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bigT
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Post by bigT » Tue Nov 07, 2006 4:58 pm

patch 327 is the music one, the musics....well.......catchy :P

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omlow
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Post by omlow » Tue Nov 07, 2006 5:01 pm

might replace it with music that i prefer personaly :) its not as bad as other games tho, ive heard sum shithouse music on other games :?

Tux
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Post by Tux » Wed Nov 08, 2006 9:24 pm

328, added pause button in options for music. (at least, I think it wasn't there before...)

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MadAce
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Post by MadAce » Wed Nov 08, 2006 9:28 pm

It was. I think 328 added the graphs for something called "chaff".

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Zavrith
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Post by Zavrith » Wed Nov 15, 2006 10:20 pm

Flight graphics! Woohoo!

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MadAce
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Post by MadAce » Wed Nov 15, 2006 10:21 pm

So...

*Booming voice*

329: Exhaust trails changed

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DarkLStrike
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Post by DarkLStrike » Wed Nov 15, 2006 10:22 pm

329:
Single Engine afterburners became the old missile flames
Dual engine afterburners are smaller and turns red. (except the sethdar)
Triple Engine (merchant freighter) have two smaller red ones and one normal one.
Merchant Cruiser special adds another big blue afterburner on its tail.
Missile flames became blue and bigger.

coolest tails: Merchant Cruiser, Merchant Freighter and Nukes!

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omlow
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Post by omlow » Thu Nov 16, 2006 4:41 am

why'd u delete my other post madace?

seth has 2 single engies instead of a dual engine

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(MSR)Peace
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Post by (MSR)Peace » Thu Nov 16, 2006 4:39 pm

omlow wrote:why'd u delete my other post madace?

seth has 2 single engies instead of a dual engine
I'm sure you mean it has a dual (2) engines instead of a single...?

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omlow
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Post by omlow » Thu Nov 16, 2006 5:11 pm

no, it has 2 single engines, not a dual (duals have 2 small redish flames and a single has the old missle flame, when seth has 2 old missile flames)

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Nightmare
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Post by Nightmare » Mon Nov 20, 2006 12:38 pm

Patch 333,number of NPC kills added to profile window.

Nightmare

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CaptKirk
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Post by CaptKirk » Tue Nov 28, 2006 11:18 pm

334 ?

335 Tournament trophies & "Drop All" button in Weapons Fac

336 Bug fixes

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Post by RedLeader » Tue Nov 28, 2006 11:20 pm

334 made it so that when people leave system their radar blip fades out rather than just vanishing

it's kinda neat

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Turkey
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Post by Turkey » Tue Nov 28, 2006 11:28 pm

The framerate no longer displays in ports or colonies. It used to display erroneously. That was somewhere between 334 and 336.

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DarkLStrike
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Post by DarkLStrike » Thu Nov 30, 2006 1:54 am

337: Owner name added to holdings sorting

nannal
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Post by nannal » Fri Dec 01, 2006 11:19 pm

i think we can quite happily say, there have been hundreds of patches and most of them vital to the way the game looks and feels

Tux
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Post by Tux » Fri Dec 01, 2006 11:37 pm

nannal wrote:i think we can quite happily say, there have been hundreds of patches and most of them vital to the way the game looks and feels

No, most of them fixed bugs, when I started there were about a patch or more a day, and only like two of those changed the game, pollution, and a rep adjustment.

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DarkLStrike
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Post by DarkLStrike » Wed Dec 06, 2006 9:26 pm

Patch 338:

-[feature] ship's colour changed a little
-[feature] now missiles are fired like regular weapons (ship's speed and direction effect missile's thrust)
-[bug] hardware items cannot be used.

Relentless
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Post by Relentless » Wed Dec 06, 2006 9:36 pm

DarkLStrike wrote:Patch 338:

-[feature] ship's colour changed a little
-[feature] now missiles are fired like regular weapons (ship's speed and direction effect missile's thrust)
-[bug] hardware items cannot be used.
The one I bolded has always been so; perhaps the 'feature' was enhanced?

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MegaMan
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Post by MegaMan » Thu Dec 07, 2006 3:11 am

DarkLStrike wrote:Patch 338:

-[feature] ship's colour changed a little
-[feature] now missiles are fired like regular weapons (ship's speed and direction effect missile's thrust)
-[bug] hardware items cannot be used.
also 338: "Drop All" button at last added to weapon factory. :)

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DarkLStrike
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Post by DarkLStrike » Thu Dec 07, 2006 3:21 am

MegaMan wrote:
DarkLStrike wrote:Patch 338:

-[feature] ship's colour changed a little
-[feature] now missiles are fired like regular weapons (ship's speed and direction effect missile's thrust)
-[bug] hardware items cannot be used.
also 338: "Drop All" button at last added to weapon factory. :)
that was 336 or 337

Tux
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Post by Tux » Thu Dec 07, 2006 5:27 am

DarkLStrike wrote:Patch 338:

-[feature] ship's colour changed a little

-[feature] now missiles are fired like regular weapons (ship's speed and direction effect missile's thrust)
-[bug] hardware items cannot be used.
They look like BBQ now.

And yeah the drop all has been in for like 2 patches.

And relentless it was changed a lot.
"Dark Mistress Envy (Gemini Holdings): did my nuke just fly backwards..."
"Dread Pirate Solar.Dancer (Gemini Holdings): no you must be on drugs"
That was after he got me to fire a nuke going full reverse...

Relentless
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Post by Relentless » Thu Dec 07, 2006 7:53 am

Tux: I was on ROF and had to hop on over to 11th and practice with my nukes there... since then [hours ago] I've discovered what a I love you man! it is.

Tux
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Post by Tux » Thu Dec 07, 2006 7:57 am

Relentless wrote:Tux: I was on ROF and had to hop on over to 11th and practice with my nukes there... since then [hours ago] I've discovered what a I love you man! it is.
Yeah, I know, I am not likely to be invading until it gets fixed and if it doesn't I may quit.

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omlow
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Post by omlow » Thu Dec 07, 2006 6:26 pm

One upside to do with invading... you can now shoot nukes around corners without it getting stuck to a nuke trap, or without getting hit, or without making lasers start up :)

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DarkLStrike
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Post by DarkLStrike » Thu Dec 07, 2006 8:57 pm

Patch 308: Made starport BBQ.

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Freeman
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Post by Freeman » Fri Dec 08, 2006 1:19 am

omlow wrote:One upside to do with invading... you can now shoot nukes around corners without it getting stuck to a nuke trap, or without getting hit, or without making lasers start up :)
oh noes what about my maneaters now? geesh thats it im gonna play my last rebang and call it quits for good unless something gets fixed.

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Zavrith
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Post by Zavrith » Fri Dec 08, 2006 1:31 am

Freeman wrote:
omlow wrote:One upside to do with invading... you can now shoot nukes around corners without it getting stuck to a nuke trap, or without getting hit, or without making lasers start up :)
oh noes what about my maneaters now? geesh thats it im gonna play my last rebang and call it quits for good unless something gets fixed.
Yup. With this there will be no skill in defending your planets. :evil:

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Drifter101
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Post by Drifter101 » Sun Dec 10, 2006 7:20 pm

326: Carbon gun on battleship given faster fire rate.

older patches not listed:

- EMPs were made to work on NPCs (this was quite a while ago) - pretty handy if you sneak up on an NPC whos resting against a planet :)

- impossible for neg reppers to recruit from ports now even if they have loads of xp, not sure when this happened.

Tux
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Post by Tux » Sun Dec 10, 2006 8:04 pm

Drifter101 wrote:326: Carbon gun on battleship given faster fire rate.

older patches not listed:

- EMPs were made to work on NPCs (this was quite a while ago) - pretty handy if you sneak up on an NPC whos resting against a planet :)

- impossible for neg reppers to recruit from ports now even if they have loads of xp, not sure when this happened.

Image



???

That was taken about 10 minutes ago on permaverse.

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