Page 5 of 8

Posted: Sun Dec 10, 2006 8:17 pm
by Drifter101
hmm that's odd,

on Golden Age I have 330,000xp and -250,000rep

on Armagedon I had around 200,000xp and -25,000rep

could not recruit on either of these, maybe you have to be a dark overlord..

Posted: Mon Dec 11, 2006 8:24 am
by fc102
On p1 I have always been able to recruit, even when I was galac scourge for months.

Posted: Mon Dec 11, 2006 1:46 pm
by dance
tax a planet under UN protection, that was the bigest for me, it was all about tax it till revolt then move the people

all resources plus extra experience on artic, now that was fun too.

there was that multiple solar cannon thing

adding 24 hardwear bays to the garbage barge. like!

ohhh yea! i had fun being blown up when Ipps mined (stacking mines on top of the the starport) the starport I was docked in. So when I logged back in the next day and exited instant smashed! add to that you could dock at the starport and use the "hail" or "trade" to find out who was in there even if they logged off.

there was so many

Posted: Tue Dec 12, 2006 7:43 am
by Tux
339, added the button to not show the clean pollution warning. Also seems to have increased nukes acceleration after launch, anyone want to confirm?

Posted: Tue Dec 12, 2006 8:11 am
by Relentless
Confirmed @ Nukes speed.

Confirmed @ Pollution Check Box

Unmentioned > new "Checkboxes" instead of Xboxes :lol:

Posted: Tue Dec 12, 2006 8:15 am
by Tux
There is a button next to [pause] in options window that advances the song for the music.

Posted: Tue Dec 12, 2006 10:25 pm
by CaffeinatedCoder
We also added a confirmation window to corp resignation. So no more worries about accidentially clicking that.

Posted: Tue Dec 12, 2006 10:57 pm
by Tux
CaffeinatedCoder wrote:We also added a confirmation window to corp resignation. So no more worries about accidentially clicking that.

Woot! Can you add one for artifacts too while you are at it? :twisted:


Very good work btw. :)

Posted: Wed Dec 13, 2006 1:20 pm
by DionysuZ
why did they change the solarfire on arctics to black. These are just as hard, if not harder, to see on my computer

Posted: Wed Dec 13, 2006 2:39 pm
by Tux
DionysuZ wrote:why did they change the solarfire on arctics to black. These are just as hard, if not harder, to see on my computer

Well luckily for 99% of the people who play it is much much much easier this way, sorry for your loss.

Thanks again PTT.

Posted: Fri Dec 29, 2006 10:30 am
by Tux
Patch 341, fixed medal counts for KUKAMANGA (though it still says "second place" when it could be second or third. Wasn't just his that were broken but I just chose him as the poster boy.



Image



Also changed the way corporate exp and net worths are displayed, now in terms of "millions."



Image

Posted: Mon Jan 15, 2007 7:11 pm
by duece
hmm it says .9 mil total exp but there is only 90k. Might wanna fix that.

Posted: Mon Jan 15, 2007 7:41 pm
by Tux
robotchicken wrote:hmm it says .9 mil total exp but there is only 90k. Might wanna fix that.
Haha, right on, I didn't really pay attention but yeah, it should say .09 shouldn't it....

Posted: Wed Jan 17, 2007 6:05 am
by Turkey
342:

-Refinery and Radio Receiver have ~40% less build points. (thread)
-Refunds for scrapping buildings reduced 50% (thread)
-Resource prices tweaked. Supply/Demand has more influence, resource type has less influence.

Posted: Thu Jan 18, 2007 2:24 pm
by petertje
342:

selling buildings now gives 25% the original amount of cash (when you press the building and "$ button" it shows 50% of the original amount, if you then sell the building you get 50% of the shown amount = 25% of original)

when at 100% buying 100 spice cost around 6000

when at 100% selling 6 spice gives around 6000

when both at 100% buying spice is 3x as expensive as buying metal ore

Posted: Fri Jan 19, 2007 6:16 pm
by Tux
Hmm, I don't know when this happened or if it is just my imagination and it always looked like this... firewave looks pretty.

Pretty Firewave

Posted: Sat Jan 20, 2007 6:35 pm
by Zavrith
Ooh pretty. :)

Posted: Thu Jan 25, 2007 2:21 am
by Turkey
343:

-NPC (and possibly other player) ships now have exhaust trails!!
Image
So awesome.

-Colonists in cargo icon changed back to a single person instead of (what I'm assuming was supposed to be) a crowd.

Posted: Thu Jan 25, 2007 2:47 am
by CaptKirk
Turkey wrote:343:

-Colonists in cargo icon changed back to a single person instead of (what I'm assuming was supposed to be) a crowd.
I thought it was christmas trees

Posted: Thu Jan 25, 2007 9:07 pm
by Zavrith
Also, if you're low on shields you're all explodey!

Posted: Fri Jan 26, 2007 4:21 pm
by Tux
Your ship smokes for a few seconds after taking damage, I don't know about other peoples ships though.

Posted: Fri Jan 26, 2007 8:24 pm
by Zavrith
In terms of description:
Zavrith wrote:Also, if you're low on shields you're all explodey!
>
Tux wrote:Your ship smokes for a few seconds after taking damage, I don't know about other peoples ships though.

Hehe, but anyway, it's not just if you take damage...the smoke stays there if you're sufficiently low shields. (like 100 shield sleeper pods (which I noticed btw that I wasn't getting my 100 shields anymore, I keep getting jipped))

Posted: Fri Jan 26, 2007 9:43 pm
by MuTAnT
Rancores wrote:btw they fixed the cannon-trapping "bug". so no more easy kills by trapping people on a colony with a turret. :cry:
awww that's harsh...

Posted: Fri Jan 26, 2007 9:45 pm
by Tux
Rancores wrote:btw they fixed the cannon-trapping "bug". so no more easy kills by trapping people on a colony with a turret. :cry:
So if you plant a turret on a person... does it not let you put one down or does it just so when it blows up they can move and not still be stuck or?

disconection

Posted: Thu Feb 01, 2007 4:53 pm
by mike5
why do i keep losing the server ive lost a lot of ig ships and tokens and points :(

Posted: Thu Feb 08, 2007 1:27 pm
by Tux
345 added chat channels.

Posted: Wed Feb 14, 2007 6:57 pm
by pcman18-destroy
346/347: Any information on what they are; or just bug fixes?

Posted: Thu Feb 15, 2007 8:37 pm
by unkemt
ncps jump around systems and players are impossible to see for a few seconds after warping into a system.

Posted: Fri Feb 16, 2007 1:59 am
by Tux
You can't pick up money from colonies if you have 100 million, you can't drop off more than 10 million. Should have been in the last 2-3 patches.

Posted: Fri Feb 16, 2007 2:08 am
by DarkLStrike
no more "get caught at port" news when you get caught while stealing.