Planet Layouts(pictures) and Black Hole Maps

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Saber-Fury
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Re: Planet Layouts(pictures)

Post by Saber-Fury » Mon Dec 13, 2010 2:59 am

some revamped old layout placements (by quality, not popularity).

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If you have a very strong solar, go with 1. Set on medium, it's a pain in the donkey to cap the short way. You can make the seemingly tedious long way turn into a nightmare for the invader by starting with mines, then lasering the passage that passes right over the dome. 4 is your standard nuke-eater spot, while 3 and 2 are just make one route a slightly harder cap.

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go with 1. as barefoot said, might as well make it a slightly harder cap. 2 works alright as part of an overloaded lz defense.

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1 is somewhat of a pain if it's a high solar, 2 is a slightly harder cap to a standard nuke-eater, and 3 can work ok as a quirky nuke eater.

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1 is your best bet if it's a high solar, as is 2. 4 is a decent annoying-nukeater spot, and 3 is somewhere in the middle

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1 is simply deadly, and thought it appears to have a dis, he won't last very long. 2 is also good. 3 is often overlooked, but should never come before 1.

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1 is a nuke eater with good solar coverage, which is basically the best you can hope for from this layout. drop the dome a bit to make capping from a vertical run (from the 3 cavern) much harder. 3 is good as a nuke eater with lots of laser fire, 4 is actually not too bad if you have high enough mili. 2 is also good if you have a strong solar as it can be a terribly annoying cap from the bottom. most of the defenses should be concentrated to the right if you dome at 2.

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Don't bother doming this if you can get a high solar on it.. 1 is alright, and you can build a ring built into the defenses. Do NOT make a ring with dome anywhere other than IN THE RING on this, or you will probably be seeing it in someone else's cap vids.

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1 is one of the underrated placements in the game. 90% of the col will be easy. then it turns into a PITA cap.

2 is fairly standard, not too hard, not too tough, 3 can be good if people come down the left side, unaware of where the dome is, 4 is somewhat decent, 5 is ok.

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Lots of people dome at 3, but it's SO easy to dis. It's only good if it's high solar, and the person is invading solo. A Dome at 1 provides surprisingly good solar fire, especially if you try and go right. Lasers in the cavern also provide good coverage. 2 is also good as the solar doesn't really swing while you're invading it, and the cap can be tricky. 4 can be somewhat hard to cap if it's high enough solar. 5 is your standard nuke eater.

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1 is usually pretty good, 2 is the nukeeater spot.

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I like 1 because it can be tricky to cap. 3, 5, 4, and 2 are nuke eater spots, with 2 being the best of them. 6 works if you have a strong enough solar such that taking the short way would be painful.

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aside from 5, the built in ring, the rest are all nuke eater spots. All are distractable, thought i feel that 3 is the least dangerous.

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5
Idk what I was on when I marked this. 3 & 4 shouldnt even be there they're so easy, and the 1 at the bottom should be a 2. 1 is the best spot because it can be very painful, and isn't very distractable. 5 is also decent. 2 is ok, but easy to dis.

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1 seems to be the best now so you can't just walk in a SM the col. 2, IMO, is the best, as it's hard to cap, and harder to SM than the big cavern. 5 is similar but not as good. 3 is a traditional placement, but easily distracted. 4 is a good, undistractable, if easy to SM, nuke eater.

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1, hands down. fill the tunnel underneath it with mines, and then lasers as it turns down, all the way to where the 2 is. 2 itself is hard solo, but easy to distract. 4 and 2 can cover the lz, and has the potential to give the invader quite a fright if set to narrow. 5 is just a nuke eater that takes a while to get to.

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1 is still the best, but not as good as it used to be with the effectiveness of laser distracters reduced. 2 is also acceptable. 3 can work if it can be 10/120.

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1 and 2 are very good if you have a strong solar. 5 is ok, but not good. 4 is easy to distract, and not very effective unless lasers are placed in the passage above it, but about about 10 slots behind the dome. 3 is a pretty decent spot, and the cap is much harder than 4.

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1 is good if you have a strong solar and can overload the space in the top. I'd go with 3 simply because it's the hardest cap. This layout's pretty bad, so you might as well well try 2 with solar concentrated if you have a 10/120, just to try and rape the invader. idk why i put 4 in.

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DOME IT AT 1 or 2 THATS ALL YOU NEED TO KNOW, don't bother with anywhere else. I've tried experimenting at 3, and found it to be a difficult solo cap. Never seen anyone else dome it there before, so I think it might be interesting to see some more at that placement.

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This layout isn't as bad as Barefoot makes it out to be. The most common placement, 3, is straightforward and easy regardless of the solar. 2 is good if you have a strong solar. 1 is as well. You have to go around from the right and take it the nuke eater wait, but at least half the time, people will try going left. 4 is a lesser version of 1.

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If you have a strong solar, dome at 1 and make sure all the slides are well covered. 3 is also good if you have a strong solar. rule of thumb for this col: If you're going to lazer the warp, the dome might as well be there to provide solar coverage. Make sure the dome is incased by at least 2 layers of lasers if you do this - leaving it open on the bottom (common), can result in an easier, faster, cap or too thin at the top (Sliding and cap).

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Barefoot
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Re: Planet Layouts(pictures)

Post by Barefoot » Wed Jan 12, 2011 7:09 am

Thanks for the new post :D, this thread needs more input from experience invaders/builders

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Zombiekiller
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Re: Planet Layouts(pictures) and Black Hole Maps

Post by Zombiekiller » Thu Feb 17, 2011 4:14 am

#55 "The Boxring"
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My question is, where is the best place to dome this? And is it even worth it??

I'm looking to make a zounds arctic on here if it is.

-ZK

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MutedJazz
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Re: Planet Layouts(pictures) and Black Hole Maps

Post by MutedJazz » Fri Feb 18, 2011 2:37 pm

The dome should be just below the warp area. Dome should start the first square below the red X's when doming.

Similar to a finger when drop nuking.... you get hit quite a few times. On the other hand... it is a fairly standard invade. Just time consuming and costs quite a bit in shields. Only danger is missing warp.

benfurious1987
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Re: Planet Layouts(pictures) and Black Hole Maps

Post by benfurious1987 » Fri Nov 02, 2012 9:31 am

These are all great. awesome insight. Just came back after a 2 year break. Lots of things have changed. The layout pics and bh maps helped me catch up immensely. Thanks everyone!
Benfurious

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FortyTwoAxes
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Re: Planet Layouts(pictures) and Black Hole Maps

Post by FortyTwoAxes » Thu Dec 27, 2012 6:31 am

Black hole maps! Mother hugging black hole maps were the BBQ! I remember using them all the time

I miss the good ole days :(

I was such a whore though...... :roll:

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