Ok this post is for those noobs who like to buy one of everything they see in the weapons and mods selection screen for their ships.
Ok here are some of the mod setups i've seen used for every different profession and skill type
Before i make the list i want everyone new to the game to understand that most modules are not very affective unless you have many of them, for example flight modules and energy dynamos as well as some others don't do a lot of you only have one or two.
There are some mods that are indefinitely affective if you have one or two, two of them would be.
Shield capacitors
Steering modules
Invading
1*Surface Missles
1*Afterburners
6* Flight mods-Energy dynamos- Nuetron Plating
Fighting
Setup one:
1* Afterburners
7* Flight mods
Setup Two:
1* Point Defense
7* energy Dynamos
Setup Three:
1* Point Defense
7* Shield Capacitors-Nuetron Plating
For Builders who are weak fighters and prefer to be left alone I recommend
1* Point Defense
1* Cloaking
1* Battle Scanners
5* Cargo Bulkhead
Some other useful setups for various activities:
When arti hunting and cleaning
Antarean Speedstar
1* Cloak
7* Solar sails
And just for the heck of it ill throw in my favorite ship and setup for blitz:
Avenger
1* Emp
1* Flower Power
8 Cmines-Flaks-Nukes
I Hope this is useful for everyone new to the game I see running around with one of everything.
PLAGUE
