Posted: Thu Oct 04, 2007 12:18 am
maybe you can hold like 10 artffiacts, but you need certain ones to take certain planets?
Example: Volt Storage to take Oceanic *opposites*
Example: Volt Storage to take Oceanic *opposites*
www.StarportGame.com
http://www.starportgame.com/sgeforum/
http://www.starportgame.com/sgeforum/viewtopic.php?f=6&t=10268
Code: Select all
week 1 - 1500 exp.
week 2 - 5000 exp.
week 3 - 4000 exp.
week 4 - 7500 exp.
_________________ total
18000 exp.
/ 4 weeks
= 4500 AVERAGE exp.
Lol, well actually I had this idea for a really long time, back when I played sge everyday, and though there are SOME similarities , I'd say about 95% of it is originalDarkLStrike wrote:Nice nice. Read them all. Although a perma player would probably find all of the exec artis or artis combo in a matter of weeks or months, it would certainly be a good addition to the game with some fine tuning. I can see you copied SOME of the idea off a pre-existing space game much like SGE (which I will not name for advertising reasons ).
Rojo - In Tavern wrote:
For those who don't venture out past the Tavern section of the forum, I'd like to inform you that their is currently a contest going on (which is cool that PTT is letting us add input to one of the future patches) to develop a new artifact system. I love the idea of changing it up to have a more indepth gameplay and more player customization, but in one of the posts some ________ (rhymes with rumchuck) suggested that artifacts be made temporary, that they disapear or lose power over time until they 'break.' Normally I wouldn't be concerned about this or bring it to the tavern, because to me its pretty obvious that this is a dumb idea, but Toonces said he liked the idea. Nothing against the cat, I love him to death and love the way he's been running the game lately but we gotta prevent this future nerf from being implemented before its too late.
Temporary artifacts means that every few weeks or so, your going to have to stop invading, fighting or having fun in general to spend hours hunting down artifacts in order to keep your character in tip top shape. Personally I don't want anymore chores in the game, cleaning is bad enough already.
Now some people have made better suggestions in terms of temporary artifacts, such as making artifacts more common, or only occassionally losing them when you die (like 1/20 deaths you lose one), and those are all fine and good, but I still say the best approach is prevention. Say no to temporary artifacts, this can be a great, nerf-free patch if we can convince PTT not to make temp arti's a reality.
Thats my two cents, I think it looks like a bad idea, but hey maybe I'm the only one out there that does. If you dislike the idea, just make a post saying so, thats all I'm asking. PTT has been really receptive as of late, so I think if we post our thoughts in a mature manner we can prevent this one from happening.
one to talkthink toonces gets the point. Most SGE players dont like the idea of a lifespan on arties. Now move on and come up with constructive stuff instead of criticizing everyone else.
I'm not critisising. I am expressing our views in a calm manner - as opposed to shouting, swearing etc, etc.toast wrote:i think toonces gets the point. Most SGE players dont like the idea of a lifespan on arties. Now move on and come up with constructive stuff instead of criticizing everyone else.
BBQ, I apoogize for this third post in the thread, just want to clarify that I don't think there shouldn't be a patch at all, just don't like the idea of temp artifacts, and if thats included in the new patch, then I'd probably be more inclined to have no patch at all. Not trying to be disrespectful, just trying to express my views. Sorry for cluttering this topic further.M2-Destroyer wrote:Rojo - In Tavern wrote:
For those who don't venture out past the Tavern section of the forum, I'd like to inform you that their is currently a contest going on (which is cool that PTT is letting us add input to one of the future patches) to develop a new artifact system. I love the idea of changing it up to have a more indepth gameplay and more player customization, but in one of the posts some ________ (rhymes with rumchuck) suggested that artifacts be made temporary, that they disapear or lose power over time until they 'break.' Normally I wouldn't be concerned about this or bring it to the tavern, because to me its pretty obvious that this is a dumb idea, but Toonces said he liked the idea. Nothing against the cat, I love him to death and love the way he's been running the game lately but we gotta prevent this future nerf from being implemented before its too late.
Temporary artifacts means that every few weeks or so, your going to have to stop invading, fighting or having fun in general to spend hours hunting down artifacts in order to keep your character in tip top shape. Personally I don't want anymore chores in the game, cleaning is bad enough already.
Now some people have made better suggestions in terms of temporary artifacts, such as making artifacts more common, or only occassionally losing them when you die (like 1/20 deaths you lose one), and those are all fine and good, but I still say the best approach is prevention. Say no to temporary artifacts, this can be a great, nerf-free patch if we can convince PTT not to make temp arti's a reality.
Thats my two cents, I think it looks like a bad idea, but hey maybe I'm the only one out there that does. If you dislike the idea, just make a post saying so, thats all I'm asking. PTT has been really receptive as of late, so I think if we post our thoughts in a mature manner we can prevent this one from happening.
Although this topic was locked due to arguements between 2 respected players and Talik,
[Hormonal Like Moley Said]
the original post,
[The One Quoted Above]
raises a good point.
Toonces, we are now coming to you, in a mature and sensible manner, to ask you not to implement this patch.
I know the obvious answer to the implementation is to say "adapt", however, with every adapted situation we've had, people have left.
It's like in a port. You can never get the full 1000 colonists out of the port. They (eventually) begin to leave.
hey! that was my conversation...Jwilson6 wrote:I was the only one still on that hadnt been d/c'ed so here
for full version
http://img.photobucket.com/albums/v431/ ... onces2.jpg
hehehe u said gloryToonces wrote: If your idea gets used earn fame and glory plus 50k admiral tokens.