Moderators: Moleman, Kwijibo, Luna
High-Roller wrote:why does the solor come on before i even get on the planet? like i get on the planet and im already getting hit by solor is this a bug?
Luna wrote:Solar starts the second you land. The closer the dome is to warp, the sooner the shots reach you. I doubt this is a glitch, it sounds like normal game play. Solar can pound you as soon as you land.
Luna wrote:On those layouts with double domes, or domes close to warp it will probably take more than one invader to cap the colony and possibly several deaths. Part of them are a distract, the other tried to cap. I agree it would be hard, but I've seen it done. You'd have to ask long time invaders how they would accomplish it, and learn from them what works and what won't.
Luna wrote:I'm learning all over again too, so don't feel too intimidated. I attempted to invade back one of my colonies yesterday and I died four times. I'm from an era when solar was only one shot and colonies were zounds at 5k. I never had to invade, since I was a builder and always corped with invaders. Trying to learn the skills sufficient to compete with invaders today, will be a huge challenge. Good luck, and hang in there. A good tool to remember is also to land, hit print screen, and put the image into paint. When you see the layout of the dome, lz, and defense positioning it might be easier to figure out what path to take when looking at a picture, and not being slammed by solar and defenses. Many times I did this to give to corpmates so they could see what they were up against if they needed to team up to get an invasion accomplished.
Saber-Fury wrote:this is not a glitch nor is it a non-existant issue. Solars begin shooting from the moment your ship hits the outside of the colony now, so in the millisecond it takes for your ship to appear on the actual planet, the solar is blasting the warp. @warp cols, particularly those domed below the warp, felt similar to this before, just not as severe - when you landed you could always see the solar coming at you, albeit at blinding speed. now you are quite literally landing IN stacks of solar.
Additionally, solars now point directly @ warp instead of being default pointed up. This means most rings and a slew of the (previously) 'lesser' @warp layouts will be just as effective as say pacmans and fogs@warp.
High-Roller wrote:Saber-Fury wrote:this is not a glitch nor is it a non-existant issue. Solars begin shooting from the moment your ship hits the outside of the colony now, so in the millisecond it takes for your ship to appear on the actual planet, the solar is blasting the warp. @warp cols, particularly those domed below the warp, felt similar to this before, just not as severe - when you landed you could always see the solar coming at you, albeit at blinding speed. now you are quite literally landing IN stacks of solar.
Additionally, solars now point directly @ warp instead of being default pointed up. This means most rings and a slew of the (previously) 'lesser' @warp layouts will be just as effective as say pacmans and fogs@warp.
kinda helps you keep your good cols and not be invaded so easyily. thats a up side but the down side is invading it but it does make it more fun and ull get much better at invading tho:)
Saber-Fury wrote:no not really. it'd just be like having a desk job doing shitloads of paper work and then getting a paycheck at the end of the day. you land on a col and wait till you can get a nuke off. Doesn't take skill. Just persistance. Like naviagating asteroids. Just takes time.
As to whether 'any invading is fun' that's somewhat true to an extent, but just look at the declining playerbase since 4 years ago before this tedious invading/building cycle and decide for yourself whether people think 'this' invading is more fun than 'old' invading
D-Tox1 wrote:This really is a shame - and i genuinely feel sorry for Invaders because now it seems the owner of Starport is trying to " accommodate " what weve all been saying all along about Invading has become far too easy and boring, and instead of just accepting the obvious ( which is abolish the Port negs etc ) he decides to mess with Solar setting etc.
Tinkering = Glitches / deaths / Player Token losses and altogether bad and ill feelings because he knows deep down he doesn't need to adjust anything in order to make the game " work " again.
I really wish he would soak up a little advice which most of us have given before and " create a Test server " so none of these new additions are input into the game without being tested first.
kinda shows how ignorant reality is.