[IDEA] Hardware slots for extra weaponry
Posted: Sat Feb 09, 2008 10:10 pm
I'm reposting this as a new thread, for the sake of not derailing the original idea of that thread.
My suggestion is as follows: You could purchase additional weapons normally considered "primary" weapons and equip them to your hardware slots, at additional cost and with some limitations.
Your hardware slots could be adapted to hold additional weapons. Example, your primary weapon could be fusion blaster, just for the sake of argument. You could also purchase a hellbore, install it to a hardware slot at additional cost, and have it set to map a specific key to the hellbore, and a specific location (Front, side, angled, rear)
You could fire your primary and your hardware weapon at once, but of course at an increased energy consumption rate, in this case the sum of their parts. It'd be a simpler tradeoff, without unbalancing existing ships. If you make that specific ships can hold increasing amounts of weapons over other ships, it increases the gap between those. Additionally, you could only have TWO weapons assigned to a specific direction. You could only have two front-firing weapons, and your primary weapon counts as one of those. So perhaps you want your primary and one hardware slot weapon to be hellbores, and your hardware hellbore to fire front. You could map that to a key near your fire key, and open up with twin hellbores for double damage.
In this manner, it wouldn't require any actual balancing, as it'd already BE pretty balanced. Sacrifice missle capacity for another weapon. Perhaps a specific tab in starbases for "hardware weapons" which allow you to assign the specifics.
Purchase of a hardware weapon would cost the same as purchasing that weapon as a primary. However you would need to pay an additional cost to have it assigned to a direction, perhaps an "installation fee" before it is functional. The installation process would also be when you would assign what key fires the weapon.
My suggestion is as follows: You could purchase additional weapons normally considered "primary" weapons and equip them to your hardware slots, at additional cost and with some limitations.
Your hardware slots could be adapted to hold additional weapons. Example, your primary weapon could be fusion blaster, just for the sake of argument. You could also purchase a hellbore, install it to a hardware slot at additional cost, and have it set to map a specific key to the hellbore, and a specific location (Front, side, angled, rear)
You could fire your primary and your hardware weapon at once, but of course at an increased energy consumption rate, in this case the sum of their parts. It'd be a simpler tradeoff, without unbalancing existing ships. If you make that specific ships can hold increasing amounts of weapons over other ships, it increases the gap between those. Additionally, you could only have TWO weapons assigned to a specific direction. You could only have two front-firing weapons, and your primary weapon counts as one of those. So perhaps you want your primary and one hardware slot weapon to be hellbores, and your hardware hellbore to fire front. You could map that to a key near your fire key, and open up with twin hellbores for double damage.
In this manner, it wouldn't require any actual balancing, as it'd already BE pretty balanced. Sacrifice missle capacity for another weapon. Perhaps a specific tab in starbases for "hardware weapons" which allow you to assign the specifics.
Purchase of a hardware weapon would cost the same as purchasing that weapon as a primary. However you would need to pay an additional cost to have it assigned to a direction, perhaps an "installation fee" before it is functional. The installation process would also be when you would assign what key fires the weapon.