static, always visable. Then use them to block access to the dome.
I know it still won't be liked because a wall means no sliding, you have to destroy the wall, no slipping by it. Unless you couldn't put walls XX spaces from the dome???
Well, ideally, a wall-segment would function just like placing a laser or whatnot, I would think.tsat8994 wrote:I like the idea in general, but....
I gotta agree, instant death trap. Your scenario of placing a trip wire close to the dome to block retreat... Two nukes to kill a section of wall...
So I race in, fire off my 8 nukes and trip the wire only to turn around and face a wall that I cannot now destroy...
Better to just have the walls be static, always visable. Then use them to block access to the dome.
I know it still won't be liked because a wall means no sliding, you have to destroy the wall, no slipping by it. Unless you couldn't put walls XX spaces from the dome???
wb merlin
i like the general idea of having walls on planets, however i disagree on how they should work. i imagine them working like this:
- they require 4 nukes worth of damage to kill
- they cost 10k at any starbase
- they are placed just like turrets or mines
- they are larger than turrets and mines and so they can't be wall-slided
- they are always visible to everyone
they cost less than lasers and flacks and take more damage but they are inanimate(they don't shoot back) so this makes them a cheap alternative early in rebangs as well as being used in combination with other types of defenses in more developed games.
i like the general idea of having walls on planets, however i disagree on how they should work. i imagine them working like this:
- they require 4 nukes worth of damage to kill
- they cost 10k at any starbase
- they are placed just like turrets or mines
- they are larger than turrets and mines and so they can't be wall-slided
- they are always visible to everyone
they cost less than lasers and flacks and take more damage but they are inanimate(they don't shoot back) so this makes them a cheap alternative early in rebangs as well as being used in combination with other types of defenses in more developed games.
Hey Milo,milo wrote:wb merlin
i like the general idea of having walls on planets, however i disagree on how they should work. i imagine them working like this:
- they require 4 nukes worth of damage to kill
- they cost 10k at any starbase
- they are placed just like turrets or mines
- they are larger than turrets and mines and so they can't be wall-slided
- they are always visible to everyone
they cost less than lasers and flacks and take more damage but they are inanimate(they don't shoot back) so this makes them a cheap alternative early in rebangs as well as being used in combination with other types of defenses in more developed games.
Good to see you and thank you for the constructive critisism...
Keep it coming guys...and sorry, not familiar with the "barracades" post... I still don't think this would be unballanced...and you can still kill the walls with reg weapons...it would jus take longer... I guess you invaders don't want a challenge... ;o) Something else to consider besides a defender with an emp...
- Inigox5
- Posts: 18
- Joined: Sun Nov 11, 2007 10:35 pm
- Location: Behind you (Tom Clancy Style)
- Contact:
2 nukes?
Slightly unbalanced
If
There was a limit of 4 per planet,
Possibly two fusion blasts worth of damage
This way, you could strategically place them so that while sliding, if a wall suddenly appeared, you'd have to spend energy to get rid of it.
They could be medium to largely expensive
And
They shouldn't be able to be placed within a 15 square distance from the warp or dome.
Probably get screamed at but yeah
Slightly unbalanced
If
There was a limit of 4 per planet,
Possibly two fusion blasts worth of damage
This way, you could strategically place them so that while sliding, if a wall suddenly appeared, you'd have to spend energy to get rid of it.
They could be medium to largely expensive
And
They shouldn't be able to be placed within a 15 square distance from the warp or dome.
Probably get screamed at but yeah
- Jiachi
- Posts: 403
- Joined: Sun Feb 12, 2006 12:47 am
- Location: Earth, vandalizing tunnels to keep the colonial flow going *shh, don't tell*
This would become anti-slider defenses, standard on every single planet within a month. Even with limits in place, you'd only need 1-2 at the ends of key sliding routes to ensure people always have to bombards a hole in your defenses. Much like the EMP Cannon idea, this could at-most be a Rebang-only addition. Fun vs. monotony, paper vs. practice, etc..
- General_Neox
- Posts: 1321
- Joined: Fri Nov 18, 2005 10:46 pm
/second thatThis would become anti-slider defenses, standard on every single planet within a month. Even with limits in place, you'd only need 1-2 at the ends of key sliding routes to ensure people always have to bombards a hole in your defenses. Much like the EMP Cannon idea, this could at-most be a Rebang-only addition. Fun vs. monotony, paper vs. practice, etc..
remedy = make them weigh a sh*t-load so that each one placed is like placing 10-20 turrets. reducing the total ammount of placable turrets will counter act their slide stopping benefits