Moderators: Moleman, Kwijibo, Luna
Mel'Kaven wrote:Do you mean modular or literally randomly generated?
Modular maps is easier to code and can yield seaming endless results:
Each module would be a 8x8, thus equating to 64 tiles.
By each module being a 8 by 8, you can select 64 modules per planet.
If you have 100 map modules randomized you have the possibility of (3.7x10^41) arrangements because the limit of the map size is 64x64.
Seems near infinite.
Saber-Fury wrote:Mel'Kaven wrote:Do you mean modular or literally randomly generated?
Modular maps is easier to code and can yield seaming endless results:
Each module would be a 8x8, thus equating to 64 tiles.
By each module being a 8 by 8, you can select 64 modules per planet.
If you have 100 map modules randomized you have the possibility of (3.7x10^41) arrangements because the limit of the map size is 64x64.
Seems near infinite.
im not a programmer or anything so maybe im wrong, but keep in mind that everything should still be connected; there shouldn't be random squares or areas that are cut off.
Mel'Kaven wrote:Well yeah, you would do checks to see if the modules were compatible with multiple parses before you place the module.... >_>
Mel'Kaven wrote:Or you could do fractal heightmaps.
Toonces wrote:It's coming along nicely. Should be out by Friday. Stop by and check it out and let me know what you think.
I'm also upping alien generation rates a bit and making them different for every planet.
Caia wrote:This would be fantastic if done right. My only concerns would be making impossible to invade planets (which may or may not be possible -- I honestly don't know). And putting the pieces together in such a way that it ends up walling off significant portions of the planet (in a 2D environment, this should be "easy" to avoid).
Overall, yes, this would be great.
Saber-Fury wrote:NO ASTEROIDS
BardockSGE wrote:How about to make this server super unique lets make bio 3 cap at 5k pop. And bio 2 at 2.5k
Start raging. But it could be cool.
Luna wrote:The only problem I've seen so far, is sometimes LZ is HUGE. It makes doming way more challenging especially with the availability of surface missles and the new cloaking patch. I think the idea of different layouts is cool, but perhaps not make the layouts so large that invaders can sit and just pick off the defenses from a long ways back.