Favorite Planet Types

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Favorite Planet

Earth
6
10%
GreenHouse
3
5%
Volcanic
12
21%
Rocky
8
14%
Mountian
10
17%
Ocean
8
14%
Artic
11
19%
 
Total votes: 58

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Shadowdog
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Favorite Planet Types

Post by Shadowdog » Mon Feb 06, 2006 9:59 pm

Whats are your favorite planet types for pvp? With exception of paradise worlds.
I like volcanic because of lava mill.

I could not decide wether to put this here or in tavern. So here it is.

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Shadowdog
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Lol

Post by Shadowdog » Mon Feb 06, 2006 10:01 pm

Lol well sence i forgot desert just post that.

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Emokid_07
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Post by Emokid_07 » Mon Feb 06, 2006 10:22 pm

artic.

anonymous2
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Post by anonymous2 » Mon Feb 06, 2006 11:26 pm

aww you don't have desert. oh well

r1024768
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Post by r1024768 » Tue Feb 07, 2006 12:26 am

earth's got the lowest pollution rate with everything maxed I think...at 1.19% a day only. Least maintenance :D
Funny how it's supposed to be the easiest planet to pollute...

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ron2005brown
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Re: Lol

Post by ron2005brown » Tue Feb 07, 2006 1:50 am

Shadowdog wrote:Lol well sence i forgot desert just post that.
edit ur post

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Shadowdog
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Re: Lol

Post by Shadowdog » Tue Feb 07, 2006 10:59 pm

ron2005brown wrote:
Shadowdog wrote:Lol well sence i forgot desert just post that.
edit ur post
i tired to but i could not edit the poll.

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taskforce1x1
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Post by taskforce1x1 » Wed Feb 08, 2006 3:27 am

Mooohahahaha its invalid!

The post is botched! lol :P

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ron2005brown
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Post by ron2005brown » Thu Feb 09, 2006 12:19 am

taskforce1x1 wrote:Mooohahahaha its invalid!

The post is botched! lol :P
lol
:D :lol: :) :o :shock: :P :twisted: :mrgreen:

pcman18-destroy

Post by pcman18-destroy » Thu Feb 09, 2006 9:27 am

I CANT VOTE!!!!!! You forgot desert lol.
High sice output and you forgot it, sure theyre slightly rare but there not as hard to find as paradise planets.

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nevaeh88
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Post by nevaeh88 » Fri Feb 10, 2006 12:58 am

i like volcanic..mine cranks 120 flaks a day o.0.

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ron2005brown
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Post by ron2005brown » Fri Feb 10, 2006 4:16 am

nevaeh88 wrote:i like volcanic..mine cranks 120 flaks a day o.0.
you cruel prison warden! dont hurt the innocents! :evil:

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zell
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Post by zell » Mon Feb 13, 2006 7:05 am

i love artic because i get 843 exp an hr with, a fully maxed, unity, set on prison, and 0 taxes

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zell
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Post by zell » Mon Feb 13, 2006 7:06 am

i love artic because i get 843 exp an hr with, a fully maxed, unity, set on prison, and 0 taxes

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zell
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Post by zell » Mon Feb 13, 2006 7:07 am

darn internal server problem sorry about the multiple posts

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MelkoR
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Post by MelkoR » Mon Feb 13, 2006 8:02 am

then go back and delete one...

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SevasEhs
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Post by SevasEhs » Fri Feb 17, 2006 12:40 pm

Oceanic off course!

You cant have too much of em.

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Shadowdog
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Post by Shadowdog » Wed Mar 01, 2006 2:27 am

MelkoR wrote:then go back and delete one...
cant after you guys vote

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squeemish
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according to me

Post by squeemish » Wed Mar 01, 2006 4:16 pm

All planets, in rank order according to me:

IGP
pollution - Average
harvest $ - Very good
population - Good
main plus - Prestige, good all-around planet
main minus - Everyone wants to invade

Earth
pollution - Good
harvest $ - Average
population - Very good
main plus - High population rate, low pollution
main minus - High pollution until special is done (not a big deal)

Desert
pollution - Poor
harvest $ - Very good
population - Poor
main plus - Harvests all with lots of spice
main minus - None

Ocean
pollution - Poor
harvest $ - Average
population - Good
main plus - Very easy build, faster discoveries
main minus - None

Arctic
pollution - Poor
harvest $ - Poor
population - Average
main plus - More experience
main minus - Needs 2 resources (not a big deal)

Rocky
pollution - Average
harvest $ - Poor
population - Poor
main plus - Higher taxes, faster to Unity
main minus - Harvests few resources - needs 4

Mountain
pollution - Poor
harvest $ - Good
population Poor
main plus - Easy build once the special is done, makes all resources
main minus - Needs small amount of 5 resources, 50k resource cap is an issue

Volcanic
pollution - Average
harvest $ - Average
population - Very poor
main plus - Military production
main minus - Needs tons of meds (which it doesn't harvest), plus 2 other resources

Grnhs
pollution - Good
harvest - Poor
population $ - Poor
main plus - um... not much...
main minus - Kinda lame, needs 3 resources

Since the recent changes, Earth has moved up in the list, mountains and especially volcanics have moved down.

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MadAce
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Post by MadAce » Wed Mar 01, 2006 4:24 pm

You recently checked the pollution rate of the Greenhouses? It's seriously reduced. And besides, it are good outposts in enemy territory.

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squeemish
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Post by squeemish » Wed Mar 01, 2006 5:30 pm

MadAce wrote:You recently checked the pollution rate of the Greenhouses? It's seriously reduced.
Yes, greenhouses are 1.55%/day when fully maxed out. The only one better is an Earth. This is a plus because it can produce excess tax revenue to clean other planets... but this is the only positive for the planet.
MadAce wrote:And besides, it are good outposts in enemy territory.
I've not tried it, but I would think this trick would only work in rebang servers and in the early days of the perm universes. I just don't see the greenhouse special as being very useful / powerful. Its a good candidate for an update.

Mua'Dib
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Post by Mua'Dib » Wed Mar 01, 2006 10:31 pm

IGPs dont have any pollution unless something has been changed very recently.

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pbhead
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Post by pbhead » Wed Mar 01, 2006 10:36 pm

i have seen igps explode (from a corprate colony) it says that there was a teraformer breakdown or something like that.

Mua'Dib
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Post by Mua'Dib » Wed Mar 01, 2006 10:38 pm

I usually own one or more igps on rebangs....One of my favorite things about them is the 0% pollution.

dpbuttram
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Post by dpbuttram » Mon Mar 06, 2006 2:45 pm

with the new pollution rules, cash is king - a maxed out DESERT can turn out 2.5 - 3 million per day excess cash. Gets my vote!

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Shadowdog
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Post by Shadowdog » Thu Mar 09, 2006 2:21 am

dpbuttram wrote:with the new pollution rules, cash is king - a maxed out DESERT can turn out 2.5 - 3 million per day excess cash. Gets my vote!
No one gives mountains enough credit. A desert brings in how much spice a hour 600? A mountain brings in 900uranium, 500ore and 200anerobes. Going from my rough estimations a mountain makes 100more spice an hour assuming you convert it all. Not counting the 550uranium that is left over. If there are no ports near by the first colony i build is always on a mountian.

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