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Drifter101
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Post by Drifter101 » Sun Dec 10, 2006 8:17 pm

hmm that's odd,

on Golden Age I have 330,000xp and -250,000rep

on Armagedon I had around 200,000xp and -25,000rep

could not recruit on either of these, maybe you have to be a dark overlord..

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fc102
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Post by fc102 » Mon Dec 11, 2006 8:24 am

On p1 I have always been able to recruit, even when I was galac scourge for months.

dance

Post by dance » Mon Dec 11, 2006 1:46 pm

tax a planet under UN protection, that was the bigest for me, it was all about tax it till revolt then move the people

all resources plus extra experience on artic, now that was fun too.

there was that multiple solar cannon thing

adding 24 hardwear bays to the garbage barge. like!

ohhh yea! i had fun being blown up when Ipps mined (stacking mines on top of the the starport) the starport I was docked in. So when I logged back in the next day and exited instant smashed! add to that you could dock at the starport and use the "hail" or "trade" to find out who was in there even if they logged off.

there was so many

Tux
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Post by Tux » Tue Dec 12, 2006 7:43 am

339, added the button to not show the clean pollution warning. Also seems to have increased nukes acceleration after launch, anyone want to confirm?

Relentless
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Post by Relentless » Tue Dec 12, 2006 8:11 am

Confirmed @ Nukes speed.

Confirmed @ Pollution Check Box

Unmentioned > new "Checkboxes" instead of Xboxes :lol:

Tux
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Post by Tux » Tue Dec 12, 2006 8:15 am

There is a button next to [pause] in options window that advances the song for the music.

CaffeinatedCoder
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Post by CaffeinatedCoder » Tue Dec 12, 2006 10:25 pm

We also added a confirmation window to corp resignation. So no more worries about accidentially clicking that.

Tux
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Post by Tux » Tue Dec 12, 2006 10:57 pm

CaffeinatedCoder wrote:We also added a confirmation window to corp resignation. So no more worries about accidentially clicking that.

Woot! Can you add one for artifacts too while you are at it? :twisted:


Very good work btw. :)

DionysuZ

Post by DionysuZ » Wed Dec 13, 2006 1:20 pm

why did they change the solarfire on arctics to black. These are just as hard, if not harder, to see on my computer

Tux
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Post by Tux » Wed Dec 13, 2006 2:39 pm

DionysuZ wrote:why did they change the solarfire on arctics to black. These are just as hard, if not harder, to see on my computer

Well luckily for 99% of the people who play it is much much much easier this way, sorry for your loss.

Thanks again PTT.

Tux
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Post by Tux » Fri Dec 29, 2006 10:30 am

Patch 341, fixed medal counts for KUKAMANGA (though it still says "second place" when it could be second or third. Wasn't just his that were broken but I just chose him as the poster boy.



Image



Also changed the way corporate exp and net worths are displayed, now in terms of "millions."



Image

duece
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Post by duece » Mon Jan 15, 2007 7:11 pm

hmm it says .9 mil total exp but there is only 90k. Might wanna fix that.

Tux
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Post by Tux » Mon Jan 15, 2007 7:41 pm

robotchicken wrote:hmm it says .9 mil total exp but there is only 90k. Might wanna fix that.
Haha, right on, I didn't really pay attention but yeah, it should say .09 shouldn't it....

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Turkey
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Location: Rib'zki

Post by Turkey » Wed Jan 17, 2007 6:05 am

342:

-Refinery and Radio Receiver have ~40% less build points. (thread)
-Refunds for scrapping buildings reduced 50% (thread)
-Resource prices tweaked. Supply/Demand has more influence, resource type has less influence.

petertje

Post by petertje » Thu Jan 18, 2007 2:24 pm

342:

selling buildings now gives 25% the original amount of cash (when you press the building and "$ button" it shows 50% of the original amount, if you then sell the building you get 50% of the shown amount = 25% of original)

when at 100% buying 100 spice cost around 6000

when at 100% selling 6 spice gives around 6000

when both at 100% buying spice is 3x as expensive as buying metal ore

Tux
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Post by Tux » Fri Jan 19, 2007 6:16 pm

Hmm, I don't know when this happened or if it is just my imagination and it always looked like this... firewave looks pretty.

Pretty Firewave

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Zavrith
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Location: Kanadorea

Post by Zavrith » Sat Jan 20, 2007 6:35 pm

Ooh pretty. :)

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Turkey
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Post by Turkey » Thu Jan 25, 2007 2:21 am

343:

-NPC (and possibly other player) ships now have exhaust trails!!
Image
So awesome.

-Colonists in cargo icon changed back to a single person instead of (what I'm assuming was supposed to be) a crowd.

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CaptKirk
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Post by CaptKirk » Thu Jan 25, 2007 2:47 am

Turkey wrote:343:

-Colonists in cargo icon changed back to a single person instead of (what I'm assuming was supposed to be) a crowd.
I thought it was christmas trees

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Zavrith
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Post by Zavrith » Thu Jan 25, 2007 9:07 pm

Also, if you're low on shields you're all explodey!

Tux
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Post by Tux » Fri Jan 26, 2007 4:21 pm

Your ship smokes for a few seconds after taking damage, I don't know about other peoples ships though.

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Zavrith
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Post by Zavrith » Fri Jan 26, 2007 8:24 pm

In terms of description:
Zavrith wrote:Also, if you're low on shields you're all explodey!
>
Tux wrote:Your ship smokes for a few seconds after taking damage, I don't know about other peoples ships though.

Hehe, but anyway, it's not just if you take damage...the smoke stays there if you're sufficiently low shields. (like 100 shield sleeper pods (which I noticed btw that I wasn't getting my 100 shields anymore, I keep getting jipped))

MuTAnT
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Post by MuTAnT » Fri Jan 26, 2007 9:43 pm

Rancores wrote:btw they fixed the cannon-trapping "bug". so no more easy kills by trapping people on a colony with a turret. :cry:
awww that's harsh...

Tux
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Post by Tux » Fri Jan 26, 2007 9:45 pm

Rancores wrote:btw they fixed the cannon-trapping "bug". so no more easy kills by trapping people on a colony with a turret. :cry:
So if you plant a turret on a person... does it not let you put one down or does it just so when it blows up they can move and not still be stuck or?

mike5
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Joined: Fri Jan 26, 2007 9:27 pm
Location: orlando florida

disconection

Post by mike5 » Thu Feb 01, 2007 4:53 pm

why do i keep losing the server ive lost a lot of ig ships and tokens and points :(

Tux
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Post by Tux » Thu Feb 08, 2007 1:27 pm

345 added chat channels.

pcman18-destroy

Post by pcman18-destroy » Wed Feb 14, 2007 6:57 pm

346/347: Any information on what they are; or just bug fixes?

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unkemt
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Location: UK

Post by unkemt » Thu Feb 15, 2007 8:37 pm

ncps jump around systems and players are impossible to see for a few seconds after warping into a system.

Tux
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Post by Tux » Fri Feb 16, 2007 1:59 am

You can't pick up money from colonies if you have 100 million, you can't drop off more than 10 million. Should have been in the last 2-3 patches.

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DarkLStrike
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Location: London, Canada

Post by DarkLStrike » Fri Feb 16, 2007 2:08 am

no more "get caught at port" news when you get caught while stealing.

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