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Moleman
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Post by Moleman » Fri Feb 16, 2007 9:26 am

DarkLStrike wrote:no more "get caught at port" news when you get caught while stealing.
:cry:

Tux
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Post by Tux » Fri Feb 16, 2007 9:28 am

DarkLStrike wrote:no more "get caught at port" news when you get caught while stealing.
Well, unless I took that to mean something it doesn't, then this is my response.

Well that's gay.

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Zavrith
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Post by Zavrith » Fri Feb 16, 2007 1:30 pm

Actually, I'm pretty sure it still happens, but only if you're in the top 50 or whatever.

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Nightmare
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Post by Nightmare » Fri Feb 16, 2007 7:57 pm

Sorry if I annoy anyone by asking this here but euhm, what 's up with the way nukes fly now? I left just before (or just after idk) that patch was added so I kinda wanna know how exactly they work now, since I don't have an account on a perma anymore... .

Thx for the help.

Nightmare

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Zavrith
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Post by Zavrith » Fri Feb 16, 2007 8:47 pm

You weren't around for the nukes patch eh?

Well, basically, this is it:

-Nukes are now heavily influenced by your ship's momentum
-Nukes will not change targets to whatever is closest to them. When they're launched they lock onto the nearest target and fly after it. As a consequence, dropping a flak will no longer guarantee safety from a nuke. However, if something is directly in their way, the nuke will hit that thing and explode (thus, if the nuke is right behind you following you straight, you can deploy a laser and it will hit the laser still).

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Zavrith
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Post by Zavrith » Fri Feb 16, 2007 9:11 pm

Heh, yeah, I thought about ranting about how it was terrible and then made less terrible in the typical fashion, but figured I'd just cut to the chase of how things are now :P

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Nightmare
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Post by Nightmare » Fri Feb 16, 2007 10:35 pm

Zavrith wrote:Heh, yeah, I thought about ranting about how it was terrible and then made less terrible in the typical fashion, but figured I'd just cut to the chase of how things are now :P
lol, I know that's how things go here zav :P, thx for the explanation guys.

Nightmare

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Turkey
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Post by Turkey » Wed Mar 07, 2007 9:58 pm

Not exactly picking up where we left off, but what the hey.

348/349:
-Introduced a bug that has NPCs with beam weapons not firing.
-???

350:
-Oceanic appearance changed, Volcanic appearance changed for the third time.

(Thanks for the correction Tux)
Last edited by Turkey on Sun Mar 11, 2007 11:37 am, edited 1 time in total.

duece
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Post by duece » Thu Mar 08, 2007 3:21 am

The one right after the bug where turrets became unkillable by secondary weapons made it so that splash damage weapons have to hit dead center or they do a minuscule amount of damage.

Tux
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Post by Tux » Fri Mar 09, 2007 4:58 pm

350 Turkey, 350. (not 250) ;)


Image


Ocean or racquetball, you decide!

Tux
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Post by Tux » Mon Mar 12, 2007 10:07 pm

I don't know when for sure, but the pod warp graphics are different.

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Turkey
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Post by Turkey » Wed Mar 21, 2007 8:21 am

352:
-Links in galaxy map notes fixed. I haven't seen any other map notes glitches recently either.
-Mailbox composed messages stay if window is closed, and also if message is sent. However if message is sent AND window is closed, and text is gone. If the message is sent, edited and then closed, the text remains but To and Subject lines are cleared. Go figure. :wink:

Elemayo
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Post by Elemayo » Wed Apr 04, 2007 11:15 pm

Image


So if I kept this on Anarchy forever, it will always say that. :D

/beatsystem

Major.Arse

Post by Major.Arse » Tue Apr 10, 2007 1:01 pm

i was kinda hoping the same. like double domes, these anarchy domes would be a legend for the next gen.

i can almost see the /s's "omg, wtf is anarchy!!?!1"









/yoink-idea

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Maniacus
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Post by Maniacus » Mon Apr 16, 2007 4:12 am

If anyone's ready to climb out of the pit which was once the great game of starport, I have an air rescue basket, a wench and 3 miles of kevlar rope... In the meantime I'm only here tonight because I heard about the old forum URL being hijacked by a porn site and some of the old links in my comic relief page sending people to less than favorable sites.. My apologies, however you never know who will use your old domain name when you finish with it.. I was thinking of purchasing the old Teletubbies domain and hosting a chubby girl porn site with all the models wearing those antenna head thingies... lol just kidding. but you never know what someone might do with old web pages.

PWN
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:shock:

Post by PWN » Thu Apr 26, 2007 2:03 am

ZOMG MAY 1st ZOMG THE PATCH OF ALL PATCHES :shock:

Gandolf
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Post by Gandolf » Sun Apr 29, 2007 12:35 pm

There was also a patch that introduced a fix for the "force trade", when sending tokens or credits to one person, if another uninvolved 3rd party traded you at the same time, it sometimes went to the. Now I get a "person is busying trading with someone else" message.

A sorely needed patch, thanks guys. Lets just get the game back up!

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Zavrith
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Post by Zavrith » Tue May 01, 2007 9:02 pm

358: new sounds (which are pretty cool imo)
new torping sound
new warping sound
new bouncing into things sound
new missle launching sound
new "click" sound
new primary weapons firing sounds

/slap without a person fixed from

Zavrith Zavrith to
Zavrith slaps at imaginary flies.

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MadAce
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Post by MadAce » Tue May 01, 2007 9:09 pm

Image

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Zavrith
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Post by Zavrith » Tue May 01, 2007 9:12 pm

Thanks MadAce, there was a lot and I was getting overwhelmed...just came to edit (yet again) that pick up sounds were different, heh.

Relentless
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Post by Relentless » Tue May 01, 2007 9:35 pm

Zavrith wrote:358: new sounds (which are pretty cool imo)
new torping sound
new warping sound
new bouncing into things sound
new missle launching sound
new "click" sound
new primary weapons firing sounds

/slap without a person fixed from

Zavrith Zavrith to
Zavrith slaps at imaginary flies.
sounds like pinballs

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M2-Destroyer
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Post by M2-Destroyer » Wed May 02, 2007 6:14 pm

Drifter101 wrote:
c.May'05? - Perma revolution - the first perma galaxy introduced.
That was when i started. I remember one particular colony in Beta Horologii that had a weps factory and no defenses. It was great fun with wars and elaborate defense techniques .. but someone with money found it :'(

Myko

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Drifter101
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Post by Drifter101 » Tue May 08, 2007 8:26 pm

Zavrith wrote:358: new sounds (which are pretty cool imo)
new torping sound
new warping sound
new bouncing into things sound
new missle launching sound
new "click" sound
new primary weapons firing sounds
hmm I think I preferred the older nuke and torp sounds, the other changes are fairly nice though.

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Turkey
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Post by Turkey » Wed May 09, 2007 10:05 am

359:
-Solar tracking/laser firing bugs fixed

-First round of colony changes: ane/med/org/oil usage per hour, dome2/dome3 pop limits to 5k/25k. Base morale and reproduction tweaked, and morale rate affects reproduction.

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Turkey
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Post by Turkey » Sat May 19, 2007 12:56 am

Patch 360:

-Solar cannons use ore hourly, and can shoot up to 10 shots at once.
-Max military increased to 2500 (5000 w/o military tradition).
-Unity bonus removed.
-Building exp changed to building entertainment for morale.
-All colonies give 1% of population size in exp per hour.
-Radio tower shows morale and pop growth detail.
-Earthlikes now harvest anaerobes (like they needed the pop growth :roll: ).

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Talak.Winstar
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Location: In Space, contemplating how exactly to negate the crappy events of OMD and BND story arcs.

Post by Talak.Winstar » Sat May 19, 2007 12:56 pm

Turkey wrote:Patch 360:

-Solar cannons use ore hourly, and can shoot up to 10 shots at once.
-Max military increased to 2500 (5000 w/o military tradition).
-Unity bonus removed.
-Building exp changed to building entertainment for morale.
-All colonies give 1% of population size in exp per hour.
-Radio tower shows morale and pop growth detail.
-Earthlikes now harvest anaerobes (like they needed the pop growth :roll: ).
Volcs needed increased harvesting rate of anaerobes because they're the ones that's been hit the hardest.

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Nightmare
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Post by Nightmare » Sat May 19, 2007 3:05 pm

Volcs are fine:

Image

6 solar shots too :).

Nightmare

Major.Arse

Post by Major.Arse » Wed May 23, 2007 3:01 pm

Solar Ranged again. pretty sweet.

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Nightmare
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Post by Nightmare » Wed May 23, 2007 5:28 pm

Can it be turned off again?

Nightmare

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Zavrith
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Post by Zavrith » Wed May 23, 2007 8:47 pm

Major.Arse wrote:Solar Ranged again. pretty sweet.
I was trying to keep this hushed :(

It's been around from before the patch today

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